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#319
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Bolivar (mages, Jalib + Krag) won against Theoretik (orcs, Garuna) last summer, about 2 months ago. They met in the center; by that time, Jalib had upgraded to triple ranged attack + ring of the Magi. The mage killed almost all the units and escaped through a portal into the city. After that, Jalib bought everyone (except the Titans, with whom Krag was earning money) and ran back to the center - luckily, it wasn't far, and the log with boots helped. The final battle took place in the same center, but Garuna positioned himself at the gates (I think the opponent made a mistake here), and while the orcs were running to Jalib's troops, the mage managed to summon a Phoenix + phantom on a Rakshasa (there was a hidden unit of level 6). And, of course, the ballista again. Thanks for the game.
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#320
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BOLIVAR
Bolivar (mages, Jhalib + Krag) won against Theoretik (orcs, Garuna) this summer, at the beginning of the second month.

They met in the center; Jhalib had already upgraded his triple ranged attack and had the Ring of the Magi. The mage killed almost all the creatures and escaped through a portal into the city.
After that, Jhalib bought everyone (except the Titans, with whom Krag was earning money) and ran back to the center - it wasn't far, and the Logician with boots helped him.
The final battle took place in the same center, but Garuna stood at the gates (I think the opponent made a mistake here), and while the orcs were running to Jhalib's troops, the mage managed to summon a Phoenix + a phantom on a Rakshasa (he had a level 6 ambush). And, of course, a ballista.
Thanks for the game.
My Vitia was earning money. He didn't wait for the Logician; he took the machines and luck from the huts, and also acquired a relic and passed the "War Knowledge" skill to Garuna, giving him level 1 "Shouts." There was nothing left to ban the Darkness, nor to summon anything.
The center is a sandy map, but the most frightening were the Rogues, about 10 Griffins and 80 Centaurs, attacking in several waves with different heroes. He bought whoever he could and set up a garrison on the road to prevent Jhalib from destroying the Rogues, but he attacked the main hero.
The mage had rapid shot with Ogre Slingers and the Ring of the Magi; the Saboteurs disabled either the ballista or the tent; the Phoenix was invulnerable, and the lack of gold for buying creatures was resolved. The orcs perished ingloriously.
Thanks for the game.
http://rghost.ru/52148123 6 dwellings
теоретик
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#322
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sir_moz
moz (red, Orcs, Krag) won rakot (blue, Mages) M3, week 5
Thank you for the game.

Confirmed.
Thank you for the game.
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#323
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Bolivar (mages, Jalib + Deleb) defeated MOO_IR (mages, Miv) on the Sun map, around week 7. Week 4+5 - a multi-dwelling strategy. And it was intense. All the guards were high-tier: mages and djinn, rakshasas and Storm Lords - all upgraded. I'm not going to give definitive advice, but taking such a strategy on week 1... The djinn cast Slow on my Storm Lords, the mages used Fist and Fireball, the upgraded rakshasa went to destroy the defending units, and the Storm Lords just retreated to the same Storm Lords. On week 1, you commit all your troops to take out ordinary mages and djinn... On day 2, I bought Jalib, and he managed to take that multi-dwelling by the end of the week, losing only half of his Storm Lords. All the gargoyles and the defending units were mostly wiped out. My opponent fared worse, although he had Nazir. Well, never mind, let's get back to the game. In the main city, I had regeneration, but failed to get resurrection or phoenix. In the intermediate and resource cities, there was grass; in the Monster Den, there was Orcish land; in the Treasure city, there was demonic land. I wasn't offered a Logue for the entire game, nor an attack skill. Luckily, I did get a defense skill, around level 20. I never managed to get a good luck skill, but Miv had a good luck skill and held out well in the final (although she didn't have an attack skill). The final battle took place in my Treasure city. My opponent jumped over the wall (by the way, why are the walls around the Treasure city so thick if there are holes in them that allow you to jump into the Treasure city in two turns? It's probably a bug). My opponent managed to destroy my Temple and take out some minor units. Jalib quickly ate the Utopia and, in the next turn, with shackles, both boots, and a stable, he reached Miv - after first moving all his troops to Jalib (Miv didn't have gargoyles, golems, or a full growth). But by that time, Jalib already had a stat advantage of +20, and he wasn't much weaker in attack and defense either. Towards the end of the final battle, Jalib started using mini-skills to replenish his troops, and my opponent surrendered. I also had a secondary city, but I didn't have time to build it up much, so it didn't have much impact on the final battle. But if the game had been prolonged, it would have certainly helped. And near the second city, there was a multi-dwelling with gargoyles. Yes, and I also had Deleb, level 22, with a Logue, Light, Mass Slow, Mass Haste, Battle Potion, and Offensive Spells, in addition to his special ability. But he only distinguished himself by earning money, although he was also preparing for the final battle. Thanks for the game.
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#324
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BOLIVAR
Bolivar (mages, Jalib+Deleb) defeated MOO_IR (mages, Miv) sun, 7th week I think.

