Posts from "Battleship" TOURNAMENT - reports and summaries.
Bolivar (mages, Jhalib + Krag) won against Theoretik (orcs, Garuna) this summer, at the beginning of the second month.
They met in the center; Jhalib had already upgraded his triple ranged attack and had the Ring of the Magi. The mage killed almost all the creatures and escaped through a portal into the city.
After that, Jhalib bought everyone (except the Titans, with whom Krag was earning money) and ran back to the center - it wasn't far, and the Logician with boots helped him.
The final battle took place in the same center, but Garuna stood at the gates (I think the opponent made a mistake here), and while the orcs were running to Jhalib's troops, the mage managed to summon a Phoenix + a phantom on a Rakshasa (he had a level 6 ambush). And, of course, a ballista.
Thanks for the game.
The center is a sandy map, but the most frightening were the Rogues, about 10 Griffins and 80 Centaurs, attacking in several waves with different heroes. He bought whoever he could and set up a garrison on the road to prevent Jhalib from destroying the Rogues, but he attacked the main hero.
The mage had rapid shot with Ogre Slingers and the Ring of the Magi; the Saboteurs disabled either the ballista or the tent; the Phoenix was invulnerable, and the lack of gold for buying creatures was resolved. The orcs perished ingloriously.
Thanks for the game.
http://rghost.ru/52148123 6 dwellings
Thank you for the game.
moz (red, Orcs, Krag) won rakot (blue, Mages) M3, week 5
Thank you for the game.
Confirmed.
Thank you for the game.
Bolivar (mages, Jalib+Deleb) defeated MOO_IR (mages, Miv) sun, 7th week I think.The respawn was nasty (5 days travel without logistics to portals to adjacent zones), but seeing Miv, I decided not to restart. I probably could have carried it if I played correctly. What let me down was that I didn't manage to level up light and get resurrection in the Castle in time. As a result, I couldn't hit my MT. And by the time I leveled up light, it was too late to break through. I decided to rush through the wall for luck. At first I got lucky, but then the luck ran out.
External dwelling 4+5 - multidwell. And it was a nightmare. All guards were upgraded - mages and djinn were upgraded, rakshasas and Thunderers were alt-upgraded. Now, I'm not the father of all to give definitive advice, but taking such an external dwelling on week 1... Djinns used same-type spell on my gremlins, mages used fist and fireball, alt-upgraded rakshasa went to tear down the cover, and Thunderers just pulled back onto those same gremlins. On week 1 you lose all your troops just to take ordinary mages and djinns...
On day 2 I bought Jalib, and he even managed to take this external dwelling at the end of the week, losing only half the gremlins. But all the gargoyles and some minor cover were gone. The opponent fared worse, although Nazir was glowing for him.
Well anyway, about the game.
In the city there was regen, but nothing else - no resurrection, no phoenix.
In the intermediate and respawn zones - grass, in MT - orc land, in the treasure zone - demonic.
Logistics wasn't offered throughout the whole game, nor attack. Luckily, there was defense, given somewhere around lvl 20. I never caught evasion, but Miv had evasion and held up well in the finale (though she was without attack).
The finale happened in my treasure zone - the opponent jumped over the wall (by the way, why make such thick walls around a treasure zone if there are holes in them that allow you to jump into the treasure zone in 2 moves? probably a bug).
The opponent managed to eat my Temple. And some other minor things. Jalib quickly ate the Dragon Utopia and one turn later, with shackles, both boots and stables, reached Miv - having previously brought all troops to Jalib (Miv had no gargoyles, golems and was missing one full growth). But by that time Jalib already had a stats advantage of +20, and wasn't far behind in attack and defense.
Towards the end of the finale, Jalib started using minis for troop recovery and the opponent surrendered.
There was also a native city in the secondary zone, but I didn't have much time to build it up, so it practically didn't affect the finale. But if it had dragged on, it would have helped, of course. And near the second city - a gargoyle external dwelling.
Yes, there was also Deleb lvl 22, with logistics, light, mass-evasion, mass-score, BDP and OSs in addition to specialty. But she only distinguished herself by making money, although, in principle, she was prepared for the finale too.
Thanks for the game.
We kept messaging until we got this pair; my opponent restarted the first layout. In the second one, I tried to kill the 111 guard of the dwelling with a skill (20-50 crossbowmen), got wiped, and took a restart. We played the third map, external dwelling of babes, starting with Haggish, immediately took a pre-max crypt (lost 5 Centaurs and 30 goblins) and rushed to level. Quickly found machines with a tent, cleared the adjacent zone with the log, broke back home, and at 132 went into the center. There I devoured two pillars, broke a portal to the second center, found a ring of machines and a path to my opponent. At 137 I was already at his starting zone. At 141 I brought the remains of unrecruited meat from the previous week and killed the mage in the castle without issue. Thanks for the game.
Noom (red, Orcs, Haggash/Krag) defeated Moo_ir (blue, Mages, Hafiz) 141, spider.
We scribbled our way to this pair, the opponent restarted the first layout; in the second one I tried to kill the 111 guard of the dwelling with a skill (20-50 Crossbowmen), failed, and took a restart. We played the third map, external dwelling of witches, starting with Haggash; immediately took the pre-max crypt (lost 5 Centaurs and 30 Gobs) and went to grind. Quickly found machines with a tent, cleared the adjacent zone, crashed back home and at 132 went into the center. There I ate two pillars, opened a portal to the second center, found a ring of machines and the road to the opponent. At 137 I was already at his starting area. At 141 I brought the remnants of unrecruited meat from the previous week and killed the mage in the castle without issue. Thanks for the game.
thanks for the game!
alijvit (elves, Haven) defeated KillAndAction (orcs, Fortress) on Spider map.
