I took 1 rest and went for it.
Arlak in the mine picks defense over attack. On day 1 I only see an external dwelling of spearmen and knights, a Hive, a Dragon Utopia, and that's it. On 112 behind the griffins there's an external angel dwelling behind the griffins, not bad.
113 - there's another Hive behind the eyes, a red orb is visible in the treasure zone just in case.
114 - got Logistics, there's an external monk dwelling, I split up and head home.
115 - a scout finds a Griffin Conservatory, we don't check it yet; another scout finds 2 chests deep in the spawn behind 20+ black bulls and 50+ griffins, revealing a second Dragon Utopia. Arlak is at the angel dwelling, and a horse dwelling also opens up there.
116 - a chest behind unicorns is opened, an Ogre Shield behind similarly upgraded ones; the monks from the external dwelling are taken, bracers are revealed; an angel and 2 horses from external dwellings are taken. Here I make a mistake with the monk buyback and don't have enough to build stables and horses on 117. Well then, we'll manage without construction.
117 - scouting view: 2nd Schism — Wizards, forget them, but there's another Griffin Conservatory nearby; Arlak has Earth Magic, but the tastiest thing was lying in the grave that Turis visited — gave Sword of Justice!:smile13:
121 - Hive on 6 nagas, 2 naga dwellings planned.
122 - we take them; Arlak gets Tactics and advances Earth, splits up, spends the night in the castle with built stables.
123 - Hive on 4 nagas, stands near a chest.
124 - in the chest: 25 griffins, in the 2nd Pandora's Box another 25 griffins — a decent meal for the Dragon Utopia arrived just in time.
125 - chest on 5 Centaurs; stats are already excellent without the Dragon Utopia: 17 17 9 8, Expert Earth and Defense, Attack advanced.
126 - upgraded angels and with 5 archangels the Tier 3 is easily taken; gives Helm +6 all and a red orb.
127 - mini Dragon Utopia gives Boots of Speed, Necklace +1, and Golden Bow. I stop half a step from the Schism; Turis takes the max Griffin Conservatory.
131 - another Griffin Conservatory 3, and with 13 archangels, 18 monks under the bow, 23 crusaders, 10 horses, 14 nagas, 50 griffins, and a red orb — 25 24 16 16 — we calmly exit to the center.
132 - I take the castle in the center, see Galtran running inside with power, but his stats are 2 times smaller. I can't reach him. I decide to kill the horselords and then meet him when he comes out of the sands near my 2nd exit to the center, which happens on 137.
Thanks for the game
Thanks for the game.
