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Posts from Favorites, to battle! - 7 - The Battle of Favorites! - 7

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Group stage tables.
In reply to theShevanesian
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In general, if someone asks for an unlimited time limit or other conditions beforehand, whether to accommodate them is purely a matter of courtesy. It's a completely different story when someone seemingly agrees to a 6-minute time limit (for example), but in reality, takes an hour. I despise those types of players. I've never been against an opponent taking a break to go to the store or the pool. But not secretly "while the battle is in progress" or during their turn. By the way, I would gladly play an unlimited game. It would be like a day-long session, without interrupting personal matters. Because with a child, if you want to be more than just a nominal father, you either play blitz, unlimited, or 5 sessions of 4 hours each.
"Одержать сто побед в ста битвах — это не вершина воинского искусства. Повергнуть врага без сражения — вот вершина.
"Сущность войны — обман. Искусный должен изображать неумелость. При готовности атаковать демонстрируй подчинение. Когда ты близок — кажись далёким, но когда ты очень далеко — притворись, будто ты рядом."
In reply to Roger-ua
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Roger-ua
Ready to play on SoD as well.
:smile21: :smile21:
p.s. With players who have not discredited themselves with consistently long turns on the SoD timer, I am ready to play unlimited.
p.p.s. I request to change my "favorite" faction from Conflux to Necro. I have duplicated this in PM and ICQ, Pit. Thank you.
ICQ 627769385
In reply to Rabe
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It's very difficult for me to play with a chess timer because in battles, you rush, and misclicks happen very often. It's a shame that the Sod's timer has been removed(((
I'll try to arrange with my opponents to play with the Sod's timer. At least before, you could choose.
мой новый icq - 745851004
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Иногда для того, чтобы продвинуться вперед нужно сделать несколько шагов назад
In reply to Night Troll
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Night Troll
It's very difficult for me to play with a chess timer because in battles, you rush, and misclicks happen very often. It's a pity that the Sod's timer has been canceled(((
I'll try to agree with opponents to play with the Sod's timer. At least, we used to be able to choose.

Nothing prevents you from personally agreeing with your opponent to increase the starting time for the game. 20 minutes per move is almost blitz; it's only 1200 seconds. In Warlords, we played with a starting time of 4000...


In reply to KobRa_RR
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KobRa_RR
20 minutes per turn is almost blitz; only 1200 seconds. In War of the Throne, we played with a 4000-second starting time...

That's not quite right. In War of the Throne, we played with +400 seconds per turn, but here, there's even more time for combat. As a result, the timer is much more flexible than in War of the Throne and allows you to play normally with a zero timer.
Не бійся коли ти один, бійся коли ти нуль.

484800548

In reply to Сатир
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Satyr
Nothing like that. In Warlords, we played with +400 movement points per turn, but here there's more time for combat. As a result, the timer is much more flexible than in Warlords and allows you to play normally with a zero timer.

We also played normally in Warlords, so you could think on the fly with a zero timer, but here, you need to move quickly in the first week to have some kind of reserve later. And how can you play normally with a zero timer in the late game? Tell Kostya Medium, he'll be happy to hear how to move with 8 minutes per turn: when the first 2 minutes are spent on repeating the turn and viewing air/earth, and then the jumpers and portal users need to move, and gather an army, not to mention secondary tasks.


In reply to Pit for LM
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Please register me for the tournament.

Added 1 minute ago
Please register me for the tournament. CRIS Castle I have some game in wcl, I'm a serious player.
In reply to KobRa_RR
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KobRa_RR
We played well in the World Tournament as well, so we could think strategically even with a low time limit. But here, you need to move quickly during the first week to build up some kind of reserve for later. And how can you play normally with a zero timer in the late game? Tell Kostya Medium, he'll be happy to hear how to manage with 8 minutes per turn: when the first 2 minutes are spent on replaying turns and checking air/earth, and then the jumpers and portal users need to move, and gather an army, not to mention secondary tasks.
Ideally, by the time you gain control, you should have at least 40 minutes of time accumulated. And ideally, an hour and a half. Then there will be no problems with jumpers, portal users, and replaying turns.
heroes3.tv/juristis
ICQ - 488-784-621, skype - juristis18

Весна 2014.
In reply to Juristis
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I'm ready to play unlimited games with Ayman. If it's a timed game, I'm only up for chess.
In reply to KobRa_RR
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KobRa_RR
Nothing prevents you from personally agreeing with your opponent to increase the starting time for a game. 20 minutes per move is almost blitz; that's only 1200 seconds. In turn-based games, we used to start with 4000...
It would be interesting to understand what makes a chess timer so great... I just don't have much experience, and I can't quite figure it out... I'm used to the Sodow timer.
мой новый icq - 745851004
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Иногда для того, чтобы продвинуться вперед нужно сделать несколько шагов назад
In reply to Night Troll
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I would suggest a progressive system for adding time to a turn, depending on the game's duration. For example: 20 + 8 (+0.10) + 1 (+0.05) – this means that at turn 112, 8 minutes and 10 seconds will be added to the turn time, and 1 minute and 5 seconds will be added to the time for each battle; at turn 113, it will be 8 minutes and 20 seconds and 1 minute and 10 seconds, and so on. Of course, this is only if such a system is feasible.
In reply to Night Troll
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Night Troll
It would be interesting to understand what the appeal of a chess timer is... I just don't have much experience and can't quite figure it out... I'm used to the one on Sod's.
The advantage is that you can play with accumulated time. If you accumulate an hour by the 4th week, you can play with multiple heroes in a non-blitz mode with time control, using the accumulated time. In the past, Sod's timer cost me a loss in the final, and since then, I haven't liked it very much. Plus, it's a way to deal with slow thinkers, in a way.
Когда рестартов не осталось, обязательно ждите Гурниссона без балисты:D

Комплимент который сделал мой день:
Катя ЭПИК барышня) вы бы видели как пялились на её сиськи молодёж) я та с девушкой был) но всё равно пялился ) потому что хорошие) (с) Browser

Слабая раздача, которую заиграл исключительно из-за колпака на 111. (с) Сатир

In reply to aka.Ward3n
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Actually, if you think about it logically, that's what needs to be done, just like in chess and checkers with a chess clock. For example, if 141 players join, add an hour to each player's time; that would be ideal. With the current structure of the chess clock, there's hardly any time left (I always have 2 minutes), and even if it's increased to 3 minutes, you're playing with only 8 minutes. Under these conditions, it's even more advantageous to play with a standard timer because not everyone can manage their units within 1 minute in a battle. And if you're also using demons... it will take even longer, because if you click randomly, you might end up in a bad situation.
Therefore, adding +1 hour for 141 players seems like the ideal solution.
In reply to Palach HP
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Good idea, but an hour is a bit too long, in my opinion.
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The hardest battles are fought in the mind
In reply to KobRa_RR
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KobRa_RR
We played normally in Warlords, so what else could we expect at the beginning? But here, you need to move quickly during the first week to have some kind of reserve later. And how can you play normally with a zero timer in the late game? Tell this to Kosta Medium, he will be happy to hear how to move with 8 minutes per turn: when the first 2 minutes are spent on repeating the turn and watching the air/earth, and then the jumpers and portal users need to move, and gather an army, not to mention secondary tasks.

Maybe we are playing different games. In Warlords, it was impossible for me to play with 400 seconds per turn, but here you can defend yourself, with some loss of quality.

We need to speed up, as Gorbachev advised, and not the other way around, spending 10+ hours on a game. The idea of adding an hour after 141 is nonsense.
Не бійся коли ти один, бійся коли ти нуль.

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