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Yeah, that happened! Interest in NCF and other projects, as well as in Heroes 5, somehow faded! Everyone is looking forward to Heroes 7! :rolleyes:
New here? I'm Roha — want a quick tour?
Yeah, that happened! Interest in NCF and other projects, as well as in Heroes 5, somehow faded! Everyone is looking forward to Heroes 7! :rolleyes:
The NCF modders might have messed things up. I remember they changed the script constants for standard creatures. Ghosts became Utukk, Jarls became Giants, and I think they also changed Djinns to Padishahs.
Hmm... Is there a balanced NCF version? And how can it be optimized for NHF?
Oh! Farid brought back the Djinns after the battle – it was the Battle for Glory map. Apparently, not every map supports certain abilities.
Hmm. I figured out Lilith's ability. It wasn't entirely obvious from the spell description in the book, but there's a paradox. If Lilith successfully seduces a unit, she loses movement points – the idea is that each seduction costs movement points. This means she can only seduce the remaining units as long as they meet the requirements and as long as it's not the last unit.
Some special abilities may not work during battles with creatures from NCF (for example, when determining living and non-living creatures), as only the standard + new creatures from NHF are taken into account.
In principle, we have the ability to fix the NCF errors by using their numerical values instead of constants. As for creating tables, this process can be automated, including the NCF data for creatures.

In principle, we have the ability to fix the NCF errors by using their numerical values instead of constants. As for creating tables, this process can be automated, including NCF creatures.
Do you have any desire to adapt the mod to your script library?
And create something close to OOP?
Do I really have to rewrite all of this?

Do I really have to rewrite all of this?
Hey guys, what's up with the passage through garrisons?
Toasters, to battle! =D