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Winter 2014. Automated submission of seasonal reports.
The game turned out to be exhausting — 6 days to the 1st node of the template, 8 to another, and even between other cities-villages the distances were unreal for chains; growth was lucky, coming in 5 days at once for 2 weeks. I got lucky with upgrades — armorer and earth, 12 -- Griffin Conservatory-3, a couple of mini-hives; for the next 2 weeks I just desperately wanted to go back for the drowned one — but from Kyari it was about 2 weeks of chains; they didn't give control in the 1st Mage Guild, and for the 2nd there weren't enough resources (sold everything when upgrading angels at the opponent's place, plus lost 2 days guarding the castle, where control was relatively early). A week before the end of the game, one of the expeditions to Tibet found a Town Portal scroll; thoughts of a draw vanished immediately, I quickly gathered everything and caught the opponent's (scout) in a treasure zone, which I had also wanted to go to for 3 weeks — it was hard to find the entrance in the snow, and the distances were wild. I don't know if this would happen with 1-siders? At least by 113-114 it would be clear what to expect. But here the only entrance to a key treasure zone -- was about 7 days through the swamp (and that's even without the penalty, if). Luckily, the entrance to the second one was discovered only 2 days away (Kyari lvl 24 with stables and boots) Thanks for the persistence) P.S. we played 8mm6b — still, something about it is off... noticeably richer, roads are longer, but also buggier, maybe just because I'm not used to it. This time the 15th zone had a connection with the 11th, which confused the opponent. Non-multiple passages to strong treasure zones 17, 18, 23, 24 in 50% of cases turned out to be over 10+ days of travel (!), in 25% — 3..4 (counting the penalty) and only one turned out to be less than a day's journey (where I found the control)).