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Posts from Winter 2014. Automated submission of seasonal reports.

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Happy New Year!

We are starting to test a new system for creating tournaments and automatically submitting match reports.
In reply to Pit for LM
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I tried and tried, but I still couldn't do it. =(
gg,
thanks for the game.
Battle Report Accepted
Оплот / Rampart Faction Оплот / Rampart
Кайри / Kyrre Start Hero Кайри / Kyrre
Кайри / Kyrre Main Hero Кайри / Kyrre
Поражение / Lose Поражение / Lose
Крепость / Fortress Faction Крепость / Fortress
Тазар / Tazar Start Hero Тазар / Tazar
Тазар / Tazar Main Hero Тазар / Tazar
Map Template
8mm6a
Game Length
227 days
Game Date
2/13/2014
Reported
2/13/2014 2:01 PM
Rating Impact Archived
Akella 1316 1313 -3 ↓
Graf_Bananov 1647 1650 +3 ↑
Rated Sep 28, 2022

Accepted by opponent on 2/13/2014 2:02 PM

In reply to Akella
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Akella
Tried and tried, but still couldn't do it =(
gg,
thanks for the game.
It's quite difficult to kill 2,000 skeletons with Thazar.
Thanks for the game!
In reply to Pit for LM
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Please register me for the tournament.

Где контент?! (с)
In reply to R55Max
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R55Max
I took 1 rest and went for it.

Arlak in the mine picks defense over attack. On day 1 I only see an external dwelling of spearmen and knights, a Hive, a Dragon Utopia, and that's it. On 112 behind the griffins there's an external angel dwelling behind the griffins, not bad.
113 - there's another Hive behind the eyes, a red orb is visible in the treasure zone just in case.
114 - got Logistics, there's an external monk dwelling, I split up and head home.
115 - a scout finds a Griffin Conservatory, we don't check it yet; another scout finds 2 chests deep in the spawn behind 20+ black bulls and 50+ griffins, revealing a second Dragon Utopia. Arlak is at the angel dwelling, and a horse dwelling also opens up there.
116 - a chest behind unicorns is opened, an Ogre Shield behind similarly upgraded ones; the monks from the external dwelling are taken, bracers are revealed; an angel and 2 horses from external dwellings are taken. Here I make a mistake with the monk buyback and don't have enough to build stables and horses on 117. Well then, we'll manage without construction.
117 - scouting view: 2nd Schism — Wizards, forget them, but there's another Griffin Conservatory nearby; Arlak has Earth Magic, but the tastiest thing was lying in the grave that Turis visited — gave Sword of Justice!:smile13:

121 - Hive on 6 nagas, 2 naga dwellings planned.
122 - we take them; Arlak gets Tactics and advances Earth, splits up, spends the night in the castle with built stables.
123 - Hive on 4 nagas, stands near a chest.
124 - in the chest: 25 griffins, in the 2nd Pandora's Box another 25 griffins — a decent meal for the Dragon Utopia arrived just in time.
125 - chest on 5 Centaurs; stats are already excellent without the Dragon Utopia: 17 17 9 8, Expert Earth and Defense, Attack advanced.
126 - upgraded angels and with 5 archangels the Tier 3 is easily taken; gives Helm +6 all and a red orb.
127 - mini Dragon Utopia gives Boots of Speed, Necklace +1, and Golden Bow. I stop half a step from the Schism; Turis takes the max Griffin Conservatory.
131 - another Griffin Conservatory 3, and with 13 archangels, 18 monks under the bow, 23 crusaders, 10 horses, 14 nagas, 50 griffins, and a red orb — 25 24 16 16 — we calmly exit to the center.
132 - I take the castle in the center, see Galtran running inside with power, but his stats are 2 times smaller. I can't reach him. I decide to kill the horselords and then meet him when he comes out of the sands near my 2nd exit to the center, which happens on 137.

