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Posts from What would you change in Heroes of Might and Magic IV?
this is an addition to Heroes 3, but I would like them to work on Heroes 4 because I'm already tired of 3 and I think it will be a long wait for Heroes 7
What needed to be removed: 1) The hero on the battlefield as a combat unit. 2) Army movement without a hero (it was possible to make captains who carried armies with them, but moved 50% slower and did not gain experience for killing monsters on the map). 5) Change the defense and attack mode of castles (the moat near the castle should deal damage. Make towers that attack the enemy).
The fourth Heroes is not an add-on to the third.
3) Separate Necropolis from Inferno.
Yes, I would also like to see demons separate from the undead, and liches added as units. Also, in the fourth game, there are three "good" races - Life, Nature, and Order, and only two "evil" races - Chaos and Death (Barbarians are kind of neutral).
4) Remove the Chaos race (or rename it).
What's so bad about Chaos?
6) Change the textures (of the castle, both in battle mode and in travel mode. Some creatures, such as imps and others).
Some textures actually look silly, for example, the hideous face of the same imp, but this does not affect the game in any way.
7) There should be more obstacles on the battlefield.
There are already enough of them, and sometimes even too many. I have had cases where one of my units at the beginning of the battle could not move because it was blocked by obstacles on one side and by my slower unit on the other.
...Also, in the fourth game, there are three "good" factions - Life, Nature, and Haven, while there are only two "evil" factions - Chaos and Necropolis (Barbarians are somewhat neutral)...
Death opposes Life, Chaos opposes Haven, Nature opposes Strength.
The rest +++
Death opposes life, chaos opposes order, nature opposes force The rest +++
Nature also opposes death, judging by the Necromancy Guardian, and Barbarians are neutral, which is clearly visible in the tavern. Apparently, the opposition is structured differently: Life, Order, and Nature against Chaos and Death. Since Demans can be equally attributed to both Chaos and Death, it would be logical to place them in one of these factions.
Everyone says that the 4 heroes turned out not very well. 3DO just wanted to bring something new to the HOMM series, they did a bad job, and they started to be cursed...
First of all, don't speak for everyone. And those who are not used to filtering their words and curse - they themselves cannot create anything and do not know how - otherwise they would at least show respect for someone else's work. Il-ty
All that needed to be removed: 1) The hero on the battlefield as a combat unit.
This is a game where heroes also run around in the army, unlike the third installment. Either you accept the game as it is, or don't play it. Il-ty
All that needed to be removed: 2) Movement of the army without a hero (it was possible to make captains who carried armies with them, but moved 50% slower and did not gain experience for killing monsters on the map).
Is this something like what they came up with in WOG? An unnecessary parasitic structure to complicate the game? Il-ty
3) Separate Necropolis from Inferno.
It would be worth separating them, but I think this is related to the pentagram of schools of magic - it is very well thought out, and an extra city would not fit into it. Il-ty
4) Remove the Chaos faction (or rename it).
Well, call it Disorder - the essence will not change. Il-ty
5) Change the defense and attack mode of the Castle (the moat near the Castle should deal damage. Make towers that attack the enemy).
It's just a habit from the third installment. Il-ty
6) Change the textures (of the Castle, both in battle mode and in travel mode. Of some creatures, such as imps and others).
Imps in diapers really don't look very good. But the Castles are quite normal. Il-ty
7) There should be more obstacles on the battlefield.
At least they managed to deal with these obstacles... Il-ty
...3DO could have released heroes better than the third...
...if they hadn't gone bankrupt. And that's a pity - the followers came up with a different world, in my opinion, it's much worse, and I don't really want to play it.
Is this something like what they came up with in Heroes of Might and Magic? An unnecessary, parasitic structure to complicate the game?
Heroes of Might and Magic never really appealed to me, but I also didn't particularly like the idea of units moving freely around the map without a hero. I suggested adding a commander, similar to a hero, but I doubt anyone would be interested in that.
Well, call it Chaos – the essence won't change.
What I didn't like about Chaos was the presence of thieves. I don't understand how they fit in with the medusas, minotaurs, orcs, and so on, all in the same castle.
Added 12 minutes later
Make_macho_salad
The fourth heroes are not an add-on to the third.
The 5th and 6th heroes are not an add-on to the 3rd. And the 3rd and 2nd are not add-ons to the 1st heroes, but they all have towers and moats. Without towers and moats, it's harder for the defender and easier for the attacker.
What's so bad about Chaos?
The thieves and orcs were forgotten in Chaos.