External dwelling 4+5 - multidwell. And it was a nightmare. All guards were upgraded - mages and djinn were upgraded, rakshasas and Thunderers were alt-upgraded. Now, I'm not the father of all to give definitive advice, but taking such an external dwelling on week 1... Djinns used same-type spell on my gremlins, mages used fist and fireball, alt-upgraded rakshasa went to tear down the cover, and Thunderers just pulled back onto those same gremlins. On week 1 you lose all your troops just to take ordinary mages and djinns...
On day 2 I bought Jalib, and he even managed to take this external dwelling at the end of the week, losing only half the gremlins. But all the gargoyles and some minor cover were gone. The opponent fared worse, although Nazir was glowing for him.
Well anyway, about the game.
In the city there was regen, but nothing else - no resurrection, no phoenix.
In the intermediate and respawn zones - grass, in MT - orc land, in the treasure zone - demonic.
Logistics wasn't offered throughout the whole game, nor attack. Luckily, there was defense, given somewhere around lvl 20. I never caught evasion, but Miv had evasion and held up well in the finale (though she was without attack).
The finale happened in my treasure zone - the opponent jumped over the wall (by the way, why make such thick walls around a treasure zone if there are holes in them that allow you to jump into the treasure zone in 2 moves? probably a bug).
The opponent managed to eat my Temple. And some other minor things. Jalib quickly ate the Dragon Utopia and one turn later, with shackles, both boots and stables, reached Miv - having previously brought all troops to Jalib (Miv had no gargoyles, golems and was missing one full growth). But by that time Jalib already had a stats advantage of +20, and wasn't far behind in attack and defense.
Towards the end of the finale, Jalib started using minis for troop recovery and the opponent surrendered.
There was also a native city in the secondary zone, but I didn't have much time to build it up, so it practically didn't affect the finale. But if it had dragged on, it would have helped, of course. And near the second city - a gargoyle external dwelling.
Yes, there was also Deleb lvl 22, with logistics, light, mass-evasion, mass-score, BDP and OSs in addition to specialty. But she only distinguished herself by making money, although, in principle, she was prepared for the finale too.
Thanks for the game.
The respawn was nasty (5 days travel without logistics to portals to adjacent zones), but seeing Miv, I decided not to restart. I probably could have carried it if I played correctly. What let me down was that I didn't manage to level up light and get resurrection in the Castle in time. As a result, I couldn't hit my MT. And by the time I leveled up light, it was too late to break through. I decided to rush through the wall for luck. At first I got lucky, but then the luck ran out.
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#325
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Noom (red, orcs, Haggish/Krag) defeated Moo_ir (blue, mages, Hafiz) 141, spider.

