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Posts from Mafia 61. Star Wars: Classic Trilogy

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13 years ago
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Star Wars: The Classic Trilogy

A long time ago, in a galaxy far, far away...

A civil war is underway. A group of brave souls has risen against the oppression of the Empire. Striking from a hidden base, they have managed to discover that a giant space station is being constructed — the Death Star, whose combat power allows it to destroy entire planets...
Empire
Emperor Palpatine

The Sith Darth Sidious, whose cunning plan elevated him from a senator of the former Republic to the sole ruler of the state. Although Lord Vader still performs most of the work, Palpatine has not lost his former skills in wielding the Force and lightsaber combat.
NA: Sense of the Force - checks the target's Side of the Force.
Dimension Door: Absolute Power - cancels an execution. Once per game.
Special Abilities:
Head of the Empire - has a double vote during the day vote.
Mentor - knows Vader.
Lightning - kills his own killer.
Side of the Force: Dark.
Status: not a droid.

Darth Vader

The Emperor's right hand, the most powerful Sith in the Galaxy. Despite his cruelty and contempt for all who do not wield the Force, there remains a flicker of love for his son — Luke Skywalker.
NA: Choke - kill.
Special Abilities:
Fatherly Feelings - if he visits Luke with an NA, or Luke visits Vader with an NA, they recognize each other. In this case, after the Emperor's death, he joins the rebels.
Side of the Force: Dark.
Status: not a droid.

Grand Moff Tarkin

Curator of the "Death Star" project. Believes that the Force does not exist, which causes conflict with Lord Vader. Absolutely unscrupulous in matters of warfare.
NA1: Death Star Construction - must be used within two turns to obtain the NA "Death Star Shot".
NA2: Death Star Shot - ultimate kill. Can only be used once every two nights, available after construction is complete.
Special Abilities:
Denial - cannot be killed by Vader.
Competition - while Vader is alive, "Shot" can only be used once.
Side of the Force: Dark.
Status: not a droid.

Officer

Commander of the Empire's troops. His orders have the highest priority.
NA: Order - redirects target's NA.
Special Abilities:
Dangerous Job - if he visits Solo with an NA, he dies.
Side of the Force: Dark.
Status: not a droid.

Stormtrooper

An ordinary Imperial infantryman. Often serves on remote planets searching for criminals. These soldiers follow any order, but at the same time cannot have their own opinion, and are therefore devoid of moral responsibility for their actions.
NA: Document Check - learns target's status (droid / not a droid).
Side of the Force: Light.
Status: not a droid.

Guard

An elite infantryman whose goal is to protect the Emperor and other high-ranking Imperials. Their unusual weapons can withstand a laser shot or even a lightsaber strike.
NA: Guarding - protects target, saving them from death this night.
Special Abilities:
Mastery - survives the first attack.
Side of the Force: Light.
Status: not a droid.

Shuttle Pilot

A qualified spacecraft driver who graduated from the academy on Coruscant. In the absence of orders, he may dispose of the shuttle at his own discretion.
NA: Deployment - protects a player if they use an NA.
Side of the Force: Dark.
Status: not a droid.

Spy Droid

A mechanism programmed to monitor unreliable elements of society. Its main task during the war became finding the rebel base, but the lack of a suitable replacement prevents spy droids from being released from their former work.
NA: Tracking - if target is killed this night, learns the name of the target's killer.
Side of the Force: Dark.
Status: droid.

Medical Droid

This droid, a repurposed Republican analogue, provides medical assistance to the inhabitants of the Empire. In some cases, it can reanimate a being even after its death.
NA: Diagnostics - saves target from death this night if their status is not a droid. Upon successful treatment, learns target's Side of the Force.
Side of the Force: Light.
Status: droid.

Astromech Droid

A droid that has access to dossiers on all inhabitants of the Galaxy. Every second it processes data that will help Imperials identify renegades in their ranks.
NA: Statistics - compares statuses of two targets and receives a result "same / similar / different".
Side of the Force: Dark.
Status: droid.

