I considered it as one ND.
In general, Ootu should somehow highlight these NDs better, because they are all mixed up. The description is not very clear anyway, and you also have to look for their quantity.
Okay, if there are four of them, then it probably displayed 1, 3, 5, and maybe 6, which is why this cry from the forest followed immediately after the first one.
Posts from Mafia 80. Chronicles in Plasticine.
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This is what distinguishes all the "mafias" in Heroes ^^ It's a local quirk; I haven't seen it anywhere else.
Larisa's post was very impressive because it describes things in detail and attempts to take into account the relationships between the non-player characters.
So, weapon hacking, block, or protection by Bill the Red, the hammer was persistently present with him, a diversionary maneuver by the "A" character, and the two-thousandth character promotes smoking; I think that's the set.
or not?)
Added 1 minute ago
I just don't understand why the bear couldn't come to the robot.
Added after 40 seconds
And yes, if by some miracle a more worthy candidate appears, I can change my vote (of course, if I have time).
Are you sure that if Bill visited the bear, the bear's nickname would be displayed?
Regardless, the AI-controlled unit always displays the nickname of the player whose castle it visited. The issue is that a bear might find the unit, but it's unclear how that would be described.
Added 2 minutes later
Another thing is that the bear could have found the robot, but I don't know how it would be described.
No, of course not. Redbeard's nickname wasn't displayed because of that, but because of other non-deterministic effects (NDs) targeting him, which cause the nickname to appear (the persistent presence of the guy with the hammer and the robot's defense/block). From the latter, we know that the robot was targeting Redbeard.

