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Posts from Two sisters.

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I found a source of new maps that I hadn't seen before, and they turned out to be maps created by Heroista, and I'm slowly enjoying them. The animations and dialogues are great. It's clear that the person put a lot of effort into it. Regarding the combat: Basically, we have a campaign character with a somewhat overpowered special ability, but that's okay. I saw some discussions in the top posts about the difficulty/completion. On my heroes, which don't differ much in mechanics, the game can be completed "in one stack" (which I'm sure Rambo also did that way?). At the beginning, you take machines/archers/etc., just to level up easily. There's the Tomb of Shadows. There's the Mentor and Utopia. Conclusion: we level up black magic, create a huge stack of inquisitors/adepts, who either defeat everyone with vampirism, or tank while the berserker + enslavement do their job. For defense on large maps + Bringer of Decay, we take the Mentor and create a bunch of 20-25 level units. Something like that. It was really difficult only with Rolf. P.S. Respect and kudos to the author, make more! :smile20:
In reply to S8 Hardcore
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S8 Hardcore
I found a source of new maps that I hadn't seen before, and it turns out they were created by Heroista, and I'm slowly enjoying them. The cutscenes and dialogues are amazing. It's clear that the person put a lot of effort into it.
Regarding the gameplay.
Basically, we have a companion character with overpowered abilities, but that's okay. I saw discussions in the forums about the difficulty/completion. On my heroes, which don't differ much in mechanics, the game can be completed "with a single stack" (and I'm sure Rambo did it that way too?).
At the beginning, you take machines/archers/etc., just to level up easily. There's the Path of Darkness. There's the Mentor and Utopia. Conclusion: we level up the Darkness skill, create a huge stack of Inquisitors/Adept, who either defeat everyone with their vampirism ability, or tank while the Berserk + Subjugation do their job. For defense on large maps + Bringer of Decay, we take the Mentor and create a bunch of level 20-25 units. Something like that ;)
It was really difficult only with Rolf.
P.S. Respect and kudos to the author, make more :smile20:
Well, the map seemed easy to you, but for someone else, it might not be!
Thank you for the positive feedback!

Whatever
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Looking for something new to play, I decided to try this map (even though I don't like playing as Gnomes or Humans). :rolleyes:
At first, the game seemed boring (even though I was playing on an easy difficulty level), but I chose Vitěk with his machine gun as my main hero, so I didn't have any problems with the Utopia of Dragons, the 1st outpost, or the "Narkoman" (drug addict). I successfully invaded the Gnome empire and stirred up a hornet's nest. And then, from the cold darkness, Gnome hordes emerged :smile07:, and the real fun began. As a result of the guerrilla warfare, which was conducted with the help of Vitěk's ballista and the "Berserk" spell, all of the opponent's heroes approached the cities I had captured without any artillery or creatures capable of moving behind the city walls, and the remaining groups of Lava Golems and Arcana Dragons were dying in packs under the unopened walls, because Vitěk's cannon destroyed their catapults on the first try - the result was always the same - the enemy heroes were forced to flee in disgrace :smile15:.
The cunning Rolf avoided this fate for a long time (he kept summoning troops from the cities, but as a result, he hardly moved), but in the end, he also suffered the same fate :cool:.
I regret that I didn't find Sandro's cloak, otherwise it would have been even more fun :smile03:.
As for the sisters, I hid Natasha in the Sanctuary of Monks at the beginning so that she wouldn't get in the way, and I started developing Masha with her advanced logistics, keeping her as a support hero at first, and then made her the main hero of this war.

There were no problems in completing the map (the enemy approached the walls of my castle only once and immediately self-destructed).