Boba Fett

A bounty hunter who has a personal score to settle with Han Solo, backed by a substantial reward for his head. He carries out the Empire's orders as long as he is paid well.
NA: Pursuit - block target.
Special Abilities:
Carbonite - if he blocks Han Solo, places him in carbonite and delivers him to Jabba (equivalent to a kill); 10 thousand credits are taken from Jabba. If Jabba dies, Han is released. If Jabba is already dead at the time of blocking Solo, the ability does not trigger.
Slippery - 50% chance to survive an attack.
Side of the Force: Dark.
Status: not a droid.
Rebels
Luke Skywalker

Luke is the last Jedi in the Galaxy, the only one who can stand up to the Emperor. He studied the art of controlling the Force under Master Yoda and therefore possesses incredible power. Deep down, he longs for another meeting with Darth Vader, his father, hoping to change him.
NA1: Lightsaber Strike - kill, ignores natural defenses, including the Emperor's protection.
NA2: Whisper of the Force - learns target's role. Once every two turns.
Special Abilities:
Love for Father - cannot kill Darth Vader. If he visits him with an NA or Vader visits him, they recognize each other. In this case, after the Emperor's death, Vader joins the rebels.
Side of the Force: Light.
Status: not a droid.

Princess Leia

The catalyst for military conflict between the Alliance and the Empire, the dissolution of the Senate, and the destruction of Alderaan was Leia's theft of the Death Star plans. Studying the blueprints together with rebel technologists, Luke's fearless sister learned all the vulnerable spots of the space station and can cause even more trouble for the Imperials.
NA1: Shot - kill. Available if she is the last one left in the team.
NA2: Sabotage - Tarkin's next NA will not be carried out. This NA cannot be prevented.
Side of the Force: Light.
Status: not a droid.

Han Solo

A smuggler, skilled shooter and pilot. Inseparable from Chewbacca — a Wookiee from the planet Kashyyyk. Nobility overcame greed in him, so he joined the rebels.
NA1: Shot - kill.
NA2: Aiming - can perform two kills the following night. Once every three nights.
NA3: Furry Rug - protects target. Can be used on himself.
Special Abilities:
Disregard for Law - if an officer visits him with an NA, he kills them.
Side of the Force: Light.
Status: not a droid.

Admiral Ackbar

A Mon Calamari, former slave of Tarkin, commander of the rebel space fleet. He hates the Empire and is ready to sacrifice everything, including his comrades, for its destruction.
NA1: Fighter Strike - kill.
NA2: Bombardment - ultimate kill. Also kills everyone who visits the target. Once per game.
Special Abilities:
Space Headquarters - cannot be killed by a shot from the Death Star.
Side of the Force: Dark.
Status: not a droid.

Rebel Soldier

An inhabitant of an Outer Rim planet, dissatisfied with the Empire's policies. Although lightly armed, he is dangerous in battle thanks to his ingenuity.
NA1: Cover - all NAs directed at the soldier this night do not trigger. Learns the names of everyone who visited him.
NA2: Shot - kill.
Side of the Force: Light.
Status: not a droid.
Loner
Jabba

In any society, there is a power that stands outside the Law. Jabba is one of these powers. A wealthy Hutt controlling dozens of mercenaries, he forced the Republic to take him into account. Now his influence has grown even further.
NA1: Bounty - kill; 10 thousand credits.
NA2: Substantial Reward - ultimate kill; 20 thousand credits.
NA3: Kidnapping - block; 10 thousand credits.
NA4: Armed Attack - kills three targets; 140 thousand credits.
NA5: Database Hack - learns target's role; 10 thousand credits.
NA6: General Assembly - can use 3 NAs the following night, only one killing; 55 thousand credits.
NA7: Smuggling - earns 40 thousand credits.
Dimension Door: Bribery - stops an execution; 45 thousand credits.
Special Abilities:
Criminal Empire - starts the game with 100 thousand credits, which can be used for night and day actions. Receives 5 thousand credits at the start of each night.
Old Assignment - if Boba Fett blocks Solo, he dies, and 10 thousand credits are taken from Jabba.
Thick Skin - two attacks are required to kill.
Side of the Force: Dark.
Status: not a droid.

