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Posts from A program for calculating the strength of the guard on random maps in Heroes of Might and Magic III, called H3CalcGuards.

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But you didn't specify that a simple art piece is actually a treasure. And I was sure it was the opposite (a minor item).
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Based on this data:
4.00%: Titan: 15
8.00%: Titan: 16
12.00%: Titan: 17
16.00%: Titan: 18
20.00%: Titan: 19
16.00%: Titan: 20
12.00%: Titan: 22
8.00%: Titan: 24
4.00%: Titan: 25
does it follow that there cannot be Titans with levels 21 or 23?
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perhaps, instead of a column of zones with cities, it would be better to implement a template selection feature with pre-defined information on this topic. This would make it much easier to work with the program.
Абстрактной истины нет, истина всегда конкретна. (Ленин)
ICQ 671097837
In reply to Erutan Rivol
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At first glance, this calculator program simply changed the course of the game. But then I started to wonder how it could affect the outcome of a match, because I consider myself a smart guy, and I can only guess who this template – H3CalcGuards – will be useful to and whether it will bring success in the future to an inexperienced player?! Is it possible to develop a certain proficiency with various templates?! Yes, perhaps this is all interesting and tempting, but is it worth relying on knowledge of the intricacies of the Heroes 3 mechanics at hand, or should its further study and development be left to the older Heroes community?! (Excerpt from http://magazine.rusimperia.info/12_2006/archive1.html, A. Alyokhin, JEWISH AND ARYAN
CHESS, Translated from German by A. Tsitrin. 64-chess review No. 18/19.1991, paragraph 1).
ICQ: 482587818

Discord ID: 346139521903230976
Nickname Discord: Fill-ua#7263
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Did anyone understand what **Fill-ua** said?
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zoog
Does this mean that there cannot be 21 or 23 Titans?
Yes, that is correct. Due to the growth of creatures over the weeks, such gaps can occur.
(sorry for the late reply, I just noticed the question now)
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Thank you. The purpose of the question was to definitively rule out one of the filling options.
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Just now, on map 13, there were 3 golden dragons and a Shrine guarded by 6 rusty golems, instead of 3 (3-5 with max monsters), (on map 11 there were 5, so it all adds up). I might have missed something, was there a discussion about the increase in high-level neutral creatures?
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Yes, the program currently doesn't calculate the creature growth with weeks quite correctly. In reality, the game stores creatures in "sixteenths," and the program rounds it to a whole number, which is why, with small numbers, monsters don't increase at all. I will fix this and update the program sometime soon.
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Thanks. Increase your message to 10 characters.
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Updated the program. Fixed several bugs, in particular, the bug with calculating the growth rate of creatures over time. Added the ability to calculate for the Hive (version selection via the corresponding button).

https://yadi.sk/d/Lg48jhvZ2BoJg (also updated at the link from the first post).
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Could you please advise on how to correctly choose the Guard strength parameter when calculating the Pandora's Box, or where can I find a manual for the program?
icq ¹¹¹⁹⁰⁰⁰¹¹
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Guard strength is the sum of the monsters' power in the template zone and the selected monster power (using the button before generating the map). For example, on the Jebus Cross respawn point, it’s weak + strong; in the Jebus Cross treasure zone, it’s strong + strong. You can view the monsters' powers in the template zones in the template files themselves or in the descriptions of the templates in this thread: /topic/6313/
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There's an error in the contents of the Conflux boxes – the amount of Fire Elementals is 35 grams, not 45, but the value is correct – 23k %().
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Did you encounter a crate with 35 of them in the game? Theoretical calculations are of little interest here, as they probably don't take into account the bugged level of these creatures.

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