Posts from Mafia: general discussions.
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I also couldn't complete it, but I explored the entire map (or almost the entire map), read all the books, and then I discarded all the items, gave all the money to my lizard friends, and gave up.
I didn't even make it to Red Mountain.
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт
I'm balancing things out based on my intuition; various situations are possible in the game, but I try to create more or less comparable teams, although the balance ends up being a bit off. You won't know until you play; sometimes, one side is predicted to win easily, but in the end, the other side wins.
🏹🎪+⛓️♿=💕
So, will you play if Larisa creates a map?
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт
🏹🎪+⛓️♿=💕
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт
🏹🎪+⛓️♿=💕
It will take a long time to process Arandora.
🏹🎪+⛓️♿=💕
I wouldn't mind participating in a Morrowind-themed mafia game. Will Dagoth Ur be there?
After Koshi and Ment, I can host it, I hope to have something playable by then.
Arandor still has a long way to go.
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Messages: 11628
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт
🏹🎪+⛓️♿=💕
So, I'm writing about the differences between the forum-based Mafia game and the Mafia game played in person with friends and acquaintances, as well as their common features. The first common feature is the standardization of rules. The rules for the forum-based Mafia and the in-real-life (IRL) Mafia differ, but from game to game, they usually don't change. In the forum version, nights and days last much longer, with each game phase taking up to a day. This is done so that everyone has enough time, as we have people with different schedules and different time zones. During the day, as in IRL Mafia, there are discussions about who to eliminate. At night, there are discussions about which actions to take. The Mafia sits in a Skype group and discusses how to harm the town through killings and other nefarious deeds. The townspeople usually sit alone and think about who to heal, who to investigate, etc. (the roles of investigator and doctor are standard here). Once they've decided, they immediately send their choices to the game master, either through Skype or private messages. They need to do this within 24 hours (or even less). These are relatively small changes. A bigger change is that you can't reveal your role or shout "I'm the Sheriff, I investigated him, he's Mafia!" It's not just not advisable, it's forbidden, and it can lead to being removed from the game. You can hint subtly... but it's usually not advisable. You can pretend to be another role, but only subtly, so that you can't be accused. The main source of information in the forum-based Mafia is the newspaper. It displays a lot of information. You can find out not only who died, but also who killed them, and get a clue about the killer (a hint that, through Wikipedia, should lead to the player's profile). It also often displays the healing actions and many other actions. Now, let's talk about roles... The roles in the forum-based Mafia are created anew each time, and they are not standard. Only the night actions (NA) are standard, and even that's not always the case. Here are the most basic ones: - Killing. This is straightforward; I explained the clue system earlier. - Healing. It simply saves from being killed. - Protection. It also saves from being killed, but there's a difference. Protection usually happens early (yes, due to the large number of actions, the order of actions can affect the outcome of the night), while healing happens late, and by the time healing occurs, some additional nasty thing might have already happened. However, we often have roles that ignore protection, and healing works in those cases. - Blocking. The chosen target will not be able to perform their night action. Although in some cases, they still might be able to, but this doesn't happen very often. - Isolation. It either acts as a block + protection, or as complete isolation in the literal sense. That is, neither the target can perform an action, nor can anything be applied to them. - Investigation. It's not quite the same as the investigation in IRL Mafia (i.e., the Sheriff). In that version, after the investigation, the Sheriff would definitely know if the player was Mafia or not. Here, you get a status, such as "looks like a town member" or "looks like Mafia." But you know that there are town members with the status "looks like Mafia," and vice versa. So, you still need to think. The role's status is always written in its description. - Redirection. This is when the target's night action occurs, but not as they intended. That's all for now. I recommend studying the other nuances during practice. However, I'll say that roles can also have special features (they are always written), such as the ability to survive being killed or to ignore the fact that you've been blocked during the night. How do you start playing? Get a number, wait for the others, and see your role in your private messages. Immediately send your night action, because the game starts with the night, and then wait for the newspaper. Once the newspaper is released, you can write something intelligent in the thread, but remain silent during the nights. That's the gist of it.
Thank you for the explanation. It's just that the Sheriff seems a bit useless. The last time I played, he didn't just investigate the Mafia; he eliminated them if he guessed correctly. I think I'll figure it out. Is Skype mandatory?
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