But it was very interesting to play, so I have great respect for the author :)
Если споришь глупцом - срочно проверь не делает ли он тоже самое!:smile13:
Древняя восточная мудрость (вольный перевод)

In reply to Rambo1969
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Rambo1969
Looking for something new to play, I decided to try this map (although I don't like playing as Dwarves or Humans).
At first, the game seemed boring (although I was playing on a normal difficulty level), so I chose Vitěk with his machine gun as my main hero, and I didn't have any problems with the Utopia of Dragons, the 1st outpost, or the "Narkoman" (drug addict). I successfully invaded the Dwarven empire and stirred up a hornet's nest. And then, from the cold darkness, the Dwarven hordes emerged, and the real fun began. As a result of the guerrilla war, which was waged with the help of Vitěk's ballista and the "Berserk" spell, all of the opponent's heroes approached the cities I had captured without any artillery or creatures capable of moving behind the city walls, and the remaining hordes of lava dragons died in packs under the unopened walls, because Vitěk's cannon destroyed their catapults on the first try - the result was always the same - the enemy heroes were forced to flee in disgrace. The cunning Rolf avoided this fate for a long time, but in the end, it also befell him.
As for the sisters, I hid Natasha in the Sanctuary of Monks at the beginning so that she wouldn't get in the way, and I started developing Masha with her advanced logistics, keeping her as a supporting hero at first, and then made her the main hero of this war.

There were no problems in completing the map (the enemy approached the walls of my castle only once and immediately self-destructed).

But it was very interesting to play, so a huge respect to the author :)

Interesting, I don't remember anymore, but I think I disabled the ability for the computer heroes to escape... However, I might be wrong. (And it wouldn't have made much difference in this situation anyway).
The strong and sturdy walls of the Dwarven cities turned out to be a problem for their own armies)
Thank you for the kind feedback!

Whatever
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I don't know, maybe I have a different version, but all the heroes would run away from the castle as soon as they were left without catapults and creatures capable of dealing damage from behind the castle walls. In the last battles, I even tried not to kill a couple of dozen spear throwers and one or two Arcomage priests, just to prolong the fun – they don't do much damage (the tent revives more than they kill), and the enemy hero doesn't run away.
Если споришь глупцом - срочно проверь не делает ли он тоже самое!:smile13:
Древняя восточная мудрость (вольный перевод)

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Version 1.0.1:
-A mentor has been added to the lands of the Griffin Empire, on the map surface.
-The number of monks joining from the monastery no longer depends on the difficulty level.
-The "quick battle" function is prohibited in particularly interesting and challenging battles.
-Typos in the map's txt files have been corrected.
-The "Portal to Town" spell is prohibited on the map. Possibly temporarily.
-Thus, the bug with Rolf's army splitting has been fixed at the moment.
-The function of the secondary quest for mobilizing peasants has been changed. Now, there can be several different units of these troops in the city garrison, giving a total of 300 or more; in this case, the quest will be completed correctly.
-Dwarf heroes can no longer flee from the battlefield.
=================================================

That's strange, though. It seems I made a mistake somewhere when writing the script.

Whatever
In reply to Heroist
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Heroist
That's strange. I must have made a mistake somewhere in the script.

DenyAIHeroesFlee(2, 1, hero1)
DenyAIHeroesFlee(3, 1, hero1)
DenyAIHeroesFlee(4, 1, hero1)
DenyAIHeroesFlee(2, 1, hero2)
DenyAIHeroesFlee(3, 1, hero2)
DenyAIHeroesFlee(4, 1, hero2)
Based on these lines, it seems that dwarves are only prevented from fleeing from the main character.
To prevent them from fleeing from everyone, you can use the following:

DenyAIHeroesFlee(2, 1)
DenyAIHeroesFlee(3, 1)
DenyAIHeroesFlee(4, 1)
Карты для Героев Меча и Магии 5
Одиночные: Завеса срывается, Посол, Последний рывок, Эхо Пустоты
Кампания: Империя Единорога

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Here is one of those battles (hasya.sav):

Unfortunately, I got so carried away with the game that I forgot to record replays with Rolf and One-Eye.
One-Eye, the coward, fled the battlefield right away from my five Dwarf infantry (it seems they weren't even Mountain Guards, but just regular ones) after I hypnotized his Trolls :).

P.S.
Oops... Sorry - I made a mistake - this battle is actually one of the rare exceptions when I didn't let the hero escape - I didn't destroy his ballista, and he played it out to the end.