NA Order:
1. Jabba declares general assembly (not displayed in newspaper).
2. Rebel soldier hides (not displayed in newspaper).
3. Leia carries out sabotage (not displayed in newspaper).
4. Ackbar ults.
5. Jabba ults.
6. Tarkin ults.
7. Officer orders (not displayed in newspaper).
8. Jabba blocks (not displayed in newspaper).
9. Boba Fett blocks (fact is displayed).
10. Solo aims (not displayed in newspaper).
11. Emperor, Stormtrooper check; Astromech Droid compares statuses.
12. Jabba, Luke Skywalker learn roles (not displayed in newspaper).
13. Solo protects (fact is displayed).
14. Guard protects.
15. Shuttle Pilot protects (displayed if protection could be carried out).
16. Spy Droid starts tracking (not displayed in newspaper).
17. Ackbar, Solo kill.
18. Jabba kills.
19. Luke Skywalker kills.
20. Darth Vader kills.
21. Rebel Soldier, Leia kill.
22. Meddroid heals.
23. Tarkin builds Death Star (not displayed in newspaper).
24. Jabba smuggles (not displayed in newspaper).
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13 years ago
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General Rules

1. The Mage Guild (Mage Guild) is Победитель. Night declarations must be sent to the Mage Guild in a private message.
2. All questions and suggestions regarding balance should be raised before the first night begins.
4. The Mage Guild has the right to make decisions on controversial issues at their discretion.
5. The night lasts 24 hours, and night declarations are accepted only for the first 20 hours. If all night declarations are submitted earlier than this time, the night may end sooner. Writing in the game thread during the night is prohibited, including deleted messages.
6. The day lasts 24 hours. In exceptional circumstances, the day may end earlier with the consent of most players.
7. Changing your profile during the game is prohibited. If you have been killed, you can change your profile by leaving a screenshot of the previous profile version in the game thread.
8. Discussing the current game outside the topic is allowed only when you have a role that permits it.
9. Killed players cannot write in the game thread, even with deleted messages. They are also forbidden from revealing any information obtained through their role.
10. It is forbidden to directly reveal your role, the roles of other players, or information obtained through your role.
11. An execution is indicated in bold font as "execute ". A cancellation of an execution is indicated in bold font as "do not execute ".
12. Clues are based on the player's profile: nickname, avatar, signature, registration date, and other information posted in the profile.
13. Night declarations must be sent every night while you are alive. If you do not want to use a night declaration this night, inform the Mage Guild.
14. The Mafia makes decisions collectively. If one of the players is absent, the remaining members of the Mafia may send his night declaration instead of him.
15. Modkill or player replacement occurs in case of gross violation of the rules, absence of two votes, or two night declarations. Also, modkill/replacement can occur at the request of a player.
16. Immunity for the first night is granted to:
- the host of the previous game;
- people playing on ХВ for the first time;
- those killed in the first night in the previous game;
- players who have missed three or more previous games.
17. This is just a game. The most important thing is that you enjoy it.
Setting Explanations

1. The Mafia can use no more than three night declarations per night, only one of which is a killing declaration. "Targeting" and ultimate abilities can be used together with killing night declarations.
2. If a night declaration "can be used once every n nights," this means that if you use this night declaration on night 1, you can use it again on night n+1.
3. An ultimate kill bypasses any defense (Admiral Akbar, however, cannot die from a shot from the Death Star), kills Jabba regardless of whether other attacks were made against him before. The target cannot be healed, and blocks and redirects do not affect the player using the ultimate ability.
4. Unsuccessful killings are not displayed.
5. With a successful kill, there will be two clues in the newspaper: a hint about the role of the killed person and the killer. One clue points to the killer, and the other to a random player.
6. Notes are prohibited.
7. Town wins if only town players remain.
8. Mafia wins if they gain an advantage in the daytime vote and there is no lone survivor left.
9. Lone Survivor wins if they are alone with a non-killing role.