Thanks for the game!
Thanks for the game.
Будьте осторожны со своими желаниями. Иногда они исполняются.Сервер в Discord
Стрим на twitch.tv
Стрим на GG
ЛИДЕР Клана"ХРАНИТЕЛИ НЕБЕСНЫХ ВРАТ" Рейтинг: ЛатникВступление в клан "Хранители небесных врат"
The game started well – Dugald with a strong start, then Vitya came in as a powerful force. Portals to adjacent areas took about a day and a half to traverse, so progress was slow. By week 4, he had only broken through to the Main Town, while Vitya was sent to the gold mine. He trained monks throughout the game, starting from the second week. Dugald, without any scouting, cleared the Treasury, which turned out to be without Undead or Temple creatures – only 5 relics guarded by creatures like 100 dragons and a hidden Phoenix in the treasure room. By week 6, he broke through to the opponent's Main Town and they met (previously, Vitya was used as bait – Erling managed to get him on the last turn and killed him before he could act). On the battlefield, without Dispel or Anti-Magic, I endured attacks from a dark-light dwarf with a full set of spells. I had to pay off with 60 monks when they started casting spells that dealt -25 damage to the monks. The opponent was left with 150 shields, 19 Erlangs, and 20 Grand Masters – the rest were dead. A couple of days later, the opponent made a mistake and gave my powerful creature almost an empty Castle, while he defended the secondary town. The second encounter was a one-sided victory in my Treasury, where I had already acquired all the Light magic, and with 100 monks, there was nothing to stop me.
Noom (red, human, Dugal/Vitya) defeated Teoretik (blue, dwarf, Erling) 311, Sun.
He played well – Dugal with a hidden unit, then Vitya came as a cockroach. Portals to adjacent areas – it took about a day and a half to travel, so he moved slowly. On the 4th week, he only broke through to the main town, and sent Vitya to the gold mine. He trained monks throughout the game, starting from the second week. Dugal, without logistics, cleared the treasure that turned out to be without undead and temples – only 5 relics guarded by units like 100 dragons and a hidden unit of phoenixes in the treasury for gold. On the 6th week, he broke through to the opponent's main town and they met (previously, he sacrificed Vitya – Erling managed to attack on the last turn and killed him, preventing him from taking a turn). I, without dispel and antimagic, endured an attack from a dark-aligned dwarf with a full set of spells. I had to pay 60 monks when they started casting spells that dealt -25 damage to monks. The opponent was left with 150 shields, 19 Erlings, and 20 elders – the rest died. A couple of days later, the opponent made a mistake and gave my cockroach almost an empty Castle, while he defended the secondary town. The second encounter was a one-sided victory in my treasure, where I had already acquired all the light magic, and 100 monks were unstoppable.
Why he used hidden units 1, 2, 3, and Erling, I don't know; the ring often helped, he took machines with a tent early on, he had Brand, but I got tired of this machine-based strategy. He started working on Ingvar too late and didn't have time to level him up; Ingvar learned a couple of runes.
Thank you for the game.
http://rghost.ru/52958657 that's the infamous meat grinder hit-and-run
Bolivar (Elves, Ossir+Gilraen) defeated Noom (Elves, Vinrael+Gilraen) on the last day of the second month.
P.S. We chatted with the opponent after the game, and at the time of Gilraen's defeat, Ossir had more troops in all his stacks. And although the opponent had a hero of level 25 with a troop bonus, I wouldn't have given him another month or two to develop.
I confirm. The opponent surprised me a bit by developing Ossir when he had Ving and Anven in the Elven mirror match. I decided to try playing through Vinrael on Chaos and teleport to the opponent on the 3rd week. I quickly found a convenient spot for the teleport - I was a little slow in building the guild, so I lost 1 day. I also couldn't get the enchanted ballista. Nevertheless, the first hit-and-run attack with a full army was quite successful - it's a pity that I was one tile short of the opponent's castle, which was "eaten" by the battle with the opponent's cockroach, which he had thoughtfully placed on the road. The opponent's resistance almost didn't work, so I killed all the elves, dragons, and almost all the horses. I was left with only oaks and horses at home.
As a result, on the 4th week, I finally launched Gilraen with two dragons on the world map and started trying to develop the Forest Lord for the rest of the elves. At the same time, my main hero with horses and wood went to catch the opponent in his gold mine. He was greedy and tried to kill Anven, and he was 5 steps short of Ossir on the road - on the next turn, the opponent brought in troops and successfully exchanged - although he gave away two dragons. A critical mistake was that I exposed Vinrael in the third hit-and-run attack - I forgot about the single-unit flies, and the wood units died from a single shot. Along with the hero who had just received the enchanted ballista. The opponent safely retreated to his treasure, and I went to clear my treasure with Gilraen. In order to even out the troops, I had to teleport home on the 7th day of the week, so I cleared the treasure in two turns. On the 7th week, I saw a +20 initiative ring on the map near the Yarlo and went to take it to counter the hit-and-run attacks (there was a -20 initiative ring for the final battle). 9 dragons couldn't do it - the Yarlo often used Fire Wave, and there were 4 stacks of 74 of them - the elves died before they could even take a turn. The dragons died after the mana ran out. Thank you for the game.