We kept messaging until we got this pair; my opponent restarted the first layout. In the second one, I tried to kill the 111 guard of the dwelling with a skill (20-50 crossbowmen), got wiped, and took a restart. We played the third map, external dwelling of babes, starting with Haggish, immediately took a pre-max crypt (lost 5 Centaurs and 30 goblins) and rushed to level. Quickly found machines with a tent, cleared the adjacent zone with the log, broke back home, and at 132 went into the center. There I devoured two pillars, broke a portal to the second center, found a ring of machines and a path to my opponent. At 137 I was already at his starting zone. At 141 I brought the remains of unrecruited meat from the previous week and killed the mage in the castle without issue. Thanks for the game.
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#326
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Noom
Noom (red, Orcs, Haggash/Krag) defeated Moo_ir (blue, Mages, Hafiz) 141, spider.

We scribbled our way to this pair, the opponent restarted the first layout; in the second one I tried to kill the 111 guard of the dwelling with a skill (20-50 Crossbowmen), failed, and took a restart. We played the third map, external dwelling of witches, starting with Haggash; immediately took the pre-max crypt (lost 5 Centaurs and 30 Gobs) and went to grind. Quickly found machines with a tent, cleared the adjacent zone, crashed back home and at 132 went into the center. There I ate two pillars, opened a portal to the second center, found a ring of machines and the road to the opponent. At 137 I was already at his starting area. At 141 I brought the remnants of unrecruited meat from the previous week and killed the mage in the castle without issue. Thanks for the game.
Didn't expect to see the opponent so quickly, and didn't manage to return all the meat to the castle. Fought with half an army. But it wouldn't have made a difference, as without darkness there was no chance to win.
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#327
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Noom (red, Orcs, Arghat) defeated GL (blue, Dwarves, Svea/Karl) 221, sun. The game turned out to be very long. The initial resource distribution was 2-3-5, and from the start, he focused on Arghat. His development was somewhat flawed – he didn't get either a tent, a ballista, or a catapult by level 22. Instead of defense, he grabbed offense – there was no prospect of attacking the treasure castle, so he decided to drive the Dwarf back to his castle and, in the third week, jumped into his gold mine. After the encounter, the Dwarf gave up all his bears and elders, and I gave up half of my executioners and all my centaurs and half of my women. The Dwarf fled, returned with mana – there was no chance of killing the chaotic Svea with the remaining troops and a spell of 16+, so I bought my way out. I jumped in a second time with an increase in troops and caught the opponent off guard – I took the castle. But immediately after, I had to flee back home because Svea had grown in spell power, and I still had all my unredeemed troops at home. In the end, I bought out the Dwarf's troops. There was then a long break for the New Year, and we only got together to finish the game in February. I immediately offered the opponent a draw because, in principle, I considered my position to be at least as good, but it would have taken a long time to force the Dwarf out of the castle. The opponent decided to continue playing and lost around the sixth week. I didn't allow an autosave. Thank you for the game.
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#328
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alijvit (elves, Haven) defeated KillAndAction (orcs, Stronghold) Spider

thanks for the game!
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#329
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alijvit
alijvit (elves, Haven) defeated KillAndAction (orcs, Fortress) on Spider map.

Thanks for the game!
Confirmed. I found the treasure chest too late, and it was empty: I explored 70% of the map, found 1 relic, 2 gold mines, an underwater temple, and a magic resource, that's all the treasure... and I also lost 60% of my knights, goblins, and women during the exploration. The opponent had the opposite: a lot of mermaids and temples, and several gnomish and dragon resources.
Thanks for the game.
Будьте осторожны со своими желаниями. Иногда они исполняются.
Сервер в Discord
Стрим на twitch.tv
Стрим на GG

ЛИДЕР Клана"ХРАНИТЕЛИ НЕБЕСНЫХ ВРАТ" Рейтинг: Латник
Вступление в клан "Хранители небесных врат"
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#330
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Noom (red, human, Dugald/Vitya) defeated Teoretik (blue, dwarf, Erling) 311, Sun.