Some textures actually look silly, for example, the hideous face of the same demon, but it doesn't affect the game in any way.
The appearance affects the first impression of the game; I think you wouldn't play if the devils had skeleton textures and the imps had hydra textures.
Воланду
11 years ago
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Just the graphics, so the scroll wheel works. How do I open the "Impending Storm" campaign in the editor? Maybe someone knows? Where should I extract it from, and how?
Is this something like what they came up with in Heroes of Might and Magic? An unnecessary, parasitic structure that complicates the game?
I never liked Heroes of Might and Magic, but I also didn't really like the idea of units moving freely around the map without a hero. I suggested adding a commander, similar to a hero, but I doubt anyone would be interested.
Well, call it Chaos – the essence won't change.
What I didn't like about Chaos is that it has thieves. I don't understand how they fit in with the medusas, minotaurs, orcs, etc., in the same castle.
Added after 12 minutes
Make_macho_saladThe fourth heroes are not an add-on to the third.
The 5th and 6th heroes are not an add-on to the 3rd. And the 3rd and 2nd are not add-ons to the 1st heroes, but they all have towers and moats. Without towers and moats, it's harder for the defender and easier for the attacker.
What's so bad about Chaos?
The thieves and orcs were forgotten in Chaos.
Some textures actually look silly, for example, the hideous face of the same demon, but this doesn't affect the game in any way.
The appearance affects the first impression of the game; I think you wouldn't play if the devils had skeleton textures and the imps had hydra textures.
"Without towers and moats, it's harder for the defender and easier for the attacker." I think you just don't know how to use the fortifications in the 4th game. In general, every time I read such "criticism," I get the impression that you simply don't want to learn how to play, but want to stay in one place (in terms of gameplay, naturally). I'm sick of this attitude; the innovations in the gameplay were intended not for everyone to whine, saying, "it was better before," but to be happy that they didn't turn into a boring assembly line. Yes, 3DO went bankrupt, but at least they didn't sell out (unlike some).
I never liked WoG, but I also didn't really like the idea of units moving freely on the map without a hero. I suggested adding a commander, like a hero, but I doubt anyone would be interested in that.
There's no need to bash WoG. Just because it includes a ton of features for every taste doesn't mean you have to activate them all immediately. As for troops without a hero, this was done so that the troops of heroes killed in battle would be carried back to the Castle for resurrection. If you remove this, then either you automatically lose your entire army when all heroes die, or you completely remove heroes from battle. In general, it's nonsense. The fourth game is built on the fact that heroes rule, not the army. Il-ty
I didn't like the fact that there are thieves in Chaos. I don't understand how they fit in with the medusas, minotaurs, orcs, etc. in the same Castle.
If you watch the movie The Lord of the Rings, everything falls into place. :D There, mercenaries and pirates fight side by side with orcs and other scum on the side of the forces of darkness. In addition, during times of turmoil, revolutions, and other chaos, looting and theft thrive in the prevailing chaos. So, you can't find a more typical representative of Chaos than a Thief.
Nature also opposes death, judging by the Necromancy Ward, and Barbarians are neutral, which is clearly visible in the tavern. Apparently, the opposition is structured differently: Life, Order, and Nature against Chaos and Death. Since Demons can be attributed to both Chaos and Death, it would be logical to place them in one of these Castles.
I wouldn't judge the opposition based on wards and other magic: after all, Life has wards against all other schools of magic, and this doesn't make Life a militia. Barbarians are neutral, yes, and it's also clear which Castles are opposing each other when they are combined into one army; the game's creator has built in the logic. But this is a "mechanical" division. And I wrote that if Life vs. Death and Chaos vs. Order are logically perceived confrontations, then two Castles remain: Nature vs. Barbarian.
Why don't I quite accept the "mechanical" division? Because Death has two Castles that are opposite to Life and Nature – that's understandable; Life has Death and Chaos – more or less understandable; Chaos has Order and Life – similarly; Nature has Death and Order – it's already not very clear, just like Order has Chaos and Nature... mechanically, Nature and Order are opposing, they reduce each other's morale to the maximum, but "logically" I find it difficult to imagine, it's not so obvious, if not downright silly...
In short, if you swap Nature and Barbarian, everything would fall into place. Barbarian gets along well with Life and Chaos, and opposes Order and Death well. And Nature, by its very nature, is an excellent neutral Castle that can do without neighbors and oppositions. Let Nature keep only the Druid, it can do without the Archer. Which hero should be given to the Barbarian to pair with in the tavern?
