Bolivar (mages, Jalib+Deleb) defeated MOO_IR (mages, Miv) sun, 7th week I think.The respawn was nasty (5 days travel without logistics to portals to adjacent zones), but seeing Miv, I decided not to restart. I probably could have carried it if I played correctly. What let me down was that I didn't manage to level up light and get resurrection in the Castle in time. As a result, I couldn't hit my MT. And by the time I leveled up light, it was too late to break through. I decided to rush through the wall for luck. At first I got lucky, but then the luck ran out.
External dwelling 4+5 - multidwell. And it was a nightmare. All guards were upgraded - mages and djinn were upgraded, rakshasas and Thunderers were alt-upgraded. Now, I'm not the father of all to give definitive advice, but taking such an external dwelling on week 1... Djinns used same-type spell on my gremlins, mages used fist and fireball, alt-upgraded rakshasa went to tear down the cover, and Thunderers just pulled back onto those same gremlins. On week 1 you lose all your troops just to take ordinary mages and djinns...
On day 2 I bought Jalib, and he even managed to take this external dwelling at the end of the week, losing only half the gremlins. But all the gargoyles and some minor cover were gone. The opponent fared worse, although Nazir was glowing for him.
Well anyway, about the game.
In the city there was regen, but nothing else - no resurrection, no phoenix.
In the intermediate and respawn zones - grass, in MT - orc land, in the treasure zone - demonic.
Logistics wasn't offered throughout the whole game, nor attack. Luckily, there was defense, given somewhere around lvl 20. I never caught evasion, but Miv had evasion and held up well in the finale (though she was without attack).
The finale happened in my treasure zone - the opponent jumped over the wall (by the way, why make such thick walls around a treasure zone if there are holes in them that allow you to jump into the treasure zone in 2 moves? probably a bug).
The opponent managed to eat my Temple. And some other minor things. Jalib quickly ate the Dragon Utopia and one turn later, with shackles, both boots and stables, reached Miv - having previously brought all troops to Jalib (Miv had no gargoyles, golems and was missing one full growth). But by that time Jalib already had a stats advantage of +20, and wasn't far behind in attack and defense.
Towards the end of the finale, Jalib started using minis for troop recovery and the opponent surrendered.
There was also a native city in the secondary zone, but I didn't have much time to build it up, so it practically didn't affect the finale. But if it had dragged on, it would have helped, of course. And near the second city - a gargoyle external dwelling.
Yes, there was also Deleb lvl 22, with logistics, light, mass-evasion, mass-score, BDP and OSs in addition to specialty. But she only distinguished herself by making money, although, in principle, she was prepared for the finale too.
Thanks for the game.