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Posts from Unicorn Empire

4.6 (9 ratings)
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I've been looking for a good website with campaigns and maps for a while now, as the old ones have become boring. I downloaded the "Empire of the Unicorn" campaign, and I hope I'll enjoy it. Wish me luck! ;-)
In reply to UHKBU3UTOP
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UHKBU3UTOP
I've been looking for a good website with campaigns and maps for a long time, as the old ones have become boring. I downloaded the "Unicorn Empire" campaign, and I hope I'll like it. Wish me luck ;-)

If you're playing with a hero, you'll need it.
In reply to RedHeavenHero
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RedHeavenHero
To be more specific.
For example, on a Thunderlord hero, level 33 versus level 47, I have a Warrior...
Also, looking at the army of 13GA (18 Titans, 180 Mages), it's clear that he reached Menelaus much later than I did (2 months + 3 weeks).
Let's add the fact that I intercepted Menelaus's most powerful weapon – the ballista. In short, I could have defeated Menelaus by simply staying in the castle for a month or two and struggling with save/load, but I preferred to run through it again on Recruit difficulty.
I hope that when I reach Menelaus on Recruit difficulty, he won't be even stronger, otherwise I'll have to replay on Hero difficulty:smile03:
In reply to vadim_t
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vadim_t
For example, on the Thunderlord hero, level 33, against level 47, I had a Warrior...
vadim_t, thank you for the interesting message. A replay would be more informative. I somehow overlooked the 5th map with different difficulty levels; I was too lazy to play on "Warrior." I need to try it. I didn't pay close enough attention to the 5th map with different difficulty levels, and I was too lazy to play on "Warrior." I need to try it. I went through the map with a "zero-level" Andreas, so I assumed that in all other cases, it would be easier for the player. I didn't take "Logistics" early in the upgrade process; I didn't have time for it at first. Because of this, my completion times should be very long.
Menelaus taking control of the ballista is a random event. As a small tip: you can lose with the machines and not take the cart. However, with such huge armies as yours, taking control of the ballista is not a decisive loss.
In reply to vadim_t
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vadim_t
For example, on the Thunderlord hero, I have 33 against 47 on the Barbarian...
At the same time, if you look at the army of 13GA (18 titans, 180 mages), it's clear that he reached Menelaus much later than I did (2 months + 3 weeks).
Let's add the fact that I intercept Menelaus's most powerful weapon - the ballista. In short, I could have defeated Menelaus by simply staying in the castle for a month or two and struggling with save/load, but I preferred to run through it again on Recruit.
I hope that when I reach Menelaus on Recruit, he won't be even stronger, otherwise I'll have to replay on the Thunderlord:smile03:
In any case, Menelaus's level on Recruit is definitely lower.
In theory, Menelaus should have 8+11*0.5*2=19 titans at this point on Warrior, or thereabouts. Other mages may have transferred their army to him.
On the Thunderlord, it's 8+11*0.5*4=30, which is quite close to 33.
Карты для Героев Меча и Магии 5
Одиночные: Завеса срывается, Посол, Последний рывок, Эхо Пустоты
Кампания: Империя Единорога

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In reply to 13га
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13ga
vadim_t A replay would be more informative.
Menelaus taking control of the ballista is a random event. As a small tip: you can lose with machines without taking the cart. Although, with such huge armies as yours, taking control of the ballista is not a decisive loss.
I didn't make a replay because I couldn't defeat Menelaus. I wouldn't say my army is huge; a significant part of it is destroyed in the early turns by the Thunderbirds. So, the ballista does matter. But, since it is taken, I killed the mentor's main perk, the "Varenik."
RedHeavenHero
In any case, Menelaus's level on Recruit is definitely lower.
Ideally, Menelaus should have 8+11*0.5*2=19 Titans or so at this point on Warrior. Other mages probably transferred their army to him.
On Hero, it's 8+11*0.5*4=30, which is quite close to 33.
Since I reached Menelaus quite quickly, other mages simply couldn't build up Titans. And it would have been difficult for them to transfer them through the yellow keyholder:o
Okay, I'll check how it is on Recruit and report back:smile15:
OK, I ran it on Recruit, Menelaus is simply great, about 14 Thunderbirds and other units didn't cause any problems; I didn't even bother to gather the troops that had accumulated in my home castle, including those that came from Dominic.
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vadim_t
OK, I played through it on Recruit difficulty. Menelaus is simply amazing; about 14 Thunderbirds and other units didn't cause any problems. I didn't even bother recruiting more troops from my home castle, including those that came from Dominic.
I just noticed the comment now. So, everything seems to be working as intended. The dependence on difficulty is quite apparent. However, the bug with 47 Titans on the Warrior difficulty is still bothering me because the cause is unclear.
Карты для Героев Меча и Магии 5
Одиночные: Завеса срывается, Посол, Последний рывок, Эхо Пустоты
Кампания: Империя Единорога

