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Awesome!! Can you tell me approximately when the release or beta will be?
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This time, they didn't put much effort into the artwork. They took some kind of wallpaper with a space theme and a screenshot from the fifth game...
Cool!! Can you tell me when the release or beta will be approximately?
It doesn't seem to be very soon, I don't know. If they still have at least two factions in an early stage, then we should probably wait for the alpha version...
 

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I glanced at the thread about Heroes 7. More precisely, I looked at the pictures of the creatures (I don't know if they will really look like that). In my opinion, most of them look rather poor.
Кампании для Heroes V 3.1 (Трилогия):

Пробуждение зла
Нашествие из Преисподней
Смена эпох

Скачать все кампании одним архивом: Яндекс.Диск Google.Диск

You can download the set of 3 Campaigns (English version) here


Одиночные сценарии Heroes V 3.1:


Незваные гости
Красный кристалл
Синий кристалл
Закат тьмы

Мультиплеерные карты для Heroes V 3.1:

Легендарная война
Сердце вулкана
Передел мира
In reply to MasteR
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MasteR
glanced at the thread about Heroes 7. More precisely, I looked at the pictures of the creatures (I don't know if they will really look like that). In my opinion, most of them look pathetic.

Right now, only humans and mages are ready. The elves and dark elves that they showed us will not look like that. Of all their pictures, only the hydras and ents are correct.
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Armies of the Wizards, core units.
https://mmh7.ubi.com/en/blog/post/view/the-wizards-armies-core-units

A rough translation:

Hello again, friends.

Jorgen – excuse me, I should probably keep calling him “Master of Spies” – asked me to tell you more about the military forces of the Silver Cities. Well, in my time, they were still called the Seven Cities, but I think what I remember still applies.

Let’s start with the troops that make up the “core” of the wizards’ armies...

Cabir
Did you know that the correct plural of Cabir is actually Cabeiri? No one uses it anymore. Students now call them “Goblins,” after the creatures mentioned in an old tale from the Duchy of Unicorn. Like the goblins in the legend, Cabirs tend to cause accidents, although this is more due to their clumsiness than any malicious intent.


Cabir Master
Cabirs are also common in dwarven forges. Dwarves treat them with more respect than wizards do, as they believe Cabirs are related to their Dragon God, Arcath. Most wizards would call this a silly superstition, but it does explain the reptilian appearance of Cabirs...


Gargoyle
Animating a construct is no small feat. Animating a flying construct is an outstanding achievement. Gargoyles may look clumsy, but their very existence fills my mind with wonder.


Obsidian Gargoyle
According to the legends of the House of Matter, the great mage Masfar created the first gargoyle. Some say he created it to house the spirit of his deceased daughter, but the end result only had the illusion of life...


Golem
Like the Titans, the current golems were inspired by the ancient constructs of Shantir. When the ancient civilization collapsed, so much was forgotten...

Sand Golem
Since the cleansing of the necromancers, the production of golems and other constructs has allowed the small House of Matter from Al-Imral to become one of the most influential factions of the Silver Cities.
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Armies and troops:
https://mmh7.ubi.com/en/blog/post/view/armies-and-troops

Approximate translation:

This article is about how armies are managed in Heroes VII. This returns to some topics already mentioned in another article: "Map Control" for more detailed information.

Creature Power Range
As you may know, there are three tiers of creatures in Heroes VII. Basic creatures are the cheapest, most numerous, and least powerful, while champions are the opposite: few in number, expensive, and very powerful. Elites fall between these two extremes.

In Heroes VII, there are more nuances in the creature power range. Generally, there is one basic and one elite creature that is noticeably stronger than the other two of the same tier. It feels a bit like the pre-tier system games (Heroes V and earlier), and this is intended to bring more variety and liveliness.

Also, the power gap between the weakest basic creature and the largest champion is greater than in the previous game. A crowd of guards cannot deal with a titan on their own: the big guy will kill them by the dozens with every powerful strike. This makes champion creatures more epic and more valuable.

Military Doctrine
In Heroes VII, you can certainly play your own way, leveling up your heroes to follow a specific strategy that you are personally inclined toward. However, each faction has its own strengths and weaknesses, and it is a good idea to effectively use the power that Ashan has given to each of its children. Each faction also has a preferred enemy and, in most cases, an arch-enemy that is their personal nightmare.

This brings a new dimension to the game: the fact that you need to know who you are fighting to better adapt your doctrine.

A simple scenario is the Order of Order playing against the Necropolis. Anything that boosts the morale of your troops will be good for countering the forces of the undead army; your spells and powers of the school of light will harm them more than anyone else. This means you can play to your strengths, and you will be in a good position to win.

Against the Shadow League, the situation will be much less comfortable. Dark elves are the perfect weapon against you, as they are darkness itself. They will weaken the power of your light, dodge your powerful counterattacks, and use techniques against which you have little defense. So, as a player, if you find yourself against the Shadow League, you had better adapt your strategy, cities, and hero progression.

Champions are the pinnacle of your tactics
In Heroes VII, each faction has two champion creatures, but each city can only contain one type. Furthermore, as a rule, it is better to have more creatures of one type than to try to have both.

More importantly, as your strongest creature, the champion is the final touch in the style of the army. Generally, there is a big difference between the two options. For example, the celestial is a support creature. He will protect his allies and resurrect them, so his choice is a strong statement: you will use your elite creatures to do the work, and your champions to protect and extend their capabilities. Choosing the sword master means that you are going to deal massive damage with your champion, and you certainly will.

