Game resource name: Artania
Map type: Multiplayer
Two-level map: Yes (starting from version 2.0)
Game version: 3.0
Number of players: 4
Size: Incredible
Map author: Garstan
Description: Once upon a time, peace and tranquility reigned in this world. But after the orcs, in their helpless rage at failing to extract information about the location of a great artifact from a local baron, burned down a border human town, war began. Because the humans, seeing the ruins of the town and the corpses of tens of thousands of their fellow citizens, thought that this terrible atrocity had been committed by the dwarves, on whose border this town stood, and executed the dwarven envoy in their capital. The dwarven king, known for his harsh temper, would not forgive the humans for this transgression. And now the elves have also joined the fight for the artifact.
About the map: It is recommended to play on veteran difficulty or higher. Initially, it was planned to make only elves and dwarves available, but for lovers of super hardcore, I still unlocked the orcs and humans (although it is still strongly recommended to play as dwarves or elves, because the AI is not able to appreciate the special features of the location of these races on the map and does not use them to their full potential). The map is large and designed for those who like to develop their hero thoroughly before the main battles against the AI cities. To prevent particularly cunning and resourceful players from rushing to plunder the poor AI in the second or third week, a garrison system has been established, and all spells and artifacts that could bypass these garrisons have been removed. Three large neutral zones with a large number of various things have been left for leveling up:)
Afterword: This is my first map, so please don't be too harsh :) I welcome constructive criticism. Please report any errors or glitches in the thread or in a private message. Although, in theory, there should be no errors, I tested the map three times for each race.
Map versions:
1.1
Changes:
- Added two more mentors at the request of players)
- Sandy shores
- Grass, mushrooms, stumps, effects, and other environment
- The main hero's skills have been reset
- Some monsters have been strengthened
- Added several mines
1.2
Changes:
- Orcs have been reworked. A town and new camps have been added, and artifacts have been added. Now they are a truly formidable force.
- An impassable zone has been added along the entire coast so that the AI does not cheat.
- Garrisons have been strengthened
- Mines have been added
- New effects and environment have been added.
1.3 - in the files it is called Artania
Changes:
- Some heroes on the map have been reworked
- Many monsters have been returned
- Dwarves have been slightly strengthened (one camp for hiring harpooners has been added, one artifact)
- Resources have been added for the orcs
2.0 - in the files it is called Artania 2
Changes:
- Dungeons have been added (2)
- The dwarven portal network has been changed
- Mines have been added
- Camps have been added for the dwarves (there were complaints about their weakness and passivity)
- A large number of objects have been added to the sea.
- The final dwarven garrison has been strengthened
- Cosmetic changes. Effects and more.
The map has been updated to the third version.
Changes:
- The design (especially for the elves) and the history of the factions have been significantly improved.
- Unique heroes have been added for each faction.
- Old elf ents have been added.
- Unique, fully functional garrison models have been added for the elves. Previously, white stone garrisons were used, like the humans; now everything is beautiful and does not stand out from the forest style.
- A history has been written for each hero of each faction, in accordance with the overall history of the map. The same applies to each town. Some heroes are now historically connected to each other and/or to the towns. For those who like to immerse themselves in the world of the map, this will be especially interesting.
- A huge number of minor changes (balance, design, and world content).
- An experimental scripted secret (if players like the idea, I will add more similar moments to the map)
From this version, two mods are embedded in the map so that the map works for everyone and is displayed the same way without any hassle with installing mods. Nothing needs to be downloaded or installed additionally; the map works on its own.
Two mods were used, and I express my gratitude to their creators.
1) Mod for ancient ents.
2) Mod for heroes (partially used)
Special thanks to the person with the nickname fktifzobr@mail.ru who created the garrison model, and to the person with the nickname MasteR for good advice.
The forum does not allow uploading files larger than 4 MB, so the third version of the map has been uploaded to rghost.
Link - http://rghost.ru/57920273
Improved third version
Link - http://rghost.ru/8FLcHmbBw
The links don't work, please provide new ones, I really want to play