Thanks for the game
On 111 I clear a Pandora's Box of 70 zombies, break through a block of 6 ghost dragons for the Titan's Sword; on 113 or so — a mini Griffin Conservatory. A Pandora's Box of 15 vampire lords is cleared. I think the heavens are knee-deep — I get disappointed that the exit will be around 123, tempo like a god and magnificently throw on 117 in a max Griffin Conservatory without checking with a scout (who was there, nearby). I play hoping for a bad layout for the opponent and finding control and goodies in the center; I exit around 125 or so, don't find what I need in 3 days, go to guerrilla warfare along the roadless path towards the Dragon Utopia — no control, crawl without Pathfinding to the entrance to a side location, where I am received.
Thanks for the game.
ICQ601845540

Как сделать так, чтобы в подписи картинка рейтинга была кликабельной?
In reply to Miami
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We started very slowly... all the generations had blocks. And when there were no rests left, there were again strong blocks on the roads; my opponent gave a humanitarian rest, for which I thank him. Then there were long roads and standard development. Angels in the Citadel. The Pandora's boxes gave all the Air magic and all the Earth magic. On turn 124, I encountered my opponent in the center but drove him away. However, due to a lack of mana, I started recapturing a town that was blocked by 18 Arch Devils. Earth magic was not upgraded, and Mass Slow was not available. Out of my 8 Angels, only 3 remained. After that, I captured the center and, with control, farmed it completely. Meanwhile, my opponent was leveling up at home. Then he came out, and Müllich caught him with the bracers. Thanks for the game
Не медли. Если ты будешь медлить — ты не достигнешь цели. Тот, кто ждет — не может преуспеть.
Шри Чинмой (с)
Не отыгрывайтесь на вторых, а выигрывайте у первых.
Валерий Афонченко (с)
Battle Report Accepted
Замок / Castle Faction Замок / Castle
Валеска / Valeska Start Hero Валеска / Valeska
Сэр Мюллих / Sir Mullich Main Hero Сэр Мюллих / Sir Mullich
Победа / Def Победа / Def
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Шакти / Shakti Main Hero Шакти / Shakti
Map Template
Jebus Cross
Game Length
135 days
Game Date
2/14/2014
Reported
2/14/2014 11:17 AM
Rating Impact Archived
FAVorite 1515 1535 +20 ↑
Heroin_HP 1660 1640 -20 ↓
Rated Sep 28, 2022

Accepted by opponent on 2/14/2014 11:22 AM

In reply to FAVorite
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FAVorite
We started for a very long time.. all generations had blocks.. and when there were no restarts left, there were again strong blocks on the roads, the opponent gave a humanitarian restart, for which I thank him. then there were long roads, standard development. Angels in the Citadel.. Pandora's Boxes gave all the Air and all the Earth Magic.. on 124 in the center I met the opponent, but drove him away. however, because of mana, I began to recapture a town that was blocked by 18 Arch Devils.. Earth Magic was not upgraded, there was no Mass Slow. Out of my 8 Angels, 3 remained. Then I captured the center, with control I mined him entirely. The opponent was leveling up at home in the meantime.. then he came out, and Müllich caught him with the Bracers. Thanks for the game

