Posts from Favorites, to battle! - 7 - The Battle of Favorites! - 7
"Сущность войны — обман. Искусный должен изображать неумелость. При готовности атаковать демонстрируй подчинение. Когда ты близок — кажись далёким, но когда ты очень далеко — притворись, будто ты рядом."
Ready to play on SoD as well.
p.s. With players who have not discredited themselves with consistently long turns on the SoD timer, I am ready to play unlimited.
p.p.s. I request to change my "favorite" faction from Conflux to Necro. I have duplicated this in PM and ICQ, Pit. Thank you.
I'll try to arrange with my opponents to play with the Sod's timer. At least before, you could choose.
-----------
Иногда для того, чтобы продвинуться вперед нужно сделать несколько шагов назад
It's very difficult for me to play with a chess timer because in battles, you rush, and misclicks happen very often. It's a pity that the Sod's timer has been canceled(((
I'll try to agree with opponents to play with the Sod's timer. At least, we used to be able to choose.
Nothing prevents you from personally agreeing with your opponent to increase the starting time for the game. 20 minutes per move is almost blitz; it's only 1200 seconds. In Warlords, we played with a starting time of 4000...
20 minutes per turn is almost blitz; only 1200 seconds. In War of the Throne, we played with a 4000-second starting time...
That's not quite right. In War of the Throne, we played with +400 seconds per turn, but here, there's even more time for combat. As a result, the timer is much more flexible than in War of the Throne and allows you to play normally with a zero timer.
484800548
Nothing like that. In Warlords, we played with +400 movement points per turn, but here there's more time for combat. As a result, the timer is much more flexible than in Warlords and allows you to play normally with a zero timer.
We also played normally in Warlords, so you could think on the fly with a zero timer, but here, you need to move quickly in the first week to have some kind of reserve later. And how can you play normally with a zero timer in the late game? Tell Kostya Medium, he'll be happy to hear how to move with 8 minutes per turn: when the first 2 minutes are spent on repeating the turn and viewing air/earth, and then the jumpers and portal users need to move, and gather an army, not to mention secondary tasks.
Added 1 minute ago
Please register me for the tournament. CRIS Castle I have some game in wcl, I'm a serious player.
We played well in the World Tournament as well, so we could think strategically even with a low time limit. But here, you need to move quickly during the first week to build up some kind of reserve for later. And how can you play normally with a zero timer in the late game? Tell Kostya Medium, he'll be happy to hear how to manage with 8 minutes per turn: when the first 2 minutes are spent on replaying turns and checking air/earth, and then the jumpers and portal users need to move, and gather an army, not to mention secondary tasks.
Nothing prevents you from personally agreeing with your opponent to increase the starting time for a game. 20 minutes per move is almost blitz; that's only 1200 seconds. In turn-based games, we used to start with 4000...
-----------
Иногда для того, чтобы продвинуться вперед нужно сделать несколько шагов назад
It would be interesting to understand what the appeal of a chess timer is... I just don't have much experience and can't quite figure it out... I'm used to the one on Sod's.
Комплимент который сделал мой день:
Катя ЭПИК барышня) вы бы видели как пялились на её сиськи молодёж) я та с девушкой был) но всё равно пялился ) потому что хорошие) (с) Browser
Слабая раздача, которую заиграл исключительно из-за колпака на 111. (с) Сатир
Therefore, adding +1 hour for 141 players seems like the ideal solution.
The hardest battles are fought in the mind
We played normally in Warlords, so what else could we expect at the beginning? But here, you need to move quickly during the first week to have some kind of reserve later. And how can you play normally with a zero timer in the late game? Tell this to Kosta Medium, he will be happy to hear how to move with 8 minutes per turn: when the first 2 minutes are spent on repeating the turn and watching the air/earth, and then the jumpers and portal users need to move, and gather an army, not to mention secondary tasks.
Maybe we are playing different games. In Warlords, it was impossible for me to play with 400 seconds per turn, but here you can defend yourself, with some loss of quality.
We need to speed up, as Gorbachev advised, and not the other way around, spending 10+ hours on a game. The idea of adding an hour after 141 is nonsense.
484800548


