Posts from HoMM3 HD bug reports.
Auto-translated
Crash, there's something wrong with the sound. Of course, I suspect it's my system. This happens to me once a month.
Unfortunately, there's no other way for now. Old software (Heroes sound libraries) conflicts with new hardware.
последняя версия - 5.0 RC96 (19.09.2020)
последнее видео: https://www.youtube.com/watch?v=u70wC0DJ7I8
полное подробное описание
It would be great to fix the bug where the hero disappears during the opponent's turn. As I understand it, the bug occurs when the opponent dismisses a hero, and the selected hero disappears from the map. The bug is not critical, but it can be annoying when calculating chains.
This is a bug that has appeared more than once. When passing the turn and changing the week, the blue hero Stig loses his entire army, and instead, he is left with what he should be managing in the tavern. Mod version 3.673. Save file: http://gfile.ru/a6TN7
***
It would be good to fix the bug where the hero disappears during the opponent's turn. As I understand it, the bug occurs when the opponent dismisses a hero, and the selected hero disappears from the map. The bug is not critical, but it sometimes becomes annoying when calculating chains.
3.672 -> 3.700 (12.03.2014)
General:
[+] Improved the mechanism for automatically correcting map errors (among other things, a number of bugs have been fixed, including the disappearance of a hero in a multiplayer game while waiting for a turn)
...
последняя версия - 5.0 RC96 (19.09.2020)
последнее видео: https://www.youtube.com/watch?v=u70wC0DJ7I8
полное подробное описание
I don't remember the version. Save from 04/18/2014.
http://gfile.ru/a7OJk
"Совесть - она либо есть, либо её нет" (с) RedWhait HP
It's not just connections that are lost here, but an entire zone. If a zone collapses, the monolith within it also collapses, meaning another one won't function. A tech restart is possible if the issue is detected early and the zone is close to the starting point.
It was discovered in the second week. The old cheater Merlin didn't want to do a tech restart and made me lose 20 bucks :D
It was discovered in the 2nd week; the old cheater Merlin didn't want to restart and made me lose 20 bucks :D
It's high time to consider awarding him the appropriate badge!
I agree :smile54:
It was discovered in the 2nd week; an old cheater, Merlin, didn't want to restart and made me lose 20 bucks :D
I remember playing 8mm6a with TERMo, and in the 3rd week, it turned out that he had no paths other than the roads to the computer and the village – the central zone was flooded.
Generally, if the central zone—which is critical for map connectivity—is flooded, it's a restart regardless of when it's discovered.
I remember playing 8mm6a with TERM once, and by the 3rd week, it turned out that besides the roads to the computer and the village, he had no other paths—the central zone was flooded.
Yes, we played like that with Voland too; you could only leave your own zone via Dimension Door. Obviously, it's a restart regardless of when it's discovered.
In general, if the central zone critical for map connectivity sinks, it's a restart at any stage.
This zone was critical primarily for me, because I was cut off from the center.
My opponent thereby had a multiple advantage in the form of the entire center and all the computers except mine.
But I didn't give up and kept pushing.
After the first non-functional monolith, the opponent did not pause the game. But continued. Thereby making it clear that, overall, this was acceptable to him.
According to the standard HeroesWorld rules, by which we played:
"2.14. Actions not prohibited/not restricted by these rules are permitted." The fact of the lack of access to the center was already confirmed after the first week. There are no grounds for a tech loss under the current HeroesWorld rules.
"Совесть - она либо есть, либо её нет" (с) RedWhait HP


