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I've refined the balance of the Dungeon faction; now, a Priest, Bard, and Warlock can kill. I specifically made it this way so that those playing as Dungeon don't get too complacent. As a result, Mana is still useful for the city because they need to kill Mages to survive, and they also need to play a bit more actively to avoid being killed. Initially, I wanted only the Priest and Bard to be able to do this, but that would be too good for the Dungeon player.
... And instead of a kill every two nights, the Warlock now has a kill every three nights, to avoid an unbalanced combination of "Mage kill, ignoring healing - werewolf kill without leaving a trace - Mage kill...", right? ^_^