List of Players
1. Драккошка
2. Zybr
3. ortonnn (immunity)
4. Amko
5. Kaito (immunity)
6. Злобный Ящур (immunity)
7. Arandor
8. Ment
9. Нэйра Дрейк
10. Wolfstet
11. Sub Zero
12. Лорд Мортулус (immunity)
13. ToX (immunity)
14. Гур
15. Phenix3 (immunity)
16. Ple-Sen
17. GoedenDag

Game Progress:
Chapter 1. Testing the Waters
Chapter 2. Exchange
Chapter 3. Timely Order
Chapter 4. Shadow of Another Empire
Chapter 5. Fourth Chapter
Chapter 6. Winds of Change
Final. Collapse of the Empire. Log
[/B]
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13 years ago
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2. If a Night Action (NA) "can be used once every n nights," it means that if you use this NA on night 1, you can use it again on night n+1.
)
The Mafia wins if they gain an advantage in the daytime vote, and there are no lone players left.
But what if the town still has night shots?
What was I talking about... Number nine, please.
5. Notes are prohibited.
Prohibited, but I understand it's not absolutely forbidden? )
In reply to Ment
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13 years ago
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Ment
What if the town also has night shots?
Then at night, the Mafia and the town will each have -1, and during the day, the Mafia eliminates another town member. And this is still in the best-case scenario for the town. It seems that this rule applied to all games, even if it wasn't explicitly stated.
Ment
They are prohibited, but I understand that not absolutely? )
What do you mean?
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13 years ago
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It seems that this rule applied to all games, even if it wasn't explicitly stated.
Usually, the town's shooter doesn't survive long enough to reach the point where the mafia has a voting advantage. But if they do survive... The town can theoretically have even two killers, while the mafia might encounter protection or healing.
What do you mean?
It's just written as "Forbidden," as if it were a rule and someone might try to break it at the cost of a modkill.)
Maybe Jabber should reduce the cost of checking and blocking? Because there are so few reasons to use them when there are so many different types of kills, one of which is even cheaper.
In reply to Ment
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13 years ago
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Ment
It's just that usually, a regular town marksman doesn't live long enough to reach the point where the Mafia has a voting advantage. And if they do survive... The town could theoretically have even two killers, while the Mafia might run into protection or healing.

It's just written as "Forbidden," as if it's a rule and someone might try to break it at the cost of a modkill.)
Maybe Jabbe should reduce the cost of check and block? Because there are so few reasons to use them when there are so many diverse kills, one of which is even cheaper.
If there is a truly ambiguous situation, the game will naturally not end. But usually, as you said, if the Mafia has an advantage, it's already over :).

Yes, I probably expressed myself incorrectly. It's just that notes will not be accepted.

Okay, I'll reduce it to 10,000.
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13 years ago
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I am looking for droids with the number seventeen.
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13 years ago
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Number 15. Sincerely, Gur
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13 years ago
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Well, I can't decide whether to sign up or not! I'm terrible at playing as the Mafia and I don't want to get Luke eliminated.

But, where else can I go... Number one.
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13 years ago
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I'll sign up as #8.
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13 years ago
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Number four
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13 years ago
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_____issue 11
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13 years ago
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Just a heads-up, I'll be blatantly siding with the Mafia regardless of which side I'm on :D Though, I think you probably figured that out already.
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13 years ago
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Post #10

Added 2 minutes ago
One of the rare cases where it's better to be with the Mafia than with the town. Although Darth Vader is also cute.
13 years ago
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Number five.

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