Thanks for the game.
In reply to Miami
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The game turned out to be exhausting — 6 days to the 1st node of the template, 8 to another, and even between other cities-villages the distances were unreal for chains; growth was lucky, coming in 5 days at once for 2 weeks. I got lucky with upgrades — armorer and earth, 12 -- Griffin Conservatory-3, a couple of mini-hives; for the next 2 weeks I just desperately wanted to go back for the drowned one — but from Kyari it was about 2 weeks of chains; they didn't give control in the 1st Mage Guild, and for the 2nd there weren't enough resources (sold everything when upgrading angels at the opponent's place, plus lost 2 days guarding the castle, where control was relatively early). A week before the end of the game, one of the expeditions to Tibet found a Town Portal scroll; thoughts of a draw vanished immediately, I quickly gathered everything and caught the opponent's (scout) in a treasure zone, which I had also wanted to go to for 3 weeks — it was hard to find the entrance in the snow, and the distances were wild.
I don't know if this would happen with 1-siders? At least by 113-114 it would be clear what to expect. But here the only entrance to a key treasure zone -- was about 7 days through the swamp (and that's even without the penalty, if). Luckily, the entrance to the second one was discovered only 2 days away (Kyari lvl 24 with stables and boots)
Thanks for the persistence)
P.S. we played 8mm6b — still, something about it is off... noticeably richer, roads are longer, but also buggier, maybe just because I'm not used to it. This time the 15th zone had a connection with the 11th, which confused the opponent. Non-multiple passages to strong treasure zones 17, 18, 23, 24 in 50% of cases turned out to be over 10+ days of travel (!), in 25% — 3..4 (counting the penalty) and only one turned out to be less than a day's journey (where I found the control)).
648050691
Battle Report Accepted
Оплот / Rampart Faction Оплот / Rampart
Ивор / Ivor Start Hero Ивор / Ivor
Кайри / Kyrre Main Hero Кайри / Kyrre
Победа / Def Победа / Def
Замок / Castle Faction Замок / Castle
Валеска / Valeska Start Hero Валеска / Valeska
Циель / Ciele Main Hero Циель / Ciele
Map Template
8mm6
Game Length
234 days
Game Date
2/14/2014
Reported
2/14/2014 11:37 AM
Rating Impact Archived
zoog 1472 1491 +19 ↑
RoninHW 1580 1561 -19 ↓
Rated Sep 28, 2022

Accepted by opponent on 2/14/2014 11:43 AM

In reply to zoog
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zoog
The game turned out to be exhausting - 6 days to the 1st node of the template, 8 to another, and the distances between other cities-villages were unreal for chains; growth was lucky, arriving 5 days at a time over 2 weeks. I got lucky with skills - armorer and earth, 12 -- griffin conservatory-3, a couple of mini-hives; for the next 2 weeks I just desperately wanted to go back for the drowned one - but from Kyari it was about 2 weeks of chains, control wasn't given in the 1st Mage Guild, and for the 2nd there weren't enough resources (sold everything when upgrading angels at the opponent's place, plus lost 2 days guarding the castle, where control was relatively early). A week before the end of the game, one of the expeditions to Tibet found a Town Portal scroll; thoughts of a draw vanished immediately, I quickly gathered everything and caught the opponent's (scout) in a treasure zone that I had also wanted to go to for 3 weeks - it was hard to find the entrance in the snow, and the distances were wild.
I don't know if this would happen with 1-sided players? At least by 113-114 it would have been clear what to expect. But here the only entrance to a key treasure zone was about 7 days through the swamp (and that's even without penalties, if any). Luckily, the entrance to the second one was discovered only 2 days away (Kyari lvl 24 with stables and boots)
Thanks for the persistence)
The main hero wasn't Ciel, but Lacus, who never caught air, so Ciel jumped through treasure zones with most of the army. That's where she was taken down.
Thanks for the game!
P.S. Played 8mm6b.
In reply to Miami
Had heavy problems with tan when opponent suicided in a full hive. Thanks.
Battle Report Accepted
Крепость / Fortress Faction Крепость / Fortress
Тазар / Tazar Start Hero Тазар / Tazar
Тазар / Tazar Main Hero Тазар / Tazar
Победа / Def Победа / Def
Замок / Castle Faction Замок / Castle
Валеска / Valeska Start Hero Валеска / Valeska
Валеска / Valeska Main Hero Валеска / Valeska
Map Template
8mm6a
Game Length
124 days
Game Date
2/14/2014
Reported
2/14/2014 1:23 PM
Rating Impact Archived
Maretti 1989 1996 +7 ↑
Dark 1767 1760 -7 ↓
Rated Sep 28, 2022

Accepted by opponent on 2/26/2014 9:45 AM

In reply to Maretti
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Maretti
14.02.2014 Maretti (Red, Fortress, Tazar, Tazar) def darkello (Blue, Castle, Valeska, Valeska) 8mm6a 124