Heroes 5 and 6 are not add-ons to Heroes 3. And Heroes 3 and 2 are not add-ons to Heroes 1, but they all have towers and moats. Without towers and moats, it's harder for the defenders, but easier for the attackers.
And who said that there isn't a moat in Heroes 4? It just doesn't deal damage, that's all. In any case, the main purpose of a moat is to prevent enemies from flying over the wall, and it does this job perfectly.Il-ty
The appearance affects the first impression of the game. I think you wouldn't play if the Devils had skeleton textures and the Beserks had hydra textures.
That's an extreme case, and nothing like that exists in the game. It's just that a couple of textures look bad, and you can overlook that.CTPAHHuK
I wouldn't judge the confrontation based on spells and other magic: after all, Life has spells that protect against all other schools of magic, and this doesn't make Life stand out among the militia. Barbarians are neutral, yes, and it's obvious that all opposing Castles are combined into one army, and the game's logic will tell you how the creator intended it. But this is a "mechanical" division. And I wrote that if Life vs. Death, Chaos vs. Order are logically perceived confrontations, then there are two Castles left: Nature vs. Barb.
Why don't I quite perceive the "mechanical" division? Because Death has two Castles that are opposite to Life and Nature - it's clear, Life has Death and Chaos - more or less clear, Chaos has Order and Life - similarly, Nature has Death and Order - it's not very clear, just like Order has Chaos and Nature... according to the mechanics, Nature and Order are opposing each other, they reduce each other's morale to the maximum, but according to "logic," I find it difficult to imagine, it's not obvious, if not downright silly...
In short, if you swap Nature and Barb, everything would fall into place. Barb fits well with Life and Chaos, and opposes Order and Death well. And Nature, by its very nature, is an excellent neutral Castle that can do without neighbors and confrontations. Let Nature keep only the Druid, and it can do without the Archer. What hero should be given to the Barbarian to pair with in the tavern?
There's a mess with all this division. On the one hand, the other four races are logically opposed to each other in terms of morale, as well as in terms of names, units, and magic, but "Nature vs. Barbarian" doesn't have that - they don't spoil each other's morale much, the names are not antonyms, the units of both are wild, free creatures, and as for magic - the Barbarians don't have any, but in general they rely on resistance, damage, a large number of hit points, and the size of the troops, while Nature gets all this from magic, so you can even assume that Nature and Barbarian are allies. But on the other hand, Nature symbolizes harmony and tranquility, while Barbarian represents war, looting, and discord. In my opinion, if Death is actually divided into undead and demons, then demons will be opposed to Nature, as they are unnatural and enraged creatures, and therefore they are ideally suited to be Nature's main enemy.
And if you're going to swap Barbarian and Nature, you can move the Archer to the Barbarians and give him initial magic resistance, so that the Barbarian would have 3 skills, like the others.
CTPAHHuK
11 years ago
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It's a pity that this disrupts the idea of guild mage outposts...
Воланду
11 years ago
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Stop fantasizing.
Nothing needs to be changed, just add more pixels.
How do you edit the built-in campaigns, for example, The Gathering Storm?
Силос Занж
11 years ago
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Make_macho_salad
This whole division thing is getting confusing. On the one hand, the other four races are logically opposed to each other in terms of morality, as well as in terms of name, units, and magic, but "Nature vs. Might" doesn't have that – they don't really spoil each other's morality, the names aren't antonyms, the units in both are wild, free creatures, and as for magic – Barbarians don't have much, but in general they rely on resistance, damage, a large number of hit points, and the size of their troops, while Nature gets all of that from magic, so you could even assume that Nature and Might are allies. But on the other hand, Nature symbolizes harmony and tranquility, while Might represents war, plunder, and discord. In my opinion, if Death is actually divided into undead and demons, then demons would be opposed to Nature, as they are unnatural and enraged creatures, and therefore perfectly suited to be Nature's main enemy.
In general, it would be better to oppose Nature with Death (undead are unnatural to natural harmony), or Chaos (a tendency towards disorder and destruction goes against the ideas of harmony). Barbarians can also be opposed to Life (Knights vs. barbarians), or Order (sword vs. magic). And in general, Barbarians resemble outcasts, exiles, and it would be logical to make them neutral between all the races. Although Order is adjacent to Death, it would also be logical to oppose it to Death (necromancy disrupts the balance between life and death). Although, on the other hand, Order can be something like a neutral between Life and Death (it's not for nothing that they are adjacent in terms of worldview to Order). Also, Barbarians could be allies of Chaos, but not the kind of Chaos as in Dungeon, but rather swamps or various bandits. That is, bandits, orcs, minotaurs, etc.