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Favorites, to battle! - 7 - The Battle of Favorites! - 7

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#216
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Satyr
Nothing like that. In Warlords, we played with +400 movement points per turn, but here there's more time for combat. As a result, the timer is much more flexible than in Warlords and allows you to play normally with a zero timer.

We also played normally in Warlords, so you could think on the fly with a zero timer, but here, you need to move quickly in the first week to have some kind of reserve later. And how can you play normally with a zero timer in the late game? Tell Kostya Medium, he'll be happy to hear how to move with 8 minutes per turn: when the first 2 minutes are spent on repeating the turn and viewing air/earth, and then the jumpers and portal users need to move, and gather an army, not to mention secondary tasks.