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Posts from NHF – new heroes for Heroes V 3.1.

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#1232
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So, continuing the theme of biographies by Lokken, we have the "Dungeon" faction

Dungeon - Torefin

Among all the dark elf clans, Torefin's clan was considered the most resilient and could adapt to any living conditions, be it a cold, damp dungeon, searing frozen lava, or pitch-black darkness. The clan managed to gain widespread fame during the Subterranean War after a grueling battle with dwarves on a stone bridge spanning a wide river of lava. Many of Torefin's kin perished then, but he himself survived and soon avenged the fallen, utterly defeating the army of the Northern Clans.

Dungeon - Tanna

Among the dark elves, Tanna was one of the first to dedicate her life to Malassa, and thus her knowledge of the true nature of darkness is far more extensive than that of other priestesses. For her unwavering faith and devotion to the goddess, the wise mistress of shadows received a worthy reward—the opportunity to touch the secret knowledge hidden in the gloom. Since then, she constantly hears the whispers of the Dragon of Darkness in her mind, and no secret can hide from her all-seeing gaze.

Dungeon - Olhar

Olhar first ascended to the surface of Ashan already in his mature years. Before that, he had successfully repelled neighbors who were greedy for his clan's territory, so, unlike many of his kin, he learned to use city fortifications and the surrounding landscape with maximum efficiency. The surface world held many threats, but Olhar's knowledge allowed him to withstand the most brutal sieges, sometimes giving enemy armies the impression that they were attempting to capture an impregnable fortress rather than a poorly defended town.

Dungeon - Kaelin

Kaelin was one of the few who supported Tuidhana in her quest to protect her kingdom. When the revenge-seeking forest elves invaded the lands of their dark brethren, he fought in the front ranks and personally witnessed the death of his mistress. On that tragic day, which became another milestone in the bloody history of Ashan, the dark elves fought fiercely for their freedom but suffered a crushing defeat. Meanwhile, few know that it was precisely thanks to his magical knowledge and ability to replenish mana using the blood of defeated enemies that Kaelin managed to halt the enemy's onslaught, thereby giving many survivors a chance to reach the saving underground tunnels.

Dungeon - Ilmirn

All his life, Ilmirn was engaged in taming and training hydras, a passion instilled in him by his uncle. Spending more time with these multi-headed monsters than anyone else, the dark elf managed to uncover the secret of their amazing ability to quickly heal from severe wounds and significantly enhanced its effect. Under his careful guidance, hydras in such a wretched state that not even a skilled Necromancer could resurrect them after death regenerated damaged organs and body parts with truly phenomenal speed and immediately returned to battle. Thanks to this, Ilmirn earned the respect of many famous clans and soon became a very valuable commander for the dark elves.

Dungeon - Alamar

Since time immemorial, a strict matriarchy prevailed in dark elf society, and therefore religious matters were primarily handled by women. The complex and dangerous magical rituals performed by the priestesses always captured Alamar's imagination, and one day he decided to repeat one of them on his own—a sacrificial ritual—but failed. Knowing that the price for such a transgression was death, the dark elf had already prepared to receive his deserved punishment when Malassa suddenly decided to trade her wrath for mercy. It is unknown what she saw in Alamar's soul, but since then, the brood of her daughter Malsara accompanies him everywhere.
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#1233
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The comrade writes beautifully! And the mirrored heroes... Well, in my humble opinion, they will create some kind of "fake" diversity. Why is it needed? Aren't there enough new heroes in the game that we need to start cloning them? The choice should be real, not just a repetition of the same thing... P.S. And Zulfiya can be implemented, just change her specialization, and that's it.
 

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#1234
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Ment
The comrade writes beautifully!
And the mirror heroes... Well, in my humble opinion, they will create some kind of "fake" diversity. Why is it needed? Aren't there enough new heroes in the game that we need to start cloning them? The choice should be real, not just a repetition of the same thing...
P.S. And Zulfiya can be implemented, just change her specialization and that's it.

