Is this something like what they came up with in Heroes of Might and Magic? An unnecessary, parasitic structure that complicates the game?
I never liked Heroes of Might and Magic, but I also didn't really like the idea of units moving freely around the map without a hero. I suggested adding a commander, similar to a hero, but I doubt anyone would be interested.
Well, call it Chaos – the essence won't change.
What I didn't like about Chaos is that it has thieves. I don't understand how they fit in with the medusas, minotaurs, orcs, etc., in the same castle.
Added after 12 minutesMake_macho_saladThe fourth heroes are not an add-on to the third.
The 5th and 6th heroes are not an add-on to the 3rd. And the 3rd and 2nd are not add-ons to the 1st heroes, but they all have towers and moats. Without towers and moats, it's harder for the defender and easier for the attacker.
What's so bad about Chaos?
The thieves and orcs were forgotten in Chaos.
Some textures actually look silly, for example, the hideous face of the same demon, but this doesn't affect the game in any way.
The appearance affects the first impression of the game; I think you wouldn't play if the devils had skeleton textures and the imps had hydra textures.
"Without towers and moats, it's harder for the defender and easier for the attacker."
I think you just don't know how to use the fortifications in the 4th game.
In general, every time I read such "criticism," I get the impression that you simply don't want to learn how to play, but want to stay in one place (in terms of gameplay, naturally). I'm sick of this attitude; the innovations in the gameplay were intended
not for everyone to whine, saying, "it was better before," but to be happy that they didn't turn into a boring assembly line. Yes, 3DO went bankrupt, but at least they didn't sell out (unlike some).