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Posts from HoMM3 HD is a mod (add-on) for the game Heroes of Might and Magic 3.
In such cases, I think it would be more reasonable to immediately award the victory to the absent player. And to include this in the tournament regulations. At least to avoid bothering Baratorch with such trivial matters.
It's obvious that absent players should be penalized. But here, not only is the save file a winning one, but the opponent is also absent. And now, they also need to provide the save file. It's a complete indulgence for absent players, who can abandon a game without any consequences for the result. R55Max agrees with this.
1. If you have save files from the end of a game and you believe you will win 100%, you can send them to the judges or the Arbitration Committee for review, and I am not against awarding victory to one side based on the last save file. But the problem is with passwords, as you know, players have them.
Why? Why not embed the standard text files into the executable? And notify users when third-party files are used.
+1000. I agree. There aren't that many important text files that need to be edited. Make them standard, embed them, add some kind of identifier that would immediately determine whether they are third-party or not. I think something needs to be done in this direction while there is still interest and the topic hasn't died down.
ICQ: 564224919
baratorch
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In such cases, imho it is more reasonable to immediately award a defeat to the missing player. And write this into the Tournaments regulations. At least so as not to bother Baratorch with such trifles.
I'm already seriously considering charging a fee for password recovery ))
But why? Why not hardcode reference text files into the exe? And notify when third-party ones are used.
Well, you could hardcode them, and make it impossible to use third-party ones; then notifications wouldn't even be necessary. But this method isn't universal — it won't work with HotA, but it should.
It would be better to integrate it as a separate anti-cheat module, for example. Because updating the executable every time after adding (or fixing) a template or something else would be quite tedious.
The question has already been raised. It would be nice, but I don't know how easy it would be to do. And I definitely won't have time for it in the near future.
The question has already been raised. It would be nice, but I don't know how easy it would be to implement. And I definitely won't have time for it in the near future.
Thank you for your answer.
Lider1
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Yeah, integrating mirrored map templates into the New Dawn mod wouldn't be a bad idea, but I doubt Baratorch will do it :D Because it's a hassle.
Сейчас балуюсь этим https://vcmi.eu/download/ За то что нейтралы не бегают за единичкой, для меня это уже стоит того
Honestly, integrating mirrored templates into the ND mod wouldn't be a bad idea, but I don't believe Baratorch will do it :D Because it's a hassle.
No one is arguing. I'm talking about the wording. "Cosmetics and the main improvement" - that's just beyond the pale. As are 88% of posts from Papa Chingiz.
ps. If anything is to be taken from VT, it's removing one-sided units and restructuring the guild in the first place. Then, the timer needs to be refined. And the biggest breakthrough would be simultaneous turns, not Papa's mirrored templates.
ps. if anything were to be taken from World of Xeen, it would be removing one-sided units and restructuring the guild in the first place.
First of all? That would instantly cause an uproar among Fortress players. Because it violates the original gameplay of the game. And in a way, it's true, because if you do this for one, add transferring money until the first day for another, and it will be OK, the third one needs a bank and so on (otherwise it's NONSENSE!). And the fourth one doesn't need any of this because "it's good enough," Fortress classic forever, if you want these features, then play World of Xeen. So, it's a reason for a flame war.twaryna
And the main breakthrough would be simultaneous turn-based gameplay, not the papal mirror effect.
Simultaneous turn-based gameplay would save 2-3 real-time hours in a game, and that's a lot. And it would be very cool. But there's something "not quite right" with the exchange of technologies :D
Сейчас балуюсь этим https://vcmi.eu/download/ За то что нейтралы не бегают за единичкой, для меня это уже стоит того
You can draw a DSLR with your hands. What's the problem?
You can create it manually, but several problems arise: 1. Bug with the underground territory 2. Different bank configurations (some have a mini-bank, others have a maxi-bank) 3. Impossibility to play with identical heroes (although this is not so important) Without a software component that will equalize all of this, it doesn't make sense.