Skip to content

Posts from Artania

5.0 (2 ratings)
User Avatar
12 years ago
Auto-translated
Yay, it seems my personal mod played a role. I have a bunch of mods lying around in the folder, and it seems they interfered with each other. I tried without them, and everything is fine now. So, it seems this was only happening to me.
User Avatar
12 years ago
Auto-translated
Map updated to version 2.0
List of changes in the header. I left both the old version for download and added the new one.

Added 21 hours and 47 minutes ago
Did anyone who played like the changes?
In reply to Garstan
User Avatar
12 years ago
Auto-translated
Garstan
The map has been updated to version 2.0.
The list of changes is in the header. I left both the old version for download and added the new one.

Added 21 hours 47 minutes ago
Did anyone who played like the changes?

The map has been downloaded more than 50 times, and no one has commented on the changes, is everything really that bad?
12 years ago
Auto-translated
Played the new version. It has become a bit more challenging, but overall, the imbalance in favor of elves and humans remains. For example, elven outposts are significantly harder to pass than the others. In general, I think such powerful outposts deprive the game of dynamism and intrigue, turning it into a grind of powerful units. Overall, I am pleased with the author's creative drive. I look forward to new maps.
User Avatar
11 years ago
Auto-translated
The map has been updated to version 3.
- The visuals (especially for the Elves) and the lore of the Factions have been significantly improved.
- Unique heroes have been added for each Faction.
- The old Ents have been added for the Elves.
- Unique, fully functional garrison models have been added for the Elves. Previously, they had white stone garrisons like the Humans; now, everything looks beautiful and fits the forest aesthetic.
- Each hero of each Faction has a backstory that aligns with the overall lore of the map. The same applies to each city. Some heroes are now historically connected to each other and/or to cities. I think those who enjoy immersing themselves in the world of the map will find this particularly interesting.
- A huge number of minor changes (balance, visuals, and world content).
- An experimental scripted secret (if players like the idea, I will add more similar elements to the map).

From this version, two mods are integrated into the map so that the map works and displays consistently for everyone without the hassle of installing mods. Nothing needs to be downloaded or installed separately; the map works on its own.
Two mods were used, and I would like to thank their creators.
1) Mod for Ancient Ents.
2) Mod for Heroes (partially used).
Special thanks to the user with the nickname fktifzobr@mail.ru, who created the garrison model, and to the user with the nickname MasteR for providing helpful advice.
Attachments 7
7 files attached • Total size: 2.0 MB
11 years ago
Auto-translated
I played the 3rd version with interest (as Humans, with a hero, in 16 weeks). What can I say, the map is beautiful, and you can see the author put in a lot of work, but the imbalances in the balance of power remain the same. Nevertheless, thank you for the map.
User Avatar
11 years ago
Auto-translated
Respect for the map!
User Avatar
11 years ago
Auto-translated
Thank you. The process of populating the map with elements is ongoing, focusing on areas that were previously done hastily to improve their appearance. Manual work is being done to enhance the terrain and redesign the environment. The updated map will be released soon.
User Avatar
11 years ago
Auto-translated
Great, we'll be waiting!
In reply to 13га
User Avatar
11 years ago
Auto-translated
13ga

I'm posting the only decent battle from version 1.3 – Kurak fights to free Sigrif from the dungeon. A tale of how, with pure enthusiasm, you can cut through a legion of death knights (rated as a "no chance" battle).
I couldn't find the attachment.
User Avatar
11 years ago
Auto-translated
Improved third version. The main changes affected the design of the terrain, the map content, and the monsters inhabiting the map. Balance changes are minimal. http://rghost.ru/8FLcHmbBw
In reply to Heleg
11 years ago
Auto-translated
Heleg
Couldn't find the attachment.
I've already deleted it. A dozen people have viewed it; maybe someone still has it.
10 years ago
Auto-translated
Garstan
Game resource name: Artania
Map type: Multiplayer
Two-level map: Yes (starting from version 2.0)
Game version: 3.0
Number of players: 4
Size: Incredible
Map author: Garstan

Description: Once upon a time, peace and tranquility reigned in this world. But after the orcs, in their helpless rage at failing to extract information about the location of a great artifact from a local baron, burned down a border human town, war began. Because the humans, seeing the ruins of the town and the corpses of tens of thousands of their fellow citizens, thought that this terrible atrocity had been committed by the dwarves, on whose border this town stood, and executed the dwarven envoy in their capital. The dwarven king, known for his harsh temper, would not forgive the humans for this transgression. And now the elves have also joined the fight for the artifact.

