Skip to content

Posts from NHF – new heroes for Heroes V 3.1. Auto-translated

4.9 (16 ratings)
In reply to turinik
User Avatar
#1367
Auto-translated
turinik
Thank you, I noticed that, for example, Tharis (a very overpowered ability, by the way) has its own model, similar to Peri, from the ncf file. So, is it okay if all the heroes (Dugald, Vittorio, etc.) have a standard appearance and I don't have any conflicts? Phew... one less problem.

Well, I don't know, Tharis and Peri are completely different models ;)

By the way, in the new version of NHF, Dugald will already be unique, i.e., not like he is in UVH... :smile13:
С уважением, Psatkha (Псатха)

---------------------------------------------

Неудачное планирование ведёт к неудаче ...

NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
User Avatar
#1368
Auto-translated
Well... it's hard to make Dugald's face... There's a mod for that, but Dugald doesn't look like the one in the avatar at all.
P.S. I was mistaken, the Nunukis resemble the Tarsis. Not a copy, no, but similar, for example, in body type.
Бака-бака-бака
In reply to turinik
User Avatar
#1369
Auto-translated
turinik
Well... it's hard to make Dugald's face... There's a mod for that, but Dugald doesn't look like the one in the avatar.
P.S. I was wrong, the Nunukis look like the Taris. Not a copy, no, but similar, for example, in body type.

It was difficult, but I did it, as my wife said: "Very similar!" ;)
С уважением, Psatkha (Псатха)

---------------------------------------------

Неудачное планирование ведёт к неудаче ...

NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
User Avatar
#1370
Auto-translated
Ah... you can conjure Armageddon with your own hands!
Бака-бака-бака
In reply to turinik
User Avatar
#1371
Auto-translated
turinik

P.S. I was mistaken, Nunukis resemble Taris. Not a copy, no, but similar, for example, in body shape.

Yeah... although Peri, Nunuki, and Taris all have the same body type from Kujin.
С уважением, Psatkha (Псатха)

---------------------------------------------

Неудачное планирование ведёт к неудаче ...

NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
In reply to RedHeavenHero
User Avatar
#1372
Auto-translated
Is it possible to check if a file exists in a map? For example, we can check if the file NHF-Names.lua exists. If it doesn't, a dialog box will appear indicating that the map is incompatible with the mod.

Added 4 minutes later
There's a trend of creating new combat arenas. We could add a few more to the current mod.
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
In reply to Dyrman
User Avatar
#1373
Auto-translated
function LoadNHFNames() errorHook(function() MessageBox("MAP_INCOMPATIBLE.TXT") end) doFile(GetMapDataPath()..'NHF-Names.lua') end
Карты для Героев Меча и Магии 5
Одиночные: Завеса срывается, Посол, Последний рывок, Эхо Пустоты
Кампания: Империя Единорога

Существа NCF
Орден Порядка: 1
Нейтралы: 1 2 3 4
In reply to RedHeavenHero
User Avatar
#1374
Auto-translated
RedHeavenHero
function LoadNHFNames()
errorHook(function()
MessageBox("MAP_INCOMPATIBLE.TXT")
end)
doFile(GetMapDataPath()..'NHF-Names.lua')
end
Thank you. It's simple.

Using scripts, you can implement treasure vault protection that depends on the game day. Display the time until the next "population" in the tooltip. Also, set the guard based on the difficulty level.
New combat arenas would be useful here. You could create a unique one for each treasure vault.
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
In reply to Dyrman
User Avatar
#1375
Auto-translated
Dyrman
Thank you. It's quite simple.

Scripts can be used to implement treasure vault guarding based on the in-game day. Display the time until the next "guard shift" in the tooltip. Also, set the guard level based on the difficulty.
New combat arenas would be useful here. Each treasure vault could have its own - a unique one ;)
Perhaps it would be better to include this in another mod, in RM, for example.
Карты для Героев Меча и Магии 5
Одиночные: Завеса срывается, Посол, Последний рывок, Эхо Пустоты
Кампания: Империя Единорога

Существа NCF
Орден Порядка: 1
Нейтралы: 1 2 3 4
User Avatar
#1376
Auto-translated
RedHeavenHero
Found a bug in the NHF MS v0.5 program or in the files associated with it.
Standard map Dungeon (M8)
It only displays 7 garrisons out of 8:
NHF_UNNAMED_OBJECTS = {
GARRISON = {
"NHF-Garrison-0001",
"NHF-Garrison-0002",
"NHF-Garrison-0003",
"NHF-Garrison-0004",
"NHF-Garrison-0005",
"NHF-Garrison-0006",
"NHF-Garrison-0007",
},
DWARVEN_WARREN = {
},
}
RedHeavenHero
Maybe it would be better to include this in another mod, in RM, for example.
Even so, most of it will still need to be done to read the guard data.
Or is there something that you wouldn't want to combine in the mod?
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
User Avatar
#1377
Auto-translated
1) I'll fix it a bit later. There's no way to do it right now. 2) We're straying too far from the theme of this mod – new heroes. It doesn't relate to them in any way. But this feature is a perfect fit for RM.
Карты для Героев Меча и Магии 5
Одиночные: Завеса срывается, Посол, Последний рывок, Эхо Пустоты
Кампания: Империя Единорога

Существа NCF
Орден Порядка: 1
Нейтралы: 1 2 3 4
In reply to RedHeavenHero
User Avatar
#1378
Auto-translated
RedHeavenHero
1) I'll fix it later. There's no way to do it right now.
2) We're straying too far from the theme of this mod – new heroes. It doesn't relate to them in any way. But for RM, this feature is a perfect fit.
In the future, to create more new heroes, we will need the NCF core (which will allow us to change creature parameters).
And this will already create incompatibility with the original version.

Ideally, the mod could evolve into a mod that adds new content: new heroes, new creatures, new town buildings, new structures on the map, new arenas, skills, artifacts, etc.

The RM mod has a different purpose, though. Having the power of all creatures and the necessary combinations, it can already be implemented. It's a shame that it's not very well supported, and the performance is terrible.
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
User Avatar
#1379
Auto-translated
Will everyone like such a collection (EWA-2)? But in any case, everyone can choose what they want. And I can't wait to see RM.

Added 4 minutes later
As for the sluggishness of Remove/AddObjectCreatures, you should have seen one of my early projects - PSS (Placement of Random Creatures) - it spawns a bunch of monsters on the map every week, and you get resources and artifacts for defeating them, and all this is accompanied by excessive amounts of light and music. And nothing, it worked, and it was playable.
Карты для Героев Меча и Магии 5
Одиночные: Завеса срывается, Посол, Последний рывок, Эхо Пустоты
Кампания: Империя Единорога

Существа NCF
Орден Порядка: 1
Нейтралы: 1 2 3 4
In reply to RedHeavenHero
User Avatar
#1381
Auto-translated
RedHeavenHero
Will everyone like such a collection (EWA-2)? But in any case, everyone can choose what they want.
Unlike EWA, this will focus on improving playability and diversity, rather than being a random collection. Well, what about the creature interceptor before the battle? Should we just use the standard set that the game offers, but through scripts? If we all work together to create a table, it will be RM/

Added 11 minutes later
I think it's time to rebuild NHF on a clean version, and prepare the second version for a global mod. For the clean version, it will be necessary to remove some heroes (like Mirabelle, for example), the wheel, and improved informativeness. Remove the enhancement of special weak standard heroes. And create new initial skills and abilities for new heroes from scratch.
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...