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Posts from Two sisters.

5.0 (7 ratings)
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Thank you to the author for this excellent map! It was challenging, but I refined my strategy on the second attempt. I maxed out two sister units, thanks to the Education and Mentorship skills, which I developed with Natalie. And then the gnomish guerrilla warfare was no match for me. The gnomish cities provided a good troop boost, and the new hero recruits after meeting Natalie had diplomas in higher military education and a bunch of gnomish warriors. I really enjoyed the cutscenes, especially the music at the end. In short, it was a pleasure. Thank you!!!
Невозможно всегда быть героем, но всегда можно оставаться человеком. Гёте
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Мои карты для HoMM V:
Герои Асхана: Антарес

Анонс:
В разработке Кампания "Зехир. Новое путешествие".
In reply to NİKOLAY
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NİKOLAY
Thank you to the author for the excellent map! There were some difficulties, but I refined the strategy on the second attempt. I maxed out two sisters, thanks to Education and Mentorship, which I upgraded with Natalie. And then the gnomish guerrilla warfare was no match) Gnomish cities provided a good increase in troops, and new hero recruits after meeting Natalie ran around with diplomas in higher military education and a bunch of gnomish warriors) I really liked the videos, especially the music at the end. In short, it was a pleasure. Thank you!!!

Well, here's another good playthrough of the map) I'm glad you liked it. You can indeed gather a lot of troops in gnomish cities, if you have the money.
Thank you for the kind feedback!

Whatever
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hello, colleagues, I need help. I've been playing the series since the second installment. I've practically completed all the maps on this forum. One thing is killing me: **HOW** can the first dwarf at the outpost cast "Divine Retribution" against Natalia's troops (yes, I was being a bit of a jerk and attacking his troops), if I'm wearing the "Ring of the Unrepentant" from the Necropolis set????!! O_O This breaks the entire Heroes of Might and Magic universe!!! Immunity to light, and he's using light magic!! Never mind if it were against a dark unit - that would be a racial ability with high penetration. HOW???
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It seems you have a pirated version of the game, which I can tell from the translations of the spell and artifact names. Obviously, that artifact has an incorrect description, and that's all.

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I'm in the middle of a game and enjoying the map immensely. The difficulty isn't as daunting as it seemed at first. I read some comments and got a little scared, but I started with a Warrior and haven't noticed any major difficulties. I've been developing Mariella (Natasha only "explored" the Necropolis chests). I cleared the first outpost within the first month (week 3). After that, I encountered some fairly strong opponents for a while. Now, it's the middle of the third month, and the game feels a bit like a not-so-successful attempt to exterminate rats. I think it would be very useful to have a fort behind the first outpost. Speed is crucial here, and it's normal to go on expeditions with some un-upgraded units. It was very annoying to have to return. Also, the AI heroes act quite strangely: they don't "clear the map," but often ignore resources and mines with clearly weaker guards; they also often stand still for the entire turn (always if my stronger hero will catch up with them on the next turn); they go to "my territory" with minimal forces, rather than accumulating them in castles as promised; the AI buys heroes with only one unit in the tavern and then runs up to my hero for some reason (maybe they are too aggressive towards the player, which is why they act so absurdly); they don't buy troops in creature dwellings on the map (even free ones; at least, in the ones I captured, warriors remained). I'm surprised that someone called Mariella's specialization useless. On this map, she's indispensable. At the beginning, when you encounter serious opponents, if it weren't for her speed, there would be significant losses for the defending hero or a loss (several invaders were "hopeless" for Natasha), and with the Earth Elemental, I go through the entire game without losses + fast leveling. I've been developing Light and Dark magic, but for now, I'm managing with just Light. There are simply a crazy number of artifacts in the game; maybe there should be fewer shops. Every self-respecting enemy hero thinks it's necessary to stock up on a dozen or so artifacts. You catch up with a few, and then you can't find the right artifact in your inventory. Overall, the game is engaging (I can't tear myself away from the screen). I always enjoy your maps. Thank you.
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Well, everything you describe are just quirks in the AI's behavior on the Warrior difficulty, which I definitely won't be able to fix. It's clear that, after losing its strongest heroes, the AI starts to become less effective on the first two difficulty levels; that's just how it is.
Thank you for the positive feedback!

Added 4 minutes later
Also, capturing the outpost in the third week is a very good result for this stage of the game, where every 7 days of delay is costly. As for returning heroes, unfortunately, I disabled the Portal to the Town due to a bug that caused the enemy's troops to duplicate.

Whatever
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Regarding the return of heroes – unfortunately, I disabled the Portal to the City due to a bug that caused enemy troops to duplicate.
During the stage of capturing the first garrison, if you don't slow down, the Mage Guild won't be built, and the portal won't be available anyway. I meant the possibility of placing it behind the first outpost of the Fortress to improve troops (naturally, with decent protection). This would save time and wouldn't be a significant bonus, as by that time, the city already has the necessary improvements.
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Ah, that. Isn't it anywhere? That's strange.

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In reply to Heroist
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Heroist
Ah, this. Isn't it anywhere? That's strange.

If there were a Fortress there, the game would be five times easier.
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Ah, so it's intentionally not there to make the game more challenging.

Added 1 minute ago
However, never mind, I'll think about it, maybe I should add it.

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If there had been a Fortress there, the game would have been five times easier.
Nah... that's not true. By the time I reached the first outpost, all the troops in my army, except for eight Angels, had been upgraded. When I returned to the Castle, I upgraded them too, but that was just extra time. Let me explain: I didn't build Griffins, I left the Armored Knights in the Castle, and I didn't upgrade the Barracks.
I don't think that would have made the game significantly easier.
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I also developed in a similar way; I almost always took Latnikov – their usefulness is off the charts, and in particularly difficult battles, only their powerful shields give hope.

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I keep my armored units on defense within the castle. I use Archangels, Knight Captains (Isabelle), red monks, and red crossbowmen (and I don't even deploy the crossbowmen until the battle starts, and I use the king). Regeneration allows for battles without any losses.
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Well, everyone has their own preferences. I took Paladins and Archangels – one heals the other, so to speak). Instead of Adepts, I took Inquisitors – so that the hero wouldn't have to cast "Word of the Prophet" on the Archers again and again. By the way, besides Regeneration, it also makes sense to use Resurrection – it heals very well).

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