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In reply to RedHeavenHero
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I completed the 5th map on “Warrior” difficulty in 3 months, 2 weeks, and 3 days. It’s a good map, enjoyable to play on any difficulty level. The timeline is roughly the same as on “Hero” difficulty, but the battles are easier. Since I used an old save, after capturing the first flying castle, Andrias became a level 1 hero. This time, I kept the “Foundations of Machines” artifact. The starting army was enough to completely defeat the Tower faction. When the first caravan with reinforcements arrived in the city, the purple faction disappeared from the map. The mages were quiet throughout, doing nothing. I didn’t see any moving orange heroes. Many mines and dwellings were not captured, although there was usually no guard around them. The castles were built very poorly. In the castle closest to the human city, only a Stronghold and three upgraded dwellings were built. The second castle had two more un-upgraded dwellings. The idea of using Titans in the human army was immediately discarded. In the final, Menelaus, with 4 Machines for Andrias, captured the ballista, so I had to abandon the cart. (I could have removed the tent, but then the cart would have come under the control of a mage, which I considered a bad option). The final on “Warrior” difficulty turned out to be even more intricate compared to “Hero,” as my archers ran out of ammunition very quickly. I didn’t get any significant artifacts, especially those that increase the initiative of creatures. Although I arrived about 10 days earlier compared to “Hero,” Menelaus’s army was almost the same. (“H” number of creatures 7→level 1: 33, 62, 131, 196, 346, 521, 625. “W”: 33, 62, 125, 175, 319, 477, 560). The replay of the final on “Warrior” difficulty is attached.
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found a rune)) I just got lost...
This map is too huge for me, and I just kept getting lost((( I don't like huge maps...

Regarding the Grimheim dwarves - someone correctly pointed out that it should have been done like in the "Invasion" mission for Markel - so that the dwarves would follow a route instead of invading the castle.
Erling came to me with 13k Lava Dragons (!!!) on a Hero! I was completely shocked... I had to use a cheat to create 30k Archangels (my mod allows them to resurrect infinitely).
In reply to Eleondor
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Eleondor
found the rune)) just got lost...
This map is too huge for me, and I just got lost((( I don't like huge maps...

Regarding the Grimheim dwarves - someone correctly said that it should have been done like in the "Invasion" mission for Markel - so that the dwarves would patrol a route instead of invading the castle.
Erling came to me with 13k Lava Dragons (!!!) on a Hero! I was completely shocked... I had to use a cheat to create 30k Archangels (my mod allows them to infinitely resurrect).
However, the dwarves don't really perform the role of a patrol. And there are plenty of ways to avoid them. The dwarves' (brown player) army is calculated based on the total number of the player's armies. If Erling has 13k Lava Dragons on a Hero, then your heroes should have at least 6 thousand Angels. Is that the case for you?
Карты для Героев Меча и Магии 5
Одиночные: Завеса срывается, Посол, Последний рывок, Эхо Пустоты
Кампания: Империя Единорога

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In reply to RedHeavenHero
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RedHeavenHero
For the Dwarves (brown player), the army size is calculated based on the total number of armies the player has. If Erling has 13 Lava Dragons on his hero, then your heroes must have at least 6,000 Angels.
Ah, so that's how it is...:eek: :smile16:
Thanks! :smile41: :smile08:
Yes, I was testing the map today, and I used cheats to get around 6-10 thousand Archangels or Seraphs... now it's clear - it depends on the size of the armies (probably also on the 7th level units).
I finished playing the game. I'll support 13Ga - the Nivales campaigns are MUCH more boring than yours! (except for the Lords of the North campaigns). Keep writing sequels! ;) :smile54:
Bugs:
1. When taking the green sand without visiting the witch, the console showed a script error, but it still registered the sand. Everything was fine after that.
2. After the final game cutscene, even though I didn't skip anything or press any buttons, the game continued, the cursor was the standard one, and I couldn't do anything - neither move nor open the menu! Alt+F4 helped.
In the console, I typed something, but the response was obvious - no player.
3. There are many typos in the texts. And some cutscenes don't have enough time (add a couple of dozen seconds - otherwise, you don't have time to read everything properly. If you read quickly, you can manage, but you don't remember anything...).
4. There are clearly not enough green reinforcements on the hero. It would be better to add Tears of Asch... IMHO.
Overall rating - excellent! (honestly, I only liked the first mission, but now I like the 1st and 5th missions :smile54: :D ;) ).
The final cutscene is excellent, I like the portal. It's mesmerizing to watch for a long time - it replaced my hallucinogen from FidoNet!
Keep making maps, you're doing a great job! I would even suggest creating a sequel to this campaign as a continuation of the Dark Messiah storyline (Kha-Belekh promised to pursue them, right? And his son just blew him away...:smile08: :smile16: :D ).
P.S. I didn't expect to see my nickname in the game's acknowledgements - thanks for that!
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Good afternoon! Thank you to the author. Question regarding map 4. 1. I reach the last castle, and I get defeated. 2. The hero I'm supposed to escort doesn't go anywhere. 3. What is the purpose of collecting the special resource? Thank you!
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1. It is worth completing the witch's quest, the second one. 2. The path to the southeastern corner of the map should be clear. 3. For the second quest from the witch.
Карты для Героев Меча и Магии 5
Одиночные: Завеса срывается, Посол, Последний рывок, Эхо Пустоты
Кампания: Империя Единорога

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In reply to RedHeavenHero
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I've already killed everyone on the map... I guess the path is clear...
Maybe I'm missing something, I'll try again.
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and what if it won't work on 64-bit Windows 7?

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