Dwellings
Creatures are recruited in dwellings. Some of them are built in cities. Once you have invested to obtain them, they will produce troops on a weekly basis, and then you can buy a creature to join your army. Some other buildings can increase the number of such produced troops, as can certain hero abilities or even artifacts. Of course, having more produced troops is not so good if you don't have the resources to buy them.

There are also external dwellings. These are buildings found on the adventure map that provide the same services as city dwellings, but they must first be conquered, as they are generally guarded by neutral creatures. Once this is done, they are linked to a city or fort (if they are part of the control area) and add their production to the control area pool (for more detailed information, read the article: "Map Control in Heroes VII"). It is also possible to recruit directly from them, but only their own production.

In Heroes VII, dwellings can also be upgraded to provide improved versions of the troops they produce, but this is costly and not useful for all map configurations.

Neutral Creatures
They are called so because they are not found in the lineup of any of the Factions. They are generally found as wandering creatures on adventure maps, but sometimes they can be recruited from specific dwellings. Their power varies from typical basic to champion levels. Hiring them can be useful if you lack production capacity and have the money to pay these mercenaries, or if you simply feel the desire to add some of them to your army. After all, who says "no" to a crowd of gold dragons?
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Armies of Mages, elite units: https://mmh7.ubi.com/en/blog/post/view/the-wizards-armies-elite-units Approximate translation: Greetings again, my esteemed shadow advisors. It is time for us to examine the elite forces of the mages... Djinn There is conflicting information regarding the gender of Sar-Elam. The fact that djinns can be both male and female reinforces this uncertainty. Djinn Medium To exist on the material plane, djinns are often bound to an object, such as a gemstone, ring, or lamp. When I was an apprentice, we joked that our mentor, Astral, was hiding a djinn in his turban. Surprisingly, it turned out to be true! Rakshasa Surprisingly, after the orc and beastman uprising, many Rakshasas preferred to stay with their masters. Having great privileges – while also being widely intimidating and respected – was one of the main reasons for their unwavering loyalty. Rajakshasa I must say that many rakshasas tend to be somewhat arrogant. Even when I worked in a hospice in Kartal, some selfish rakshasas even founded a cult dedicated to their own glory. Very typical for cats. Apprentice All students hope that their journey of duty will not offer anything more exciting than boring walks through the desert, sitting on a magic carpet, and blowing things up with spells for fun. Disciple One of the biggest risks when young, eager wizards are brought to the battlefield is the fact that they lack concentration and tend to strike their own allies with their spells. A grim joke says that this is the real reason why constructs and beastmen are sent to the front lines...
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Armies of Mages, Champions: https://mmh7.ubi.com/en/blog/post/view/the-wizards-armies-champion-units Approximate translation: Glad to meet you, friends. Now I will tell you more about the most powerful troops of the Silver Cities, the true champions on the battlefield. Magic Eagle Initially, magic eagles were a simple tool for ambitious mages, a representation of their demiurgic ambitions and their ability to transform raw magical energy into a living creature. Well, they really succeeded in this! Magic eagles somehow began to reproduce, and now wild individuals can be found in the Realm of Spirits. Life always finds a way... Simurgh Legends are full of mighty birds: Phoenix, Roc, Huma... Like them, the Simurgh from old myths was originally believed to be a unique creature, the King of the Dimension of Magic. Now we know that there are actually many Simurghs, as they are actually the ultimate state of existence that a magic eagle can achieve. Colossus Controlled remotely by a team of mage puppeteers, the Colossus also often contains an imprint of the soul of its creator, which gives it some basic intelligence and allows it to absorb hostile magic. Titan It should be noted that the resources required to create a Titan are rare and expensive; in this regard, the decision to go to war with them is not taken lightly. On the other hand, enemies sometimes surrender at the mere sight of them...
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Silver Rose: Tanis: https://mmh7.ubi.com/en/blog/post/view/the-silver-rose-tanis Approximate translation: Welcome, my friends. A few weeks ago, I told the story of Murazel, the Guardian Angel of Hammerfall. Today, I will tell you about another member of Ivan's council, the sorceress Tanis from the Silver Cities. It is easy to forget that Tanis is a powerful mage, as her powers of enchantment are usually noticed first. Independent and romantic, considered an astonishing beauty even by the high standards of the Silver Cities, more rumors swirl around Tanis than any other member of Duke Ivan's council. A direct descendant of the founders of the Magic Academies and the daughter of a mixed marriage of houses, her father from the House of Matter, her mother from the House of Anima, Tanis is a representative of the Circle of Nine, sent to spread the influence of the Silver Cities throughout Ashan. Tanis has always appeared in areas of trouble and dispute, and then disappeared just as quickly – one of her nicknames is "The Eyes of the Cities," the other is "The Silver Tongue"; although no one would dare say this to her face. As a mage, Tanis specializes in the magic of the House of Anima, and is therefore a master of elemental magic and spirit summoning. Tanis was sent to advise Duke Ivan during this crucial time of civil war. She saved his life in a difficult situation, and since then has become a trusted confidante and member of his war council. Indeed, Tanis has stayed with Ivan's company longer than she has stayed anywhere else – is this a sign of the Duke's great destiny, or something more personal, remains to be seen. Regardless of the true reason, whispers abound that she has somehow enchanted him, even within the council... Tanis seems unconcerned about the distrust she inspires in some. She rarely gets angry, and is the first to try to ease any tension, using humor and a light touch to defuse situations. Occasionally, this tactic is known to enrage other members of Ivan's Council, who do not see the wisdom in her words, often clouded by the aggressive scent of her charms. Tanis is well-versed in the art of storytelling, and relies heavily on the power of metaphor and lyricism. After all, she comes from a culture where bedtime stories hide the wisdom of the ages, and are essentially written more for adults than for children.

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