In general, if the central zone critical for map connectivity sinks, it's a restart at any stage.
This zone was critical primarily for me, because I was cut off from the center.
My opponent thereby had a multiple advantage in the form of the entire center and all the computers except mine.
But I didn't give up and kept pushing.
After the first non-functional monolith, the opponent did not pause the game. But continued. Thereby making it clear that, overall, this was acceptable to him.
According to the standard HeroesWorld rules, by which we played:
"2.14. Actions not prohibited/not restricted by these rules are permitted." The fact of the lack of access to the center was already confirmed after the first week. There are no grounds for a tech loss under the current HeroesWorld rules.
"Совесть - она либо есть, либо её нет" (с) RedWhait HP