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I like the pictures.
Overall about the set:
Are there roles without statuses (Scribe and Herbalist)? Is that normal?
With such abilities, mafia players might accidentally miss a kill, especially if there are few mafia players left and not many to choose from. Either make it seem like that's how it should be, or provide protection with an ability that allows for a "kill every night without problems, works if only one mafia player remains."
Why give a serial killer a regular kill when they already have a faceless kill? Or am I missing something about serial killers? Or is the faceless kill supposed to be limited, but this isn't obvious at all? By the way, it would be better to limit the faceless kill; then there will be something to discuss during the day if needed.
If a status is double, does the character attack with magic? It would be better to clearly separate physical and magical actions, and especially attacks, so that everything is immediately clear even to someone who is looking at the setting for the first time.
Before starting the game, carefully proofread the text and make it readable, please, please. There should definitely be more punctuation marks.
Knight / Hero
So, Knight or Hero?
1ND gives the selected player the opportunity to write their article in the newspaper.
Yay-yay-yay-yay, notes are back!!!
Overall, I like it.
and generally, please provide a brief summary of all 11 books because we're too lazy to even look them up on Wikipedia...
Please open a section and choose any mafia based on an existing work. I can even help: one, two, three, four. And none of the GMs were too lazy to describe their favorite universe and favorite characters in such a way that players understand what they will have to deal with. And none of them thought about requiring players to familiarize themselves with the work "so that it is clear." I understand that you like these books and want to share them with us, but knowledge of the source material should not be a mandatory condition for playing mafia.