Posts from NHF – new heroes for Heroes V 3.1.
or maybe bring back Mahir, after all, Markel killed him, or did he survive? We can come up with a story.
But he already exists, or is there a second option, like with Frida and Isabel?!
Sincerely, Psatkha
2) Well, there's no face) Maybe someone can suggest one?
And here are Torefin and Tanna ;)

All that's left is to create a biography for her...
Here is my version of the hero, his skin, and icon.
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psatkha, I like the icons, they will be in the next version.
I like this icon more than the standard one.
But he can't use the special ability, because the standard hero already has it.
Maybe, instead of using this hero as Maahir, we should use his mysterious fictional brother, who is eager for revenge?
Consequently, the special ability can be reworked, without deviating too far from Maahir's, for example, mana regeneration for each creature in the hero's army (1 creature = 0.1 mana per day additionally, rounded up).
An option for Edgar - the progenitor of Faydean: Before the battle, the hero destroys as many enemy creatures as there are "archers" in the hero's army, depending on the ratio of creatures.
An option for the True Sandro: a certain percentage of the opponent's mages join him as liches before the battle.
An option for the Demons: The more creatures are lost in battle, the greater the growth in the castle (return from Shio).
Orc. Hero Hunter: for each defeated enemy hero, a bonus is given to experience, equal to the experience of the enemy hero.
The idea with Sandro is great! :smile03: :smile12:
Also, Maahir's brother, in the closed beta version, there was another banned hero from the "Academy" faction - I will clarify... :smile13:
I also like the idea with Ergar! :smile02:
By the way, Ergar's bio can be adapted for Hugul, the orc - the headhunter, or rather, the hero hunter...
The in-game bio for Ergar ;)
The word that often comes to mind when describing Ergar is "tireless." Whether unraveling mysteries or hunting down an enemy, he will not give up. The leader of one of the gangs, which he tracked down after five weeks of pursuit, said the following about him: "He is a curse of bad luck on two legs and with a bow."
Here's what I envision for Hugul:
The word that often comes to mind when describing Hugul is "tireless." Whether unraveling mysteries or hunting down an enemy, he will not give up. The leader of one of the gangs, which he tracked down after five weeks of pursuit, said the following about him: "He is a true curse of bad luck in the flesh..."
And here is another option for Ergar: At one time, Ergar considered archery as a pastime, because he possessed a bow so magnificently that he could hit the target blindfolded and was therefore known as the best archer in Irollan. And now many elves, considering it an honor, strive to fight under his command.
I like the ideas.
And I think Fedya can be added to the game without any changes. His special ability isn't overpowered at all. It's easily countered because he always targets the lowest-level unit...
Who is Fedya?!
Sincerely, Psatkha
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I like the ideas.
And I think Fedya can be added to the game without any changes. His special ability isn't overpowered at all. It's easily countered because the lowest-level unit is always targeted...
Added 3 minutes ago
What about a hero who sets up ambushes in mines and dwellings?
It's similar to Habitable Mines.
Added 1 hour 14 minutes ago
Faeadaen is like that Fedya.
Added 13 minutes ago
Another question: how do people feel about heroes who have the same special abilities? For example, Maahir and Nura. In my opinion, a hero is defined by their special ability. But there are people who prefer the more narrative aspects. What's your opinion?
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1. Prohibit recruiting creatures into the army.
2. Give it to a non-Necromancer.
3. Guard not only the mines but also the dwellings, maybe something else.
4. More diverse guards.
5. Possibly, a small fee for guarding the structure.
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To distance it from inhabited mines:
1. Prohibit adding creatures to the army.
2. Give it to a non-Necromancer.
3. Guard not only mines but also dwellings, maybe something else.
4. More diverse guarding.
5. Perhaps a small fee for guarding the structure.
I also remember there was an idea about blowing up mines and putting them out of commission.
It's still okay for a single-player special ability.
The special ability will be passive for the hero when the enemy attacks. Also, it shouldn't be possible to disable the garrison to recruit an army, as the game already intends it for something else. For example, the hero might want to add more of their own creatures there and then take back only those that were added. And besides, there's a lot of situation tracking involved.
But if it's possible to create a kind of "spiritual connection" between the hero and the object. For example, the enemy attacks the mine, but before capturing it, they encounter our hero with the special ability.
Added 8 minutes later
I remember that in an old version of NHF, there was a hero who populated mines with Bone Throwers. It had to be removed.
There was also a hero who destroyed mines.
And I also remember a hero of the Academics who converted magical stats into physical stats
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Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
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It's starting to feel more like an RPG...
I also remember an idea about sabotaging mines and putting them out of commission.
It's still okay for a single-player game.
The special ability will be passive for the hero when attacked by an enemy. Also, it shouldn't be possible to disable the garrison to take control of the army, as the game already has a different purpose for it. And besides, there's a lot of situation tracking involved.
It would be better to create a spiritual connection with the hero's object. For example, an enemy attacks a mine, but before capturing it, they encounter our hero with the special ability.
The number of troops will depend on the hero's level. The army will be virtual until the attack on the object. Regarding events, you can create a separate function that will handle events specifically for the mod and for the map. Making a "spiritual connection" would be imbalanced: it would involve interaction between heroes who may be in different parts of the map.
Added after 42 seconds
I remember that in an old version of NHF, there was a hero who specialized in bone creatures and populated mines with them. We had to remove him.
Одиночные: Завеса срывается, Посол, Последний рывок, Эхо Пустоты
Кампания: Империя Единорога
Существа NCF
Орден Порядка: 1
Нейтралы: 1 2 3 4
Who would benefit from breaking a mine when they need it themselves?
The number of troops will depend on the hero's level. The army before attacking an object will be virtual. As for events, you can create a separate function that will handle events specifically for the mod and for the map. Making a "spiritual connection" would be imbalanced: it involves interaction between heroes who may be at different ends of the map.
Added 42 seconds later
Why, by the way?
How to handle a hero touching a mine who only wants to take the creatures they added? Ask based on their honesty? )))
Why is this "spiritual connection" unbalanced? The object to which the connection will be made is the one over which the connection ritual will be performed – it's just one. And this hero is quite niche.
NHF 0.90 : NHF - группа в VK
Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...