Skip to content
You're browsing Tavern. This page belongs to Heroes III. Browse Tavern

Posts from HoMM3 HD is a mod (add-on) for the game Heroes of Might and Magic 3.

4.7 (6 ratings)
User Avatar
Auto-translated
Chingis
Can you play Shakti against Shakti in the Battlegrounds mode?
You can in the Battlegrounds.
Auto-translated
Can I use the scenario name as the save file name? This way, games with one player won't be overwritten.
648050691
User Avatar
Auto-translated
I would also like to suggest that an autosave be made before any battle between players – usually, players don't even make saves before Free-for-All (FFA) matches, and after streams, sometimes you want to play FFA yourself. And in case of freezes/crashes/desynchronization during a battle, it will be easier to automatically resume the game.
In reply to Wicc
User Avatar
Auto-translated
Wicc
I would also like an autosave to be made before any battle between players - usually, players don't make saves even before Free-for-All battles, and after streams, sometimes you want to play Free-for-All yourself.

And in case of freezes/crashes/desynchronization in battle, it will be easier to automatically resume.
+100 And if it's really possible to make an autosave not before the battle, but already during the battle, that would be ideal for us (s)

And it's also time to disable adding time after saving for the chess timer. After saving for memory, you just load the save, remember, load it again, and go. Otherwise, it turns out to be a manipulation of the timer.
Auto-translated
It would be better to freeze the timer until the player performs their first action during loading... I'm not sure if it's simpler, though.
648050691
In reply to twaryna
User Avatar
Auto-translated
twaryna
If anything were to be taken from World of Warcraft, it would be removing one-sided units and restructuring the guild system in the first place. Then, the timer needs to be refined. And the biggest breakthrough would be simultaneous turns, rather than the current turn-based system.

If there are opponents to the restructuring, arguing that it changes the gameplay, then removing one-sided units would be a great improvement and I'm sure everyone would like it. Simultaneous turns, I suspect, would be much more difficult to implement. Both would be very cool, in my opinion.
http://heroes3.tv/aiwe
In reply to Aiwe
User Avatar
Auto-translated
Aiwe
If there are opponents to the restructuring, saying that it changes the gameplay, then removing single-player mode would be very cool, and I'm sure everyone would like it. Simultaneous turn-based gameplay, I suspect, would be much more difficult to implement. Both would be very cool, in my opinion.
Yeah, and blackjack and Havok too... Why not? There's WoG, WT, TE, Era, HotA, and who knows what else that changes the gameplay - and nothing, what's so bad about the HD mod?

Seriously, these kinds of changes contradict the concept of the mod and are a direct path to ruining it.
User Avatar
Auto-translated
and on the mirror map, is the hero skill tree identical for each faction?

Added 5 minutes later
and also, please help!!! or direct me to the right thread. Problem: when creating a game as a host, the opponent doesn't see the faction selection screen; it keeps loading (you know, the loading bar at the top right). Reinstalling Windows and Heroes didn't help; the same thing happens for nitro. HELP!! It doesn't matter if it's through the router or a direct cable connection; it still doesn't work. Random start works normally.
In reply to bubuch
User Avatar
Auto-translated
bubuch
is the hero skill tree identical for Mirror and Dungeon factions?

Added 5 minutes later
and also, help me!!! or direct me to the right thread.
problem: when creating a game as a host, the opponent doesn't see the castle selection; it constantly shows "receiving data" (you know, in the upper right corner). Reinstalling Windows and the game didn't help; the same thing happens with nitro.
HELP!!
it doesn't matter whether it's through the router or a direct cable; it doesn't help. Random start works normally.

you've been on the forum for a long time and you're asking such questions.

First, the host should have only 1 map in the maps folder. Moreover, the map should be for Multiplayer, i.e., not a map for 1 player and 7 computers; there should be at least 2 players.

Second, when creating the map, after the opponent has entered the game, you need to click on the number of players several times (2345678 87654321), this helps to eliminate this bug with desynchronization. If it doesn't help, repeat the procedure several times. If it still doesn't help, then I don't know; usually, all issues are resolved after that.
Сейчас балуюсь этим https://vcmi.eu/download/
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
In reply to bubuch
User Avatar
Auto-translated
bubuch
are the skill trees identical when playing Dungeon against Sylvan in a mirror match?
No. The skill trees are different.
In reply to gPaskal
User Avatar
Auto-translated
gPaskal
Yeah, and blackjack and Havok too... Why not? There's WoG, WT, TE, Era, HotA, and who knows what else that changes the gameplay – and nothing bad happens, so how is the HD mod worse?

Seriously, these kinds of changes contradict the concept of the mod and are a direct path to ruining it.

Your authoritative opinion is of great interest to everyone; I can't imagine how someone who has played Heroes of Might and Magic even a couple of times could be against removing one-sided units, so try playing it first ;) .
http://heroes3.tv/aiwe
User Avatar
Auto-translated
What is the difference? Why isn't there any repetition?

Сейчас балуюсь этим https://vcmi.eu/download/
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
Auto-translated
The difference is that when the AI chooses how to move, it also has moments where randomness comes into play (at least when the AI calculates the value of the attack target, which essentially happens in every battle). Therefore, in auto-battle/quick mode, the randomness shifts due to the generation of random numbers when choosing the target for the Titan, which doesn't happen when the Titan is controlled by the player.
In reply to Sav
Auto-translated
Sav
The difference is that when the AI chooses how to move, it also has moments where randomness kicks in (at least when the AI calculates the value of an attack target, which is essentially present in any battle). Therefore, in auto-battle/quick mode, the randomness shifts due to the generation of random numbers when choosing the target for the Titan, which doesn't happen when the Titan is controlled by a player.
If someone could show me these places in the code, I could quickly add full repeatability. I would take a long time to find them myself...
HoMM 3 HD:

последняя версия - 5.0 RC96 (19.09.2020)

последнее видео: https://www.youtube.com/watch?v=u70wC0DJ7I8

полное подробное описание
Auto-translated
Here are some I know:
0x41E73C - random chance to not escape, even when necessary, for low difficulty
0x41F17B - random selection of the wall to shoot at with cyclops
0x420F18 - random choice of whether to cast spells in a stack
0x421C82 - random modifier for the value of melee attacks
0x43C6B0 - random modifier for the value of hero casting
0x4736D0 - selection of the action for an AI-controlled catapult
And there are also random elements in the rewritten target selection for berserkers.

Statistics

Welcome our newest member: Emil