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Winter 2014. Automated submission of seasonal reports.

#629
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zoog
The game turned out to be exhausting - 6 days to the 1st node of the template, 8 to another, and the distances between other cities-villages were unreal for chains; growth was lucky, arriving 5 days at a time over 2 weeks. I got lucky with skills - armorer and earth, 12 -- griffin conservatory-3, a couple of mini-hives; for the next 2 weeks I just desperately wanted to go back for the drowned one - but from Kyari it was about 2 weeks of chains, control wasn't given in the 1st Mage Guild, and for the 2nd there weren't enough resources (sold everything when upgrading angels at the opponent's place, plus lost 2 days guarding the castle, where control was relatively early). A week before the end of the game, one of the expeditions to Tibet found a Town Portal scroll; thoughts of a draw vanished immediately, I quickly gathered everything and caught the opponent's (scout) in a treasure zone that I had also wanted to go to for 3 weeks - it was hard to find the entrance in the snow, and the distances were wild.
I don't know if this would happen with 1-sided players? At least by 113-114 it would have been clear what to expect. But here the only entrance to a key treasure zone was about 7 days through the swamp (and that's even without penalties, if any). Luckily, the entrance to the second one was discovered only 2 days away (Kyari lvl 24 with stables and boots)
Thanks for the persistence)
The main hero wasn't Ciel, but Lacus, who never caught air, so Ciel jumped through treasure zones with most of the army. That's where she was taken down.
Thanks for the game!
P.S. Played 8mm6b.