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Firstly, yes, it's possible. Secondly, the quest is 100% doable. Didn't the screenshot help?
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Yes, the quest is fine. You just need to look for it a bit more!

Whatever
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Take a look at the screenshot I posted earlier. The unit you're looking for is outlined in red in the picture (all other units should be visible).
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I saw the screenshot... I'm standing at that spot right now, unfortunately. I've explored the area thoroughly, you could say with a microscope... Don't get me wrong, I'm not blaming you. Maybe something is off on my end, I don't know. I'll try to finish the game without it.
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I made two more screenshots showing everything.

By the way, if you decide to leave the mission unfinished, I recommend choosing the human faction. Yes, you can also complete the map with the orcs, but you won't get any bonuses for 100% completion.
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An update is being prepared for this map. It will be the largest of all my works. The number of secondary quests has already exceeded one hundred. All versions will be merged into one.
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The Beginning of the End - Part 2. The Outcast - a global remake of the The Outcast map. Main changes compared to the old version:
    The main hero's specialization has been changed. Now it is much more effective and provides a wide range of tactical choices.
    An active opponent has been added, who will cause many problems for the player.
    The structure has been changed, and the amount of free space has been significantly reduced.
    New secondary storylines have been added.
    The script has been debugged and improved. The script size has been reduced by half, but its productivity has been increased.
    The number of quests has been increased to 123.
    The design has been changed. The environment is more realistic.
    The names of all characters and quest buildings have been added to the map.
    The number of neutral creatures has been significantly increased. Hardcore armies have been added.
    Some quests have been changed.
    A new quick way to complete the labyrinth has been added. In any case, the labyrinth can be completed in 1 day.
    The structure of the labyrinth has been changed.
    All versions have been merged into one.
    The plot has been focused on the events of subsequent parts. The hero is introduced to the history of the Dominion and the Devil.
    Explanations of some phenomena have been added.
    Errors in the map's ending have been fixed.
    More opportunities for hero leveling have been added.
    Cutscenes have been added.
    Other errors have been fixed.
The labyrinth can be completed quickly, but it contains one of the global quests. So, it is recommended to explore the labyrinth. Also, please do not cheat, especially when answering the riddles. They are all quite solvable. Due to lack of time, I didn't manage to do everything I wanted. This is my last work, but if there are any shortcomings, please let me know, and I will fix them. Have a nice game!) Added after 20 hours 37 minutes I've just estimated, maybe I overdid it with the strength of the active opponent. Those who will play, please let me know how difficult the playthrough is? Added after 18 hours 26 minutes A change has been made at the start of the map
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Одиночные сценарии Heroes V 3.1:


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I decided to play this map a couple more times (as Orcs and as Humans...). 1. In the Dungeon, everything is fine except for the last two quests - finding the remaining part of the chronicle and the dark rune. Are these quests completed in the Dungeon or on the surface? I made a backup save and went outside... 2. I probably shouldn't have included the yellow player... He's too difficult at the beginning of the game, preventing me from completing quests properly, but later he just becomes an annoying nuisance. There's nothing to gain in the early game without a Might Talent, and the book appears when the main character is already too strong. 3. I can't complete the quest - to steal the artifact from Alar. There's a centaur standing next to him, and I can't access his right pocket... 4. I feel that there's no point in continuing to play - how do I get the Ancestor Stone? It's with the High Elf, and I can't access him. The elf quests have been completed (winning on all arenas and convincing the elementals...). This was also the case in the previous playthrough, but then the stone wasn't needed. 5. Please help with a screenshot showing where to find the 4 Mayflowers for the alchemist. 6. At least approximately, tell me where the Grail is buried (I helped the Paladins, the map is open...). 7. The Dark Elf building is overpowered (I already have about 5,000 Furies). 8. Where can I find Kosko??? 9. To bring 200 Elven Arrows to Tiliir - does this mean collecting 200 Elves??? There will probably be more questions... Good luck...
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_CB_
I decided to play this map a couple more times (as Orcs and as Humans...).
1. In the Dungeon, everything is fine except for the last two quests - finding the remaining part of the chronicle and the dark rune. Are these quests completed in the Dungeon or on the surface?
I made a backup save and went outside...
2. I probably shouldn't have included the yellow player... At the beginning of the game, he is too difficult, preventing me from completing quests properly, but later he just becomes an annoying nuisance. At the beginning, there is nothing to gain without a Magic Titan, and the book appears when the main character is already too strong.
3. I can't complete the quest - to steal the artifact from Alar. A centaur is standing next to him, and I don't have access to his right pocket...
4. I feel that it is pointless to continue playing - how do I get the Stone of Ancestors? It is with the High Elf, and I don't have access to him. The elf quests have been completed (winning in all arenas and convincing the elementals...). This was also the case in the previous playthrough, but then the stone was not needed.
5. Please help with a screenshot showing where to find 4 Mayflowers for the alchemist.
6. At least approximately, tell me where the Grail is buried (I helped the Paladins, the map is open...).
7. The Dark Elf building is overpowered (I already have about 5,000 Furies).
8. Where can I find Kosko???
9. Bring 200 Elven Arrows to Tilir - does this mean collecting 200 Elves???
I will probably have more questions...