The game started well – Dugald with a strong start, then Vitya came in as a powerful force. Portals to adjacent areas took about a day and a half to traverse, so progress was slow. By week 4, he had only broken through to the Main Town, while Vitya was sent to the gold mine. He trained monks throughout the game, starting from the second week. Dugald, without any scouting, cleared the Treasury, which turned out to be without Undead or Temple creatures – only 5 relics guarded by creatures like 100 dragons and a hidden Phoenix in the treasure room. By week 6, he broke through to the opponent's Main Town and they met (previously, Vitya was used as bait – Erling managed to get him on the last turn and killed him before he could act). On the battlefield, without Dispel or Anti-Magic, I endured attacks from a dark-light dwarf with a full set of spells. I had to pay off with 60 monks when they started casting spells that dealt -25 damage to the monks. The opponent was left with 150 shields, 19 Erlangs, and 20 Grand Masters – the rest were dead. A couple of days later, the opponent made a mistake and gave my powerful creature almost an empty Castle, while he defended the secondary town. The second encounter was a one-sided victory in my Treasury, where I had already acquired all the Light magic, and with 100 monks, there was nothing to stop me.
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#331
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Noom
Noom (red, human, Dugal/Vitya) defeated Teoretik (blue, dwarf, Erling) 311, Sun.

He played well – Dugal with a hidden unit, then Vitya came as a cockroach. Portals to adjacent areas – it took about a day and a half to travel, so he moved slowly. On the 4th week, he only broke through to the main town, and sent Vitya to the gold mine. He trained monks throughout the game, starting from the second week. Dugal, without logistics, cleared the treasure that turned out to be without undead and temples – only 5 relics guarded by units like 100 dragons and a hidden unit of phoenixes in the treasury for gold. On the 6th week, he broke through to the opponent's main town and they met (previously, he sacrificed Vitya – Erling managed to attack on the last turn and killed him, preventing him from taking a turn). I, without dispel and antimagic, endured an attack from a dark-aligned dwarf with a full set of spells. I had to pay 60 monks when they started casting spells that dealt -25 damage to monks. The opponent was left with 150 shields, 19 Erlings, and 20 elders – the rest died. A couple of days later, the opponent made a mistake and gave my cockroach almost an empty Castle, while he defended the secondary town. The second encounter was a one-sided victory in my treasure, where I had already acquired all the light magic, and 100 monks were unstoppable.
That's how it was. I consider the first encounter as a masterfully played hit-and-run tactic (although the hero has absolutely no counter to magic, except for the tent and removing curses from adepts, which is a dream for any dark mage, but he couldn't take advantage of it). The second one was doomed to fail only because Dugal acquired mass slow, antimagic, and vengeance. He wasn't lucky with the attack bonus, and Dugal always went after Erling, controlling any dark units, no matter how useful they were.

