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Posts from Two sisters.

5.0 (7 ratings)
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What’s the point? There’s no real purpose to it in the level – it won’t be very helpful. It’s not a good idea to give an artifact. A troop bonus would be too useful – it wouldn’t be interesting.

Whatever
In reply to Heroist
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Heroist
What’s the point? There’s no point in the level – it won’t really help. It’s not advisable to give an artifact. A troop bonus would be too useful – it wouldn’t be interesting.

Why not? There is a point in the level; the heroes are already quite leveled up, but an extra level wouldn’t hurt. An artifact is indeed not needed. A troop bonus would also be useful. For example, I haven’t taken Goblins from captured cities out of principle, but I guess I’ll have to, because their heroes pop up everywhere like cockroaches.
In general, it would be good if, after capturing the Goblin cities, they could be destroyed; then it would be more interesting, especially since “Portal” is prohibited in the new version.
Overall, in this version, I’m playing as a “Warrior,” and I managed to win solely because I found a lot of wood and stone among the resources, and I was able to build up my cities, although I was always short on crystals until I started capturing their cities. And I got lucky with artifacts – I found both the bow and the armor of the forgotten hero; in fact, I don’t even need the dragon artifact after I took the dwarven set from Wolf.
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Yes, by the way, it would be good to remove the loot from Wolfstan and Tolgar – the dwarven set makes life too easy. As for destroying cities, this weakens the opponent too much – it eliminates the need for guerrilla warfare. There are slightly more resources in this version, yes. By the way, no one prevents you from assembling an army from dwarven cities – I decided not to remove this possibility, so you can gather some very good reinforcements.

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Heroist
By the way, no one prevents you from gathering an army from the dwarf cities - I decided not to remove this possibility, so you can gather a very good reinforcement)

This is exactly what is bad. But then, dwarf heroes should also be given the opportunity to be hired. That is, in a human city - human heroes, in a dwarf city - renegade gnomes willing to serve humans, and who knows, maybe one of them will marry one of the female warriors. You could even create a video after capturing the first gnome city.
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I could allow you to hire those heroes, but there's a problem – there aren't any left! They're all already hired by players 2, 3, and 4.

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Heroist
I can allow you to hire more heroes, but there's a problem – there aren't any left! They're all occupied by players 2, 3, and 4.

The map is simply excellent. As for the occupied heroes: RedHeavenHero created a wonderful program that adapts maps for the NHF mod. So, we take it and play with that mod.
Жизнь за Айур!

Карты которые готовятся: Пролог: День незвисимости 4% :smile52:
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Thank you for the positive feedback. Playing with the mod is entirely optional. In general, I would be very grateful if someone who has installed the mod with enhanced AI could write about their progress.

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Heroist
I can let you hire some heroes, but there's a problem – there aren't any left! They're all already hired by players 2, 3, and 4.

So, do you periodically kill them, or do the Goblins automatically restore them right away?
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Heroist
I can allow you to hire more heroes, but there’s a problem – there are none left)) They are all already hired by players 2, 3, and 4.
In the worst case, you can create copies, like Glen and Jir.

As for suggestions: allow all Knights to be hired; after all, we are playing as the Red Church. And remove Guard – he is a demon who, moreover, doesn’t even have a scripted name.

Added 6 hours 52 minutes ago
It seems I took too long gathering reinforcements because Rolf already has 200 dragons, 240 jarls, 500 priests, 600 berserkers, and 2,000 pikemen. Meanwhile, Natasha’s army consists of 37 angels, 72 knights, 140 monks, 400 halberdiers, 500 archers, and 80 griffins. And he’s also casting Subdue with a berserker. Rolf is still a bit overpowered in 1.0.0.

Added 2 minutes ago
He became so powerful after several teleports to the city.
Карты для Героев Меча и Магии 5
Одиночные: Завеса срывается, Посол, Последний рывок, Эхо Пустоты
Кампания: Империя Единорога

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Well, I think you know how to fix it)). You can reduce his army by four times and continue the game.
We'll remove the Guard and add red Knights. For some reason, I initially thought he was a Knight).
So, do you periodically kill them, or do the Gnomes automatically restore them right away?
They don't restore them. But with the Dwarves, they immediately appear in the tavern after death. So, they definitely won't appear in your tavern.

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Red hero, and this is version 1.0.0. Does it only include the initial campaigns, without the Hammers of Fate and Tribes of the East mods? Am I correct?
My question is: will there be multiple endings?
Will jokes be added, and will it be possible to dig for Grails?
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My question is: will there be multiple endings?
Will jokes be added, and will it be possible to dig for Graals?

I don't see the point in making multiple endings, if that's what you mean. The final video will be added. Some humor should be present in the map, but not too much, as the map is still on a serious theme, if I may say so.
I don't see the need to place the Tear of Ashi on the map yet.

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Eleondor
Red hero, and this is version 1.0.0. Is this just the first campaigns? Without the Hammers of Fate and Tribes of the East mods? Am I correct?
This is the map version.
Карты для Героев Меча и Магии 5
Одиночные: Завеса срывается, Посол, Последний рывок, Эхо Пустоты
Кампания: Империя Единорога

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Орден Порядка: 1
Нейтралы: 1 2 3 4
In reply to RedHeavenHero
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I finished the map. I have good impressions. Towards the end of the game, the dwarves put up quite a strong resistance, even after the capital was captured. I collected the dragon set. The promised guerrilla warfare was in full swing. Besides Rolf, there is no need to fix anyone else if you want to maintain the difficulty of the game and still make it possible to complete it. Although the ending is a bit unclear: Alaric arrives, praises, and that's it? But overall, it's a worthwhile map; it captivates with its unconventional tactical decisions without imposing strict adherence to the campaign's plot.
Карты для Героев Меча и Магии 5
Одиночные: Завеса срывается, Посол, Последний рывок, Эхо Пустоты
Кампания: Империя Единорога

Существа NCF
Орден Порядка: 1
Нейтралы: 1 2 3 4
In reply to RedHeavenHero
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RedHeavenHero
I completed the map. I have good impressions. Towards the end of the game, the dwarves put up quite a strong resistance, even after the capital was captured. I collected the dragon set. The promised guerrilla warfare was in full swing. Besides Rolf, there is no need to fix anyone else if you want to maintain the difficulty of the game and still make it possible to complete it. Although the ending is a bit unclear: Alaric arrives, praises you, and that's it? But overall, it's a worthwhile map; it captivates with its unconventional tactical decisions without imposing strict adherence to the campaign's plot.

The ending should be finished. But I haven't had the time to do it yet.
I usually captured the capital last, and that's how it always worked out. Rolf has already been fixed; the portal to the city is prohibited in the current version.
Thank you for the positive feedback!

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