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Posts from NHF – new heroes for Heroes V 3.1.

4.9 (16 ratings)
In reply to RedHeavenHero
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11 years ago
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RedHeavenHero
If he's going to resurrect units in Haven, then what will the Undead and Bone Dragons be? By the way, is it okay that this is unnatural?
We discussed it. We decided to leave it as is. It's like, a high-level ability, blah blah...
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11 years ago
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The link doesn't seem to be working.
In reply to RedHeavenHero
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11 years ago
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RedHeavenHero
The link doesn't seem to be working.
My apologies.

I'm very busy right now. Therefore, the next version will be released very soon. I'm releasing what I have at the moment. Let it be version 0.67.
The link is in the first post.

Changes:
1) Fixed the position of Daedra in the hero selection list.
2) Added a new hero, Jir, with a model.
3) Increased the font size for hints when completing certain specializations.
4) Changed the bios of Fahima and Taris.
5) Added models for Frida, Laslo, Nicholas, and Vaishan.
6) Added the Orc Mahur with the Taris specialization.
7) Taris's specialization has been changed to "Tank".
8) Malustar received a new specialization.
9) Added Mahur's bio.
10) Updated the NHF map animation program to version 0.6.
11) Changed the triggers for objects; now, hero specializations affect a larger number of objects.
12) Added a unique model for Dugald.
13) Fixed an issue with the specialization of some heroes when capturing neutral garrisons.
14) Added unique models for Ellaine, Iris, Mive, Vittorio, Axel, Mirabelle, and Fiona.
15) Added Gabriel.
11 years ago
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Why can't heroes pass through garrisons? Instead of the "horse" icon, there's just a red crossed-out circle, the same as when you hover over objects that the hero can't move to. Please help!
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11 years ago
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EgoreL
Great mod! Or at least the idea is great... Some of the heroes in the pictures turned out to be even scarier and uglier than the standard ones, but that's a minor issue – this old, wonderful game is desperately lacking new heroes, so any will do, and even the ugly ones will find a use.

Now, about the main thing – the mod is excellent, but it's only half of what's needed to inject new life into the game. I've already found the other half... and now it turns out that either the mod with new heroes is still a bit rough, or these two halves really hate each other. In general, I downloaded the second mod from some shady website, and it (as expected) is dedicated to artificial intelligence – the standard AI can hardly be called intelligent. It runs as a separate executable and uses a module called H5_AIProcess_31j.exe... well, just another executable. If these mods could work together, so that you could play with smart AI and new heroes at the same time, that would be ideal. At the moment, the maximum I've managed to achieve is playing with both mods simultaneously, but the specializations added by the mod and not present in the original game don't work fully, i.e., most of the new heroes are just walking faces that level up and carry an army with them, but they have no specialization – they are like hardcore heroes who only have abilities and skills, but no specializations. At the same time (which is more important to me than the functionality of new specializations), there is a constant threat of crashes and/or corrupted saves that will be impossible to load or fix: once, I used the Astrologer's Tower to change the week, and it turned out that all saves made after interacting with the tower could not be loaded, but those made before that could; there was also a case when, for reasons that were not fully clarified, attempting to open a hero's spellbook guaranteed a crash to the desktop – either the picked-up Ring of Exile "helped," or the computer players simply made their moves and messed something up.

And finally, briefly about that mod (I don't know the author of the mod, I can send it by email – take a look at what kind of beast it is): that mod adds a number of options when creating a game, but the most important ones are 3 – firstly, it allows you to make the AI defensive (in addition to, of course, aggressive), and then they gather an army and wait for you in the fortress – as a result, an epic battle and a pile of corpses under the walls occur; secondly, the AI takes its own creatures into the army (and not a bunch of elementals, as they like to do in the standard game), and does not divide its army into a bunch of heroes so that they go one by one and get wiped out by our terminator who has grabbed all of its creatures at once (they use secondary heroes, but their armies are minimal, and that's where all sorts of nonsense like elementals end up); and thirdly, you can choose the "equal resources" starting bonus – in case you don't want to start with 10,000 gold when the AI has 30,000 (the AI will also have 10,000 and the same resources as the player). Agree, without such a mod, playing against the AI is not interesting. Oh! I almost forgot – it's also important that you can prevent the AI from building two buildings in a city in one turn – because there's no need to cheat, even if you're an AI, you need to know honor.