Why he used hidden units 1, 2, 3, and Erling, I don't know; the ring often helped, he took machines with a tent early on, he had Brand, but I got tired of this machine-based strategy. He started working on Ingvar too late and didn't have time to level him up; Ingvar learned a couple of runes.
Thank you for the game.
http://rghost.ru/52958657 that's the infamous meat grinder hit-and-run
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#332
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Bolivar (Elves, Ossir + Kaspar) defeated Noom (Elves, Vinrael + Gilraen) on the last day of the 2nd month. We restarted the game, and these heroes ended up being available. I started with Dirael and bought Ossir on the 2nd day, just in case. When I saw a stockpile of archers – the only stockpile – I gave all of Ossir's troops to her, blocked the archers, and that was it. At first, I was a bit worried that there was no regeneration in the city, and I was playing as Light. But it was okay. Then there was a critical moment when Vinrael jumped over the wall and headed towards the portal of my starting city. I hoped he wouldn't reach the city, but just in case, I left a unit in front of the city on the road. And then, Vinrael had 3 upgrades available that turn, he almost reached the city, stumbled over my unit, and fell short by one square. Well, Ossir arrived just in time. Vinrael was in Chaos and had machines. It was a close call, but Ossir held out, and Vinrael retreated. He came back again later, and I drove him away again. In the middle of the 2nd month, he came back again, and I successfully killed him without any losses of my own. And since all the heroes had already been bought, Vinrael became mine. At the end of the 2nd month, Noom merged Gilraen into his treasure. That's where it ended, since we were playing without loads. Although Ossir was already ready to go to him in about 4 days – using the same wall-jumping tactic – it was clear that his portal was near the city. By the time the opponent was defeated, Ossir was level 28 (Kaspar was level 20), with attack, defense, and Light (he had resurrection), a Storm artifact, a Log with Keen Mind, and Luck with Deadly Luck. Ossir had pretty good artifacts – 4 Dragon artifacts with a Dragon Ring, a +10 Initiative ring, a Necropolis Cloak, a Dwarven Shield, Sandals of the Saint, and something else. In general, if I had gotten something worthwhile in the two shops a couple of days later, I would have bought it; I had plenty of money. In terms of stats, Ossir was ahead of Gilraen by at least 20 points. And in the city, I had a level 10 hero with troop growth and a Crown. Vinrael, by the way, came with regeneration, was level 23, and was running from the far end to retrain spells and was carrying 4 Phoenixes from the treasure. Even with one Hit & Run and Armageddon, I would have used them before the final battle. I offered my opponent to continue playing for fun, but he refused. Thank you for the game. P.S. After the game, we talked with the opponent, and at the time of Gilraen's defeat, Ossir had more troops in all stacks. And although the opponent said he had a level 25 hero with troop growth, I wouldn't have let him develop for another month or two.
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#333
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BOLIVAR
Bolivar (Elves, Ossir+Gilraen) defeated Noom (Elves, Vinrael+Gilraen) on the last day of the second month.

P.S. We chatted with the opponent after the game, and at the time of Gilraen's defeat, Ossir had more troops in all his stacks. And although the opponent had a hero of level 25 with a troop bonus, I wouldn't have given him another month or two to develop.

I confirm. The opponent surprised me a bit by developing Ossir when he had Ving and Anven in the Elven mirror match. I decided to try playing through Vinrael on Chaos and teleport to the opponent on the 3rd week. I quickly found a convenient spot for the teleport - I was a little slow in building the guild, so I lost 1 day. I also couldn't get the enchanted ballista. Nevertheless, the first hit-and-run attack with a full army was quite successful - it's a pity that I was one tile short of the opponent's castle, which was "eaten" by the battle with the opponent's cockroach, which he had thoughtfully placed on the road. The opponent's resistance almost didn't work, so I killed all the elves, dragons, and almost all the horses. I was left with only oaks and horses at home.
As a result, on the 4th week, I finally launched Gilraen with two dragons on the world map and started trying to develop the Forest Lord for the rest of the elves. At the same time, my main hero with horses and wood went to catch the opponent in his gold mine. He was greedy and tried to kill Anven, and he was 5 steps short of Ossir on the road - on the next turn, the opponent brought in troops and successfully exchanged - although he gave away two dragons. A critical mistake was that I exposed Vinrael in the third hit-and-run attack - I forgot about the single-unit flies, and the wood units died from a single shot. Along with the hero who had just received the enchanted ballista. The opponent safely retreated to his treasure, and I went to clear my treasure with Gilraen. In order to even out the troops, I had to teleport home on the 7th day of the week, so I cleared the treasure in two turns. On the 7th week, I saw a +20 initiative ring on the map near the Yarlo and went to take it to counter the hit-and-run attacks (there was a -20 initiative ring for the final battle). 9 dragons couldn't do it - the Yarlo often used Fire Wave, and there were 4 stacks of 74 of them - the elves died before they could even take a turn. The dragons died after the mana ran out. Thank you for the game.