About the map: It is recommended to play on veteran difficulty or higher. Initially, it was planned to make only elves and dwarves available, but for lovers of super hardcore, I still unlocked the orcs and humans (although it is still strongly recommended to play as dwarves or elves, because the AI is not able to appreciate the special features of the location of these races on the map and does not use them to their full potential). The map is large and designed for those who like to develop their hero thoroughly before the main battles against the AI cities. To prevent particularly cunning and resourceful players from rushing to plunder the poor AI in the second or third week, a garrison system has been established, and all spells and artifacts that could bypass these garrisons have been removed. Three large neutral zones with a large number of various things have been left for leveling up:)

Afterword: This is my first map, so please don't be too harsh :) I welcome constructive criticism. Please report any errors or glitches in the thread or in a private message. Although, in theory, there should be no errors, I tested the map three times for each race.

Map versions:

1.1
Changes:
- Added two more mentors at the request of players)
- Sandy shores
- Grass, mushrooms, stumps, effects, and other environment
- The main hero's skills have been reset
- Some monsters have been strengthened
- Added several mines

1.2
Changes:
- Orcs have been reworked. A town and new camps have been added, and artifacts have been added. Now they are a truly formidable force.
- An impassable zone has been added along the entire coast so that the AI does not cheat.
- Garrisons have been strengthened
- Mines have been added
- New effects and environment have been added.

1.3 - in the files it is called Artania
Changes:
- Some heroes on the map have been reworked
- Many monsters have been returned
- Dwarves have been slightly strengthened (one camp for hiring harpooners has been added, one artifact)
- Resources have been added for the orcs

2.0 - in the files it is called Artania 2
Changes:
- Dungeons have been added (2)
- The dwarven portal network has been changed
- Mines have been added
- Camps have been added for the dwarves (there were complaints about their weakness and passivity)
- A large number of objects have been added to the sea.
- The final dwarven garrison has been strengthened
- Cosmetic changes. Effects and more.

The map has been updated to the third version.

Changes:
- The design (especially for the elves) and the history of the factions have been significantly improved.
- Unique heroes have been added for each faction.
- Old elf ents have been added.
- Unique, fully functional garrison models have been added for the elves. Previously, white stone garrisons were used, like the humans; now everything is beautiful and does not stand out from the forest style.
- A history has been written for each hero of each faction, in accordance with the overall history of the map. The same applies to each town. Some heroes are now historically connected to each other and/or to the towns. For those who like to immerse themselves in the world of the map, this will be especially interesting.
- A huge number of minor changes (balance, design, and world content).
- An experimental scripted secret (if players like the idea, I will add more similar moments to the map)

From this version, two mods are embedded in the map so that the map works for everyone and is displayed the same way without any hassle with installing mods. Nothing needs to be downloaded or installed additionally; the map works on its own.
Two mods were used, and I express my gratitude to their creators.
1) Mod for ancient ents.
2) Mod for heroes (partially used)
Special thanks to the person with the nickname fktifzobr@mail.ru who created the garrison model, and to the person with the nickname MasteR for good advice.

The forum does not allow uploading files larger than 4 MB, so the third version of the map has been uploaded to rghost.
Link - http://rghost.ru/57920273
Improved third version
Link - http://rghost.ru/8FLcHmbBw

The links don't work, please provide new ones, I really want to play
In reply to B@rsuk
User Avatar
10 years ago
Auto-translated
I'm not sure if they work for you, but just in case, I'll upload them as an attachment on the forum, since the storage time will eventually expire anyway.

You need to unpack the archive twice: first, unpack the archive itself, and then unpack the archive inside it.
Attachments 1
1 file attached • Total size: 4.5 MB
10 years ago
Auto-translated
Excellent map, very well-designed, interesting landscape, and an unexpected ending. It was a pleasure to play. Thank you to the author!
Yes, and in my personal opinion - nothing needs to be changed, added, or removed. Magnificent balance.

Statistics

Welcome our newest member: recijeb