The mod should appeal to many, remember the circles a-la Ubi?!
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#1236
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Ment
We can use "you" ;) No, I don't remember.

Okay!

So, there were circles representing fans of parts 2, 3, and 4. They were overlaid on each other, roughly like this, and the result was that in part 5, the proportion of the most satisfied fans would be in the area of mutual intersection:

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#1237
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In this case, it means that the repetition of specializations already existed, for example, in the third installment of the series, and no one really complained about it, so why not do it again? Well, maybe I was too worried at first... Although, if given the choice, I think it would be better to create something new rather than repeat what has already been done.
 

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#1238
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Ment
In this case, it means that the repetition of specializations already existed, particularly in the third installment of the game, and no one really complained, so why not do it? Well, maybe I was too worried at first... Although, if given the choice, I think it would be better to create something new, rather than repeat what's already been done.

Essentially, I'm leading up to the fact that implementing an opposite to Tanna fits very well into the classic game design scheme, and besides, creating her mechanics boils down to replacing dark entities with light ones!

Sincerely, Psatkha
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#1240
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Ment
The comrade writes beautifully!
Mostly, I was polishing already existing biographies.
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#1241
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Dyrman

Orc. Hero Hunter: for each hero of the opponent that loses against him, he receives a bonus to experience equal to the experience of the opponent's hero.

So, Hugul is an Orc. Hero Hunter.



The word that often comes to mind when describing Hugul is "relentless." Whether unraveling mysteries or hunting down an opponent, he will not give up. The leader of one of the gangs he tracked down after five weeks of pursuit said the following about him: "He is a true embodiment of misfortune...".
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#1242
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UP 64
Added by Hugula
Added Biographies by Lokken
Other minor changes


Added 15 hours 20 minutes ago
I also want to add that, in addition to adding experience to Hugula from the losing hero of the opponent, a ban on the enemy hero fleeing during a battle with him has been implemented.
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
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#1243
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New Heroes Frameworks Map Supporter v0.3
A program that makes maps compatible with the NHF mod.

Version 0.3
Differences from the previous version:
- support for GSC maps
- more maps can be displayed in the window (48 instead of 14)
- correct handling of files with Russian names
- only the necessary files are extracted/packed, not the entire archive, resulting in a noticeable increase in program speed


Usage
Download NHF MS.zip. In the archive, find the self-extracting archive NHF MS.exe, run it, and specify a location for extraction.
Copy the map files (*.h5m) to the NHF MS folder (it will be created where you specified).
Run lua.exe, a window will appear, click Find maps, and a list of maps located in the program folder will be displayed. Select the desired map and click START. If the processing is successful, a green message "Process was successfully completed" will appear, and a new map file with the prefix NHF_ will also appear, which is the processed map. Otherwise, an error message with a description of the problem will be displayed.

Possible errors and how to fix them
Map is not Multiplayer - the map is not a multiplayer map and, therefore, is not supported by the mod.
Maps weren't found - the program did not find any unprocessed maps in the NHF MS folder.

Warnings
The maps you copied to the folder are not modified.
No more than 48 maps can be displayed in the list.
Processed maps (i.e., those containing the NHF_ prefix) are not displayed.
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Карты для Героев Меча и Магии 5
Одиночные: Завеса срывается, Посол, Последний рывок, Эхо Пустоты
Кампания: Империя Единорога

Существа NCF
Орден Порядка: 1
Нейтралы: 1 2 3 4
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#1244
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Thank you. I've added the program to the header. I think I'll include it in the compilation later.
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
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#1245
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Necropolis. Galtran [Death's Attraction - After each battle, the hero adds a certain number of skeleton warriors (skeleton archers or skeleton fighters) to their army based on the number of flesh creatures killed.]

Galtran developed a theory according to which necromancy is the key to conquering the world thanks to a previously unknown mysterious spell capable of summoning into service warriors who perished in battle without surrendering to the enemy. To master the full power of this spell is the sole purpose within the depths of his thoughts.

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