Added after 54 minutes
Everything was done a long time ago...
this is an addition to Heroes 3, but I would like them to work on Heroes 4 because I'm already tired of 3 and I think it will be a long wait for Heroes 7
New here? I'm Roha — want a quick tour?
Everything was done a long time ago...
What needed to be removed:
1) The hero on the battlefield as a combat unit.
2) Army movement without a hero (it was possible to make captains who carried armies with them, but moved 50% slower and did not gain experience for killing monsters on the map).
5) Change the defense and attack mode of castles (the moat near the castle should deal damage. Make towers that attack the enemy).
3) Separate Necropolis from Inferno.
4) Remove the Chaos race (or rename it).
6) Change the textures (of the castle, both in battle mode and in travel mode. Some creatures, such as imps and others).
7) There should be more obstacles on the battlefield.
And that would make for a great game.
...Also, in the fourth game, there are three "good" factions - Life, Nature, and Haven, while there are only two "evil" factions - Chaos and Necropolis (Barbarians are somewhat neutral)...
Death opposes life, chaos opposes order, nature opposes force
The rest +++
Everyone says that the 4 heroes turned out not very well. 3DO just wanted to bring something new to the HOMM series, they did a bad job, and they started to be cursed...
All that needed to be removed:
1) The hero on the battlefield as a combat unit.
All that needed to be removed:
2) Movement of the army without a hero (it was possible to make captains who carried armies with them, but moved 50% slower and did not gain experience for killing monsters on the map).
3) Separate Necropolis from Inferno.
4) Remove the Chaos faction (or rename it).
5) Change the defense and attack mode of the Castle (the moat near the Castle should deal damage. Make towers that attack the enemy).
6) Change the textures (of the Castle, both in battle mode and in travel mode. Of some creatures, such as imps and others).
7) There should be more obstacles on the battlefield.
...3DO could have released heroes better than the third...
The fourth heroes are not an add-on to the third. The 5th and 6th heroes are not an add-on to the 3rd. And the 3rd and 2nd are not add-ons to the 1st heroes, but they all have towers and moats. Without towers and moats, it's harder for the defender and easier for the attacker. What's so bad about Chaos? The thieves and orcs were forgotten in Chaos. Some textures actually look silly, for example, the hideous face of the same demon, but it doesn't affect the game in any way. The appearance affects the first impression of the game; I think you wouldn't play if the devils had skeleton textures and the imps had hydra textures.
Is this something like what they came up with in Heroes of Might and Magic? An unnecessary, parasitic structure that complicates the game?
I never liked Heroes of Might and Magic, but I also didn't really like the idea of units moving freely around the map without a hero. I suggested adding a commander, similar to a hero, but I doubt anyone would be interested.
Well, call it Chaos – the essence won't change.
What I didn't like about Chaos is that it has thieves. I don't understand how they fit in with the medusas, minotaurs, orcs, etc., in the same castle.
Added after 12 minutesMake_macho_saladThe fourth heroes are not an add-on to the third.
The 5th and 6th heroes are not an add-on to the 3rd. And the 3rd and 2nd are not add-ons to the 1st heroes, but they all have towers and moats. Without towers and moats, it's harder for the defender and easier for the attacker.
What's so bad about Chaos?
The thieves and orcs were forgotten in Chaos.
Some textures actually look silly, for example, the hideous face of the same demon, but this doesn't affect the game in any way.
The appearance affects the first impression of the game; I think you wouldn't play if the devils had skeleton textures and the imps had hydra textures.
I never liked WoG, but I also didn't really like the idea of units moving freely on the map without a hero. I suggested adding a commander, like a hero, but I doubt anyone would be interested in that.
I didn't like the fact that there are thieves in Chaos. I don't understand how they fit in with the medusas, minotaurs, orcs, etc. in the same Castle.
Nature also opposes death, judging by the Necromancy Ward, and Barbarians are neutral, which is clearly visible in the tavern. Apparently, the opposition is structured differently: Life, Order, and Nature against Chaos and Death. Since Demons can be attributed to both Chaos and Death, it would be logical to place them in one of these Castles.
Heroes 5 and 6 are not add-ons to Heroes 3. And Heroes 3 and 2 are not add-ons to Heroes 1, but they all have towers and moats. Without towers and moats, it's harder for the defenders, but easier for the attackers.
The appearance affects the first impression of the game. I think you wouldn't play if the Devils had skeleton textures and the Beserks had hydra textures.
I wouldn't judge the confrontation based on spells and other magic: after all, Life has spells that protect against all other schools of magic, and this doesn't make Life stand out among the militia. Barbarians are neutral, yes, and it's obvious that all opposing Castles are combined into one army, and the game's logic will tell you how the creator intended it. But this is a "mechanical" division. And I wrote that if Life vs. Death, Chaos vs. Order are logically perceived confrontations, then there are two Castles left: Nature vs. Barb.
Why don't I quite perceive the "mechanical" division? Because Death has two Castles that are opposite to Life and Nature - it's clear, Life has Death and Chaos - more or less clear, Chaos has Order and Life - similarly, Nature has Death and Order - it's not very clear, just like Order has Chaos and Nature... according to the mechanics, Nature and Order are opposing each other, they reduce each other's morale to the maximum, but according to "logic," I find it difficult to imagine, it's not obvious, if not downright silly...
In short, if you swap Nature and Barb, everything would fall into place. Barb fits well with Life and Chaos, and opposes Order and Death well. And Nature, by its very nature, is an excellent neutral Castle that can do without neighbors and confrontations. Let Nature keep only the Druid, and it can do without the Archer. What hero should be given to the Barbarian to pair with in the tavern?
This whole division thing is getting confusing. On the one hand, the other four races are logically opposed to each other in terms of morality, as well as in terms of name, units, and magic, but "Nature vs. Might" doesn't have that – they don't really spoil each other's morality, the names aren't antonyms, the units in both are wild, free creatures, and as for magic – Barbarians don't have much, but in general they rely on resistance, damage, a large number of hit points, and the size of their troops, while Nature gets all of that from magic, so you could even assume that Nature and Might are allies. But on the other hand, Nature symbolizes harmony and tranquility, while Might represents war, plunder, and discord. In my opinion, if Death is actually divided into undead and demons, then demons would be opposed to Nature, as they are unnatural and enraged creatures, and therefore perfectly suited to be Nature's main enemy.
How do you open the "Impending Storm" campaign in the editor? Does anyone know?
Where should I extract it from, and how?