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In reply to Rexsar
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#46
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Rexsar
Is there a Fortress on the map? (in the old version; I know that in the new version, the first town has one).
I want to change the green reinforcements into regular troops before the Fortress.
I don't think I placed a Fortress. I haven't sent the new version to anyone yet, but in any case, the green upgrade is final and cannot be changed into anything else.
Карты для Героев Меча и Магии 5
Одиночные: Завеса срывается, Посол, Последний рывок, Эхо Пустоты
Кампания: Империя Единорога

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In reply to RedHeavenHero
#47
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RedHeavenHero
I don't think I placed a Fortress. I haven't sent the new version to anyone yet, but in any case, the green upgrade is final and doesn't transform into anything else.

Green reinforcements are sent, and this upgrade isn't offered in the castle. So, in fact, they are extra troops that aren't useful for anything. Therefore, I'll play without the green faction – I'll convert them into standard units. I still don't like 2 of their units – the Knights (the Zealots are better with their 2nd attack) and the Griffins (I prefer the Sky Riders; the 7 speed from the return ability isn't very useful, in my opinion).
In reply to Rexsar
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#48
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Rexsar
The green faction sends reinforcements, but the castle doesn't offer such an upgrade. So, in fact, they are useless troops that can't be used effectively. Therefore, I'll be playing without the green faction and will focus on upgrading the standard units.
Currently, they are in a renegade position within the Hammers of Fate: a kind of exotic element, but only for now...
Карты для Героев Меча и Магии 5
Одиночные: Завеса срывается, Посол, Последний рывок, Эхо Пустоты
Кампания: Империя Единорога

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#49
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Something needs to be done about the neutral units: I can't handle them anymore. An army of undead, with -2 to defense and luck, destroys almost my entire army. I will, of course, gather an army that has accumulated in the cities during this time, but it's getting really hard.
By the way, both heroes have reached their maximum development level...

Whatever
In reply to Heroist
#50
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Heroist

Captured the second human town – it wasn't that difficult anymore. But now, a big problem arises in the form of an elf with the Alaron icon, pumped up with steroids. He has almost no army, but even that is enough to destroy everything around him. I'll have to think about what to do with him...

So far, only Aivend has come to me)) With hundreds and clouds of units. Week 5 of the game.
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#51
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Heroist
Something needs to be done about the neutral units: I can't handle them anymore. An army of undead with -2 to defense and luck destroys almost my entire army. I will, of course, gather an army that has accumulated in the cities during this time, but it's getting really hard.
By the way, both heroes have reached their maximum level...
I will nerf the evil monsters. There are so many of them because the map was initially designed for an "overpowered" version of the Sylvan faction, but this approach didn't work out, and the monsters remained.
And the fact that the heroes have reached their maximum level is good, because they will both need it.
Карты для Героев Меча и Магии 5
Одиночные: Завеса срывается, Посол, Последний рывок, Эхо Пустоты
Кампания: Империя Единорога

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#52
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I went down to the first dungeon and destroyed the first Dwarf town, obtaining the rune. In the video, one of the speakers shows a ship. Perhaps it's my mods causing this, but it's still worth checking. And most importantly, the subtitles should be a bit slower, because I don't have time to read even half of the text.

Whatever
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#53
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Heroist
I went down to the first dungeon and destroyed the first Dwarven town, getting the rune. In the video, one of the speakers shows a ship. Maybe it's my mods that are causing this, but it's still worth checking. And most importantly, the subtitles should be a little slower, because I don't have time to read even half of the text.
There are a lot of problems with this video, and it doesn't provide any useful information. I'll delete it later.
Карты для Героев Меча и Магии 5
Одиночные: Завеса срывается, Посол, Последний рывок, Эхо Пустоты
Кампания: Империя Единорога

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#54
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Aiven has only just joined my side)) With hundreds and hordes of units. Week 5 of the game.

I think I mentioned him before, but he's not that strong, although he is quite powerful. Here, he's the first obstacle that should defeat your army that you've been building for 5 weeks.

Whatever
In reply to Heroist
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#55
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Heroist
I think I wrote about him before, but he isn't that strong, although he is quite powerful, yes. Here, let's say, is the first obstacle that should defeat your army that you've been building for 5 weeks.
Most likely not. The elf with Alaron's icon is called Tariel, and maybe Aiven... or Anven, indeed has a large army and good stats.
Карты для Героев Меча и Магии 5
Одиночные: Завеса срывается, Посол, Последний рывок, Эхо Пустоты
Кампания: Империя Единорога

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#56
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Maybe Anwen, I generally have a bad memory for names, especially elven ones).

Added 8 minutes later
Okay, I'll stop at the second dungeon for now and continue tomorrow.