Had heavy problems with tan when opponent suicided in a full hive. Thanks.
I saw that the opponent had problems, calmly built angels in the Citadel, had 3 Griffin Conservatories, 2 of which were at levels 3-4, but managed to merge with meat (a bunch of) two angels into a max hive, despite morale of 1 per round dropping on dragonflies on grass, pff

лето 2012.
In reply to Pit for LM
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Thanks for playing.
Battle Report Accepted
Замок / Castle Faction Замок / Castle
Кейтлин / Caitlin Start Hero Кейтлин / Caitlin
Моандор / Moandor Main Hero Моандор / Moandor
Победа / Def Победа / Def
Цитадель / Stronghold Faction Цитадель / Stronghold
Крег Хак / Crag Hack Start Hero Крег Хак / Crag Hack
Крег Хак / Crag Hack Main Hero Крег Хак / Crag Hack
Map Template
8mm6a
Game Length
144 days
Game Date
2/14/2014
Reported
2/15/2014 7:36 AM
Rating Impact Archived
Ominous1 1625 1655 +30 ↑
Maretti 2033 2003 -30 ↓
Rated Sep 28, 2022

Accepted by opponent on 2/15/2014 10:44 PM

In reply to Roger-ua
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Roger-ua
On turn 112, Tazar arrived. There are 3-4 outposts, and he hid some horses behind 5-9 Phantom Dragons. Slow roads, 1 secondary town. On turn 1, horses in the citadel. On turn 2, I take a secondary town. I retreat back to my outpost. His heroes check another outpost (1) and take it. With a weaker hero, Terek, and a specific tactic, I defeat 6 Phantom Dragons, minus an Angel – all spears, tough guys. Since it's already turn 126, I decide to go for the outpost on turn 131. On turn 131, Tazar attacks the outpost (3). I run on foot to the treasure. I clear the treasure, maxing out Earth magic. On turn 142, I take a Utopia (3) – Kraken and Leviathan. On turn 4, another treasure where I saw a Utopia and a Charybdis. On turn 217, Tazar's Fortress beats Kir's Castle in terms of combat stats and power. Kir has 36 spell power, Tazar has 24, but with bonuses to Earth and Air. Victory.
Thank you for the game!

Thank you for the game. The development was simply excellent. Around week 2, I get the Oil of Speed for Kir, then I take an outpost (1), then another outpost (4). On week 4, I get Wings of the Angel and start flying. I attack 2 Utopias in a treasure, and I lost my army pretty badly there, I was upset because everything had been going so well up to that point. But we continue playing. In the end, I take another Utopia, get all the magic I need, and go to the opponent's castle. There, he defeated me. Because he has 1 turn, I have Angels, he has Archangels, he defeats me faster. Thank you for the game.:smile13:
In reply to Miami
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I made a mistake, and I paid the price for it. Thank you for the game!
http://heroes3.tv/player_#s
Записываемся на завтрак. ICQ 619757508
Battle Report Accepted
Замок / Castle Faction Замок / Castle
Кейтлин / Caitlin Start Hero Кейтлин / Caitlin
Монер / Monere Main Hero Монер / Monere
Поражение / Lose Поражение / Lose
Крепость / Fortress Faction Крепость / Fortress
Тазар / Tazar Start Hero Тазар / Tazar
Тазар / Tazar Main Hero Тазар / Tazar
Map Template
8mm6a
Game Length
142 days
Game Date
2/15/2014
Reported
2/15/2014 9:46 AM
Rating Impact Archived
Player_ 1454 1446 -8 ↓
Graf_Bananov 1645 1653 +8 ↑
Rated Sep 28, 2022

Accepted by opponent on 2/15/2014 9:49 AM

In reply to Captain
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Captain
The opponent rage-quit, took a break, and then rage-quit again a couple of days later.
Thanks for the game!
It was fun, thanks for your time!
http://heroes3.tv/player_#s
Записываемся на завтрак. ICQ 619757508

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