P.S.: oh yeah, I'm a mega writer – I wrote so many letters, it's impossible to read them all.

Guys, do you think we're here to guard corn?!

We know the author of the AI, he (his nickname is Quantomas) has a different view on the problem of artificial intelligence, and by the way, he is aware of the existence of NHF and, of course, NCF! :cool:
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11 years ago
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Does anyone else experience crashes while playing with the NCF mod? Even on a clean 3.1 version, crashes occur during certain battles where I or the AI have new heroes or creatures. I tested it on XP SP3 (Russian, x86) and Windows 7 SP1 (Russian, x64).
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Could you please provide a link to this mega-mod? I want to test the AI.
In reply to Eleondor
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11 years ago
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Eleondor
Does anyone else experience crashes while playing with the NCF mod? Even on a clean 3.1 version, during certain battles where I or the AI have new heroes or creatures, the game simply crashes. The test was performed on XP SP3 Rus x86 and Win7 SP1 Rus x64.
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Please provide a link to this mega-mod – I want to test the AI =0

To clarify…

I downloaded NCF from here: /topic/at/768359/

If “No,” then you need to download it specifically from there! :smile47:

On my laptop, I have exactly win7 sp1 rus x64 (licensed with all updates), and on my computer, I have exactly xp sp3 rus x86 – everything works normally!

That is, I have many instances of Heroes V, and one of them is a test installation directory in which "by default" NCF + NHF + WGE + a mod by Quantomas are installed – for the most part, everything runs normally, but sometimes it crashes... :smile32:

However, everyone should use different instances; when I play, I usually play with the combination of NCF + NHF or NCF + WGE
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11 years ago
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Where can I find detailed descriptions of the heroes' special abilities, because I suspect that not all of them work as intended?
In reply to SunTeaTeller
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11 years ago
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SunTeaTeller
Where can I find detailed descriptions of the heroes' special abilities, because I suspect that not all of them work.

What do you mean by the heroes' special abilities? :eek: :confused:
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11 years ago
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Probably specializations. They are listed in an Excel spreadsheet, which is in the mod's archive.
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11 years ago
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Not all mechanics are detailed in the table. For example, what affects the special spell "Silanna's Rain"? What are the conditions for Lilith's ability to work?

And a tricky question: what version is this all based on? I added mods to the Epic War Age build, and the ability of Fahim, which returns the djinns lost in battle, definitely doesn't work.
In reply to SunTeaTeller
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11 years ago
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SunTeaTeller
Not all mechanics are listed in the table. For example, what affects the special spell "Silanna's Downpour"? What are the conditions for Lilith's ability to work?

And here's a tricky question: what version is this all based on? I added mods to the Epic War Age build, and the ability of Fahim, which returns the djinns lost in battle, definitely doesn't work.

Well, NHF is designed for a clean version of 3.1! :smile29:
In reply to psatkha
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11 years ago
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psatkha
Well, NHF is designed for the pure version of 3.1! :smile29:
Some specializations were definitely designed with NCF in mind. For example, Hafaad, and Geirmund also has some support, I don't know about the others.

Added 5 minutes later
The NCF modders might have messed things up. I remember they changed the script constants for standard creatures. Ghosts became Utukk, Jarls became Giants, and I think they also changed Djinns to Padishahs.
In reply to RedHeavenHero
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11 years ago
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RedHeavenHero
Some specializations were definitely designed with NCF in mind. Take Hafad, for example, and Geirmund also has some support; I don't know about the others.

Added 5 minutes later
The NCF modders might have messed things up. I remember they changed the script constants for the standard creatures. Ghosts became Utukk, Jarls became Giants, and I think they also changed Djinns to Padishahs.

Yeah, that happened! In general, interest in NCF and other projects has waned, as has interest in Heroes 5! Everyone is looking forward to Heroes 7! :rolleyes:

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