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#57
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Dear friends, could you please share how you manage to keep 7 Incas alive and defeat armies of 50 creatures, considering that after storming a castle, at least one Inca is guaranteed to be destroyed? My record is 6.
Yes, I forgot to mention this bug (I checked it on a map without saves using cheats) – the conditions in the first mission are not being met.
The issue is this: you are given 5 weeks to rescue the knight. On the 5th week, I reached the workshop with 26 wood. I gave the required amount, and the ship is ready. I head back, and a message about the Necropolis appears.
I encountered the Necropolis hero and sent him to… well, let's just say he went on a long journey... and then the timer stops. You can continue to level up until you defeat the Orcs, BUT! Why isn't the checkbox marked when I defeat the Orcs? Then, it should just display the message "You won."
Regarding the heroes, level up Varen!)))
A big thank you to the author for the battle on the way to the Sphinx on the water! To be honest, I sailed through that route on a ship and was attacked. When I saw WHERE the battle was, I was almost shocked! It was unexpected! More of these features, please!)))
Regarding the second map, I defeated the garrison on the 3rd week after clearing the starting area near the city with Varen (thankfully, the stun ability is great). The green creatures are simply used as expendable units or for defending the castle.
I took the Gnomish city at the very end (they don't do anything there).
The only thing that made me spend a lot of time was not being able to find the path to the hill with the book (I forgot that it was hidden and was looking for either the path or the Angel Wings!).
As for the bugs, there's the one I described above, related to Tar-Neriel or whatever his name is... the human city in the center. And here's the second one: from the starting city, slightly above and to the far right, there's a strip with monsters and resources, but you can't access it. The cursor simply doesn't change, even to the sword.
Regarding the videos, as Gaidai said, "Please be a little slower, I need to record..." =)
Regarding the mods, so that's how it is. I was told that MegaAI improves the AI's intelligence, so it chooses the skills it needs and plays better with the troops... but it turns out that it's just a brute force approach. That's disappointing. Who should I believe? I'll try without it; maybe it's true that it ruined the first mission for me.
P.S.: And regarding the new type of troops (stronger and more obedient), I think there will be a surprise at the end, right?))) Biara said something like that. It wasn't added for no reason
In reply to Eleondor
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#58
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Eleondor
Dear friends, could you please share how you manage to keep 7 Incas alive and defeat armies of 50 creatures, considering that after storming a castle, at least one Inca is guaranteed to be destroyed? My record is 6.
Yes, I forgot to mention this bug (I checked it on a map without saves using cheats) – the conditions in the first mission are not being met.
The point is: it says you have 5 weeks to free the knight. On the 5th week, I reached the workshop, and I had 26 wood. I gave the required amount, and I have the ship. I go back, and I get a message about the Necropolis.
I encountered the Necropolis, and I sent him to Israel... and then the timer stops. You can continue to level up until you defeat the Orcs, BUT! Why isn't the checkbox checked when I defeat the Orcs? Then, it should just display the message "You won."
Regarding the heroes, level up Varens!)))
A big thank you to the author for the battle on the way to the Sphinx on the water! To be honest, I sailed through that route on the ship, and I was attacked. When I saw WHERE the battle was, I almost had a heart attack! It was unexpected!))) More of these features, please!
Regarding the second map, I defeated the garrison on the 3rd week after clearing the starting area near the city with Varens (thankfully, the stun ability is great). Just use the Greens as cannon fodder or for defending the castle.
I took the Gnomish city at the bottom last (they don't do anything there).
The only thing that made me struggle for a long time was not being able to find the path to the hill with the book (I forgot that it was hidden and was looking for either the path or the Angel Wings!).
Regarding the bugs, there's the one I described above from Tar-Neriel or whatever his name is... the human city in the center. And here's the second one: from the starting city, a little higher up on the far right edge, there's a strip with monsters and resources, but you can't get there. The cursor doesn't even change to the sword.
Regarding the videos, hmm, as Gaidai said, "Please be a little slower, I'll record it..." =)
Regarding the mods, so that's how it is. I was told that MegaAI improves the computer's intelligence, so it chooses the skills it needs and plays better with the troops... but it turns out that it's just a meat grinder((( That's disappointing. Who should I believe? I'll try without it; maybe it's true that it ruined my first mission.
P.S.: And regarding the new type of troops (stronger and more obedient). I think there will be another surprise at the end, right?))) Biara said something like that))) It wasn't put in there for nothing.
You need to defeat the Orcs in the city; did you encounter him there?
It's strange that you were allowed to sail across the magical bridge leading to the Sphinx; I masked it...
The path to the strip with monsters near the Outpost goes through the peasant fields, and the road is blocked by a campfire, which can be easily cleared.
Карты для Героев Меча и Магии 5
Одиночные: Завеса срывается, Посол, Последний рывок, Эхо Пустоты
Кампания: Империя Единорога

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#59
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Yes, it’s there)
A new bug just appeared!
I decided to re-check the strategy – and it worked!)) You were right) I saved 7 Inquisitors)
But now I’m complaining about armies and resources – there’s no money for an army(( Necropolis is very strong. I need more gold! (at least an artifact that gives +1k gold per day...).
Now, a bug (fresh off the press) – this is what happened when I decided to tactically sail away from the Necropolis (the Necropolis was attacking an empty town).
Save file + screenshot.
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3 files attached • Total size: 6.7 MB
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#60
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RedHeavenHero
The creation of the Unicorn Empire campaign is entering its final stage. All the maps are made, and the dialogues are written. There is only one more important thing left to do – balance the game.
I invite players of all skill levels to test the campaign. I won't say it will be easy: the campaign is still in a rather raw state, so there are quite a few imbalances, so having a good understanding of how to use the magic gray window will be very helpful. ;)

I'm waiting for your messages here or in a private message with your agreement. I will be grateful to everyone who responds. :)

I'm always ready! :smile13:

Sincerely, Psatkha