Good luck...

I will try to answer in order:

1) The remaining two chronicle quests are completed on the surface at the very end of the map.
2) Well, that's roughly how it was intended. As I understand it, should I increase the growth in his army in the later stages?
3) As soon as you complete the quest for the neighboring centaur, he will disappear, and you will be able to steal the artifact.
4) The Stone of Ancestors can be obtained in two ways: capture the elf city by taking a quest from the Orcs, or, during the final quest of the Humans, the warlord advises going to the elf leader for reinforcements. There, he will give you the Stone of Ancestors. So, you don't need to replay anything.
5) They are in the center of the screenshot.
6) I can't say. The Grail is buried in many places; I need a screenshot of the puzzle map.
7) It was intended as help for players who are not very good at playing as Dark Elves. But 5,000 Furies is clearly an exaggeration. Thank you for pointing that out.
8) Kosko is located on the island near the Sphinx.
9) You need to go to the elf city and buy 200 arrows in the armory.

I hope I helped
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Одиночные сценарии Heroes V 3.1:


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Мультиплеерные карты для Heroes V 3.1:

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In reply to _CB_
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_CB_
At the beginning, there's nothing to gain without MT, and the book appears when the main character is already too strong.

The book is still needed; it grants a spell that cannot be obtained anywhere else.
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Одиночные сценарии Heroes V 3.1:


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Мультиплеерные карты для Heroes V 3.1:

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I didn't bother reading the whole thread. At the beginning, it seemed like they were saying that the hero's development would either disappear or decrease. I'd like to know if that's actually the case. I don't really enjoy playing with a hero that's already highly developed, especially not in the way I'd like.
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Player100
Didn't bother to read the whole thread. It seems like at the beginning, people were saying that the hero's development would either disappear or decrease. I'd like to know if that's true. I'm not happy playing with an already developed hero, especially not in the way I'd like.

Yes. Before the labyrinth (i.e., almost at the very beginning), you will be given a choice. There are 2 exits from the labyrinth - a quick one and a long one. With the quick one, the hero's level will drop to 1, and the stats will become minimal. With the long one, the hero's level will drop to about 10, and the stats will be accordingly. Skill slots will also be cleared in accordance with the loss of levels. So, a little further into the map, you can start building your hero calmly, as needed. There is also a mentor on the map.
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Одиночные сценарии Heroes V 3.1:


Незваные гости
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Мультиплеерные карты для Heroes V 3.1:

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Thank you – that’s comprehensive.
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_CB_

Most likely, there will be more questions...

By the way, Gurk's puzzles weren't very difficult, were they?
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Одиночные сценарии Heroes V 3.1:


Незваные гости
Красный кристалл
Синий кристалл
Закат тьмы

Мультиплеерные карты для Heroes V 3.1:

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As I understand it, the time stop in the labyrinth is intentional. I have a question regarding the quest "find all parts of the chronicles." How many were there in total? I searched everything several times (in the fifth game, unlike the third, the ability to search on the open map is very limited), and then I even opened it in the editor. In the last part, it described the burning of elves with magic that is only possible for demons or the devil (well, I hope the meaning is the same). I go to the surface - the quest has failed. I'm tired of hunting for pixels, and I'm interested in finishing reading the chronicles. Maybe you can suggest how to find them all.

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