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Posts from What would you change in Heroes of Might and Magic IV?

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In reply to ColdWarrior
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14 years ago
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nikitos palisos
Duels wouldn't hurt. And somewhere on the site, there's this generator; I downloaded it from somewhere :D.
It just creates decorations that don't fit the theme; in the tropics, there are mushrooms, and in the ocean, I somehow encountered flowers...
Still, it's cool ;) You can consider it a design feature :D.
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14 years ago
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I would like it so that heroes couldn't be killed in battle, and instead have creatures with a certain amount of "lives."
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14 years ago
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I would like it so that heroes couldn't be killed in battle, and instead have creatures with a certain amount of "lives"...

That's just silly; it's like another Heroes 5. That's why I love Heroes 4.
12 years ago
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In short, here's what I think.
1) This needs to fix the death mechanic. It's poorly designed to mix undead and demons (and a mutation that isn't a demon or undead). I would replace the demons and mutation with more undead.
2) The sea is certainly designed even better than in game 5. There are even unique units (pirates, mermaids, and sea mutants), but I would like to see more.
3) I think the Chaos campaign has a very poorly thought-out plot. You play as some pirate faction, which is silly and completely out of place. This uninteresting campaign should be removed and replaced with a decent one, as it's below average.
In reply to xTrishax
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12 years ago
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xTrishax
Here's the gist of it.
1) This needs to be fixed. It's poorly conceived to mix undead and demons (and a mutation that isn't a demon or undead). I would replace the demons and mutation with more undead.
2) The sea is certainly better designed than in game 5. There are even unique units (pirates, mermaids, and sea mutants), but I would like to see more.
3) I think the Chaos campaign has a very poorly thought-out plot. You play as some pirate faction, which is silly and completely out of place. This uninteresting campaign should be removed and replaced with a decent one, as it's below average.

2. What, in your opinion, could be added to the sea in the fourth game?
3. What's wrong with the plot of the pirate campaign? It's a perfectly interesting campaign describing how pirates seize power in the Golden Sea. With adventures, mysteries, betrayals, etc. Just like the other campaigns.
In reply to xTrishax
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12 years ago
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xTrishax
Here's the gist of it.
1) This needs to be fixed. It's poorly conceived to mix undead and demons (and a mutation that isn't a demon or undead). I would replace the demons and mutation with more undead.
2) The sea is certainly designed even better than in game 5. There are even unique units (pirates, mermaids, and sea mutants), but I would like to see more.
3) I think the Chaos campaign has a very poorly thought-out plot. You play as some kind of pirate, which is silly and completely out of place. This uninteresting campaign should be removed and replaced with a decent one, as it's below average.
I'm 90% sure you haven't read half of the texts, or you're just upset because you can't beat it.
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12 years ago
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The fact that they combined the undead and demons into one race isn't very good. However, you can definitely choose either one or the other faction from this castle. As for the campaigns, they are all well-thought-out in terms of plot, especially in the first part of the fourth game. I can't even say which one is better – they are all good. But for that, you also need to read the texts, and not just blindly rush through.
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11 years ago
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xTrishax

3) I think the Chaos campaign is very poorly thought out in terms of plot. You play as some kind of pirate faction, which is silly and completely out of place. This uninteresting campaign should be removed and replaced with a decent one, as it is below average.

Hey, what's with the hate for Towny? Chaos doesn't always have to be a super-mega-mage with ambitions like Spazz Matikus (from HoMM4: Winds of War) or a concentration of chaotic goodness like K'tharr (from HoMM4 TGS... although he's half decent, but whatever)).
Towny is good because she's a pirate who always wants more... it fits perfectly with the Chaos theme and doesn't make you cringe)

Oh yeah... what was I saying. I would add "rotatability" of units to HoMM4... and make the movement more "alive" -- so that they don't crawl around the battlefield like disabled people (especially from the Castle of Life). I would also work on the interior design of the cities - so that each one is unique, or at least seems to be (like in the third game). And I would restore Kirra's female gender... because in the fourth game, she's a man :smile40:
Yes, and also more MORE text in HoMM4: Winds of War and The Gathering Storm. After The Gathering Storm, my main question is -- were Bob and Violetta lovers in the past, or what? :smile40:

In general, the more I play Heroes 4, the more I realize how well-balanced it is -- in my opinion, there is nothing лишнее (although the units added later, like the Gargantuan, annoy me) and all this "gaudiness" at first glance gives it a special charm. But at first, when I just started playing them, I mostly complained (like -- "hey, why are my guys running around in pink rags?!" or "why do wolves live in the HEAD of a wolf, and tigers in the BELLY of a tiger!?" or "why are there so many useless spells here? Where is the meteor shower?")
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11 years ago
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I would change the camera angle – it’s simply impossible to watch and play because of the camera’s position.
In reply to Eleondor
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11 years ago
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Eleondor
I would change the camera angle – it’s just impossible to look at and play because of the camera’s position.

Well, it depends. Maybe it’s because of the massive decorations, or because the mapmakers, out of stupidity or intention, made the desired object inconspicuous.
Then, add the ability to rotate the camera by 90, 180, and 270 degrees.
Since we’re talking about it, I would like a key that, when pressed, instantly makes all decorations disappear, leaving only the occupied cells visible, like in Stronghold Crusader.
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11 years ago
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The fact that you can hide objects or enemies in bushes actually adds to the interest.
The camera rotation is something I dislike about the fifth and sixth installments and games similar to them.
In my opinion, the map editor presents a certain problem (compared to the third game). In the third game, it's not difficult to determine the necessity and order of tasks/conditions required to complete a scenario. Here, you need to learn the scripting language for this, and the coordinate grid also leaves much to be desired. In the game itself, this is not significant, but when you try to understand the bugs in the map editor (and even more so, fix them), it becomes quite a hassle.
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11 years ago
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No, I meant the camera and the screen resolution. Well, this is outrageous – even when I set it to 1024x768, a third of the screen is either not visible or cropped, plus, as you said, you can hide things, but I don't like that – because it's unfair. You don't see the object in advance, but the computer knows where it is because everything is calculated beforehand or during the turn. Then cheats save the day, but then no one will want to play in pairs.
In reply to Eleondor
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11 years ago
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Eleondor
No, I meant the camera and the screen resolution.
Come on, this is outrageous - even when I set it to 1024x768, a third of the screen is either not visible or cropped...
How is it cropped? Maybe the video drivers are not compatible.
11 years ago
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Everyone says that the 4 heroes turned out to be not very successful. 3DO simply wanted to introduce something new to the HOMM series, but they failed, and people started criticizing them instead of pointing out the mistakes. Perhaps a mod or a complete version without these errors could have been released. They only needed to remove the following:
1) The hero as a combat unit on the battlefield.
2) Army movement without a hero (they could have made captains who carried armies with them but moved 50% slower and did not gain experience for killing monsters on the map).
3) Separate Necropolis from Inferno.
4) Remove the Chaos faction (or rename it).
5) Change the defense and attack mode of castles (the moat near the castle should inflict damage. Add towers that attack the enemy).
6) Change the textures (of the castle, both in battle mode and in travel mode. Also, some creatures, such as imps and others).
7) There should be more obstacles on the battlefield.

And then the heroes would have been excellent. 3DO released 3 heroes that everyone is now trying to emulate, but no one talks about it, and 3DO could have released heroes that were even better than those 3...
11 years ago
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It has all been done long ago...

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