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Can you play Shakti against Shakti in the Battlegrounds mode?
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Can you play Shakti against Shakti in the Battlegrounds mode?
I would also like an autosave to be made before any battle between players - usually, players don't make saves even before Free-for-All battles, and after streams, sometimes you want to play Free-for-All yourself.
And in case of freezes/crashes/desynchronization in battle, it will be easier to automatically resume.
If anything were to be taken from World of Warcraft, it would be removing one-sided units and restructuring the guild system in the first place. Then, the timer needs to be refined. And the biggest breakthrough would be simultaneous turns, rather than the current turn-based system.
If there are opponents to the restructuring, saying that it changes the gameplay, then removing single-player mode would be very cool, and I'm sure everyone would like it. Simultaneous turn-based gameplay, I suspect, would be much more difficult to implement. Both would be very cool, in my opinion.

is the hero skill tree identical for Mirror and Dungeon factions?
Added 5 minutes later
and also, help me!!! or direct me to the right thread.
problem: when creating a game as a host, the opponent doesn't see the castle selection; it constantly shows "receiving data" (you know, in the upper right corner). Reinstalling Windows and the game didn't help; the same thing happens with nitro.
HELP!!
it doesn't matter whether it's through the router or a direct cable; it doesn't help. Random start works normally.
are the skill trees identical when playing Dungeon against Sylvan in a mirror match?
Yeah, and blackjack and Havok too... Why not? There's WoG, WT, TE, Era, HotA, and who knows what else that changes the gameplay – and nothing bad happens, so how is the HD mod worse?
Seriously, these kinds of changes contradict the concept of the mod and are a direct path to ruining it.
The difference is that when the AI chooses how to move, it also has moments where randomness kicks in (at least when the AI calculates the value of an attack target, which is essentially present in any battle). Therefore, in auto-battle/quick mode, the randomness shifts due to the generation of random numbers when choosing the target for the Titan, which doesn't happen when the Titan is controlled by a player.