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Winter 2014. Automated submission of seasonal reports.

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#633
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Roger-ua
On turn 112, Tazar arrived. There are 3-4 outposts, and he hid some horses behind 5-9 Phantom Dragons. Slow roads, 1 secondary town. On turn 1, horses in the citadel. On turn 2, I take a secondary town. I retreat back to my outpost. His heroes check another outpost (1) and take it. With a weaker hero, Terek, and a specific tactic, I defeat 6 Phantom Dragons, minus an Angel – all spears, tough guys. Since it's already turn 126, I decide to go for the outpost on turn 131. On turn 131, Tazar attacks the outpost (3). I run on foot to the treasure. I clear the treasure, maxing out Earth magic. On turn 142, I take a Utopia (3) – Kraken and Leviathan. On turn 4, another treasure where I saw a Utopia and a Charybdis. On turn 217, Tazar's Fortress beats Kir's Castle in terms of combat stats and power. Kir has 36 spell power, Tazar has 24, but with bonuses to Earth and Air. Victory.
Thank you for the game!

Thank you for the game. The development was simply excellent. Around week 2, I get the Oil of Speed for Kir, then I take an outpost (1), then another outpost (4). On week 4, I get Wings of the Angel and start flying. I attack 2 Utopias in a treasure, and I lost my army pretty badly there, I was upset because everything had been going so well up to that point. But we continue playing. In the end, I take another Utopia, get all the magic I need, and go to the opponent's castle. There, he defeated me. Because he has 1 turn, I have Angels, he has Archangels, he defeats me faster. Thank you for the game.:smile13: