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I guess I didn't understand the question correctly...
Either in a graphics editor or using HTML code.
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I guess I didn't understand the question correctly...
Either in a graphics editor or using HTML code.
using HTML code.
How do you like this option? /topic/at/774250/ It just lacks historical background and explanations, but there's a lot of text there, and it would make the post incredibly long – it’s better to just provide a link to the wiki.
Added 2 hours 17 minutes ago
Just so you know: The nights will be LOOOONG! First, people send in their NDs (Night Deeds), then the Snooper checks if the NDs of his targets match his plans and adjusts them, then the Prophet receives from me an encrypted version (possibly in verse) of what will happen at night and decides how to adjust events, only then I distribute the results and publish the newspaper.
I might be repeating myself, but no one will bother looking up the history in the wiki (well, maybe one person will). So, keep that in mind when writing the newspapers. It's still mainly needed for hints about the roles of eliminated players, or those who acted at night, whose actions will be mentioned in the newspaper.
Why can't this be optimized? The Pathfinder can immediately send you the corrected actions based on his goals, and you can send him the actions that should have been if he hadn't interfered. Just for information.
Now it seems clear. But regarding the Truth Seeker, if he asks 3 questions, will he publish them or keep the information for his personal use?
He won't interfere – it will only hurt him! If I simply copy the information from the wiki, the post will take up 30 screens and become difficult to read. If I manually create a concise summary of the history of this world, it will take me three hours of pure time. The only option is if I present the history retrospectively in newspapers as a literary addition.
And what will that look like? For example, the Wanderer has taken control of the Sorcerer and the Sister of Light, who can block the Prophet this night. You are the Wanderer – act, send me your next move BEFORE receiving information about how these characters (who don't yet know you're in their minds) are planning to act.
depending on the game situation, I'll send you the following instructions right now:
1. I won't interfere; let them do as they please.
2. The Wizard heals me; let the Sister do whatever she wants.
3. The Sister blocks, and the Wizard heals that player over there.
and so on.
I don't understand why I need to know how they were planning to move in order to give them instructions.
It will take about three hours of pure time.