Unfortunately, there are no replays of him fleeing; I forgot to record them, but I promise to fix it - I'll make them later and upload them, once I find a suitable save file :).

P.S.S.
Well, I found a save file - I quickly put together battles with the orphan Hassa (Inga) (hasya2.sav) and with Rolf (Rolf.sav); they took turns storming this Castle.
IMHO - the battles didn't turn out very well - the orphan Hassa ran away almost immediately and didn't give me a chance to have fun with the dragons :(, but at least she didn't suffer any losses on her side :), and Rolf gave up right after his catapult was destroyed; he didn't even wait for me to overwhelm him with archers :(

P.S.S.S. I also restored the battle with One-Eye (odnoglaz.sav), but for some reason, this time he kept Trolls for himself instead of Mountain Guards, but he ran away almost immediately, just like the first time :cool:.
Если споришь глупцом - срочно проверь не делает ли он тоже самое!:smile13:
Древняя восточная мудрость (вольный перевод)

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Hmm, that's funny, but for some reason, new messages weren't displaying in this thread at all.
Judging by these lines, it only prevents Dwarves from fleeing from the main hero.
To prevent them from fleeing from everyone, you can do this:
Ah, now I understand what the problem was. I'll have to fix it sometime. Thank you.
P.S.
Oops... Sorry, I made a mistake - this battle is one of those rare exceptions where I didn't let the hero flee - I didn't destroy his ballista, and he played it out to the end.

Unfortunately, I don't have replays of the fleeing, I forgot to make them, but I promise to fix that - I'll make them later and upload them, I just need to find a suitable save.

P.S.S.
Well, I found a save - I quickly put together battles with the orphan Hasse (Inga) (hasya2.sav) and with Rolf (Rolf.sav), they took turns storming this Castle.
IMHO - the battles didn't turn out very well - the orphan Hasse fled almost immediately, not giving me a chance to gloat over the dragons, but she did it without any losses on her side, and Rolf gave up right after his catapult was destroyed, he didn't even wait for me to take out his archers.

P.S.S.S. I also restored the battle with the one-eyed hero (odnoglaz.sav), but this time he left himself not Tanners, but a bunch of Mountain Guards, but he fled almost immediately, just like the first time.
Okay, I'll definitely check out the replays when I have time. Thanks!

Whatever
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Excellent map! One of the few that makes you want to replay it immediately after finishing it. True, I made a few mistakes at the start, and it was difficult to correct the situation, but that made the game even more interesting.
There are a few too many available artifacts – that's just my opinion, but otherwise, the balance is excellent.
Huge thanks to the author!
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SergeyT
Amazing map! One of the few that makes you want to replay it immediately after finishing it. I did make a few mistakes at the beginning, and it was difficult to correct the situation, but that made the game even more interesting.
There are a few too many available artifacts – that’s just my opinion, but otherwise, the balance is excellent.
Huge thanks to the author!
Perhaps there are too many artifacts, but I simply wanted to strengthen each of the AI heroes, and it was quite difficult to do this with scripts, so it turned out the way it is now.
Thank you for your feedback!

