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I'm surprised how much people want to win without any effort. If these skill trees exist, they should be unique for each class (1-255).
Personally, I created a map and tested all the heroes at least once, and only 2-3 of them were interesting; everything corresponds exactly to the game mechanics. There are no bad heroes in the game; you just need to use each one differently, and that's your personal choice.
The only thing I would like to know is the algorithm for unit behavior on the battlefield in relation to other units. I want to play the game myself (since I'm spending time on it that I won't get back), and not have someone or some program play for me.
Personally, I created a map and tested all the heroes at least once, and only 2-3 of them were interesting; everything corresponds exactly to the game mechanics. There are no bad heroes in the game; you just need to use each one differently, and that's your personal choice.
The only thing I would like to know is the algorithm for unit behavior on the battlefield in relation to other units. I want to play the game myself (since I'm spending time on it that I won't get back), and not have someone or some program play for me.
"Бороться, бороться, пока не покинет надежда, что может быть в жизни прекрасней подобной игры." В.Каверин "Два капитана".