Whatever
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Today, I started replaying the map. The difficulty level is Veteran, and I have a mod installed that features green creatures. At first, I thought it would be too easy, but it turned out to be just right. The map, as before, seemed quite interesting. In about 3 weeks, I explored the nearby grassy areas. On the 4th day, I went through the portal, and then the dwarves declared war. The first dwarven city beyond the portal changed hands frequently. The city near the "main entrance" was easier to defend. Although, I didn't put too much effort into defending the dwarven cities. Unless it was a particularly weak enemy, I would hire a knight; otherwise, only Natalia and, from about the middle of the game, Mariella could defeat their heroes. However, despite the abundance of strong enemy heroes, none of them were completely invincible. Maybe not on the first try, but each one was eventually defeated. The layout of the roads allows the dwarves to appear suddenly from the darkness, so I had to chase them around quite a bit, which was fortunate because Mariella had the right specialization. All the AI players had few heroes – usually only 2, and I think it would be more interesting if there were more. I was struck by the abundance of upgrade shrines, artifacts, and resources. Artifacts were even lying around in piles near the dwarven fortresses. Natalia collected a full dragon set, and Mariella collected a dwarven set. Natalia fought the battle against Tolgar because it would have been extremely difficult to win without Divine Retribution. The terrain is, of course, magnificent, especially the snowy and underground areas. The cutscenes are excellent, interesting, and well-developed, although the last one feels somewhat incomplete. In conclusion, it's safe to say that maps of this quality are hard to find. Many others don't even come close. But is this the last one? Here are some statistics: Grimheim lost in this war: Highlanders: 16724 Archers: 4512 Riders: 2204 Bone Dragons: 2768 Priests: 3548 Tans: 1136 Dragons: 677 Artifacts found: 132 Cities captured/lost: 17/5 Battles won: 121 Heroes killed: 27 Game time: 101 days.
Карты для Героев Меча и Магии 5
Одиночные: Завеса срывается, Посол, Последний рывок, Эхо Пустоты
Кампания: Империя Единорога

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Орден Порядка: 1
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Today, I started replaying the map. The difficulty level is Veteran, and I have a mod installed for the green creatures. At first, I thought it would be too easy with them, but it turned out to be just right. The map, as before, seemed quite interesting.

In about 3 weeks, I explored the nearby grassy lands. On the 4th day, I went through the portal, and then the dwarves declared war. The first dwarven city beyond the portal changed hands frequently. The city near the "main entrance" was easier to defend. Although I didn't put much effort into defending the dwarven cities. Unless it was about to fall to some insignificant enemy, in which case I would hire a knight. Otherwise, only Natalia and, from about the middle of the game, Mariella could defeat their heroes. However, despite the abundance of strong enemy heroes, none of them were completely invincible. Maybe not on the first try, but each one was eventually defeated. The layout of the roads allows the dwarves to suddenly appear from the darkness, so I had to chase them around quite a bit, which was fortunate because Mariella had the right specialization. All the AI players had few heroes – usually only 2, and I think it would be more interesting if there were more. I was struck by the abundance of upgrade shrines, artifacts, and resources. Artifacts were even lying in piles near the dwarven fortresses. Natalia collected a full dragon set, and Mariella collected a dwarven set. Natalia fought the battle against Tolgar because it would have been extremely difficult to win without Divine Retribution. The terrain is, of course, gorgeous, especially the snowy and underground areas. The cutscenes are excellent, interesting, and well-made, although the last one feels somewhat unfinished.
Yes, there has always been this problem with artifacts; sometimes the dwarven heroes don't pick them up. It could have been done with a script, of course, but I didn't want to overcomplicate things and overload the map.
I'm glad that the map still presents some challenges; that's how I intended it to be.
I never finished the last cutscene, which I, of course, regret.
Some statistics.
Grimheim lost in this war:
Highlanders: 16724
Archers: 4512
Riders: 2204
Brutes: 2768
Priests: 3548
Tan: 1136
Dragons: 677

Artifacts found: 132
Cities captured/lost: 17/5
Battles won: 121
Heroes killed: 27
Game time: 101 days.
Wow, it was a glorious war, and a fairly quick playthrough, great!
In conclusion, it can be said that maps of this quality are hard to find. Many don't even come close. But is it the last one?..
Who knows if it's the last one. Perhaps someday I will find the time, opportunity, and, most importantly, the desire to return to this.

Thank you very much for the positive feedback!

Whatever
In reply to Heroist
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Heroist

Who knows if this is the last one. Maybe someday I'll find the time, the opportunity, and, most importantly, the desire to return to this.
I have a similar, nonsensical question: "Could this be the last one?". Don't bury your pen in the ground. Desire is a powerful thing. Nothing hides as well as this very "desire." I want to hope that it will still be found.
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I agree, please don’t stop making maps! Some are even willing to become sponsors for new ones, considering the quality of the maps and how interesting they are to replay!

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