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Posts from Two sisters.

5.0 (7 ratings)
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12 years ago
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Map name: Two Sisters
Required game version: 3.1!!!
Map type: Single mission
Size: 176x176 (Large)
Dungeon: Yes
Number of players: 4 (1vs3)
Scripts: Yes
Cutscenes: Yes
Map creator: Heroist
Current map version: 1.0.1
Last update: 01/21/2014
Version 1.0.1
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Special thanks to: RedHeavenHero, Ment, Juss456, and others.
Juice, RedHeavenHero, masgak, jjjoker777, and others - for thoroughly testing the first version of the map.
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Times of rebellions and uprisings of rebels in the Griffin Empire. In the Duchy of Deer, perhaps rebellious sentiments have completely engulfed it, and from afar you can already see the crimson banners of the Red troops of the Holy Queen, sowing chaos and death everywhere.
The sisters Natalia and Mariella are no longer going to stay in a duchy doomed to perish. They decide to go to the northern lands to lead an expedition against Grimheim there – a huge and hitherto invincible clan state of dwarves. At first, the mission seems absolutely impossible. But one should not underestimate the two sisters.

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Installation:
Download the archive. Inside, find the map file New_Random_Map 50.h5m. Move the map to the Maps folder in the HoMM_V game installation directory.

Attention:

The map is not a mod; it does not change existing game files.
I also strongly recommend that you read the "Read_Me.txt" and "ISM.txt" files. These files contain brief information about the map, help with installation, and update history.
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You can express your wishes, comments, and other feedback in the topic where this map is posted. They will not be ignored.
Have a nice game!
Just below, right under the in-game screenshots, you can download the newest version of the map.
Sincerely,
Heroist

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12 years ago
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This map is the winner of the MapMaster2014 contest

I decided to refresh the section a bit by posting one of my recent maps ;). I'll say right away that this map isn't quite typical for single-player: more precisely, great efforts were made to enhance the AI in every possible way, attempting to make it a worthy opponent for any player.
Initially, interesting quests will help the player develop quickly and prepare, and then the war itself begins, and no secondary quests will help (distract) you anymore.
In fact, at the moment, the player is ~10 times weaker than the computer opponents (taking into account secondary quests). Nevertheless, your task will be to play skillfully and quickly, and the opponent, I hope, will resist you with all its might.
There may also be questions about one of the main tasks, namely - about the deadline for invading the lands of the Dwarves -- 2 months. This was done deliberately. The thing is that, considering all the numerous enhancements given to the AI, it starts developing stronger and stronger on almost any difficulty level, and if within two months you fight it under conditions where victory is quite possible for you (it might even be too easy), then unfortunately, after this period, each of at least eight dwarves will have a huge army, including only dragons – 15-20 of them – and completing the game will become impossible.
Anyway, I wish everyone an enjoyable game! If it's too easy, well... But I hope that the game will still be competitive, and the AI, if not winning, will at least be able to wage guerrilla warfare by capturing its own and your cities (this is also provided) ;)
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12 years ago
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So, there's been a long period of inactivity on the forum, and suddenly maps started appearing one after another. I'm currently in the middle of my exam session and will be leaving soon, so I probably won't be able to play them until after I return. I also need to finish some of my own projects, and I don't have any time right now. Based on the screenshots, it looks great; if I find a free hour, I'll let you know.

Added 10 minutes ago
By the way, the name sounds very familiar, as if I've seen it somewhere before. Or maybe I'm just confusing it with the name "2 brothers").
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12 years ago
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Yes, I even specifically checked the name on Google – it seems there isn't an exact match.
In reply to Heroist
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12 years ago
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Heroist
Yes, I even specifically checked the name on Google – it seems there isn't an exact match.

So, I must have gotten it mixed up. There's "Two Brothers" and "Two Sisters." I'll have to find some time to create a map called "Two Mother-in-Laws" or something similar.
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12 years ago
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Yes, by the way, it might be worth playing the map with a mod that enhances the AI. It seems like all the conditions are in place for it, but I haven't tested it myself yet, but I think it should be more fun.
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12 years ago
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Wow, I started playing the map and almost immediately lost. Thanks to the author, I love
challenging maps.
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12 years ago
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At the beginning, it shouldn't be too difficult. The only challenging battles might be against the Necromancer and the Cemetery Guard (//Gnomish outpost on the border) ;)
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12 years ago
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Thank you for the interesting map. Everything is simply wonderful; I'm glad I started playing on Recruit difficulty. That's why, even though the Dwarves could have defeated me, they were hesitant. I can only imagine how hardcore it would be on Hero difficulty...
The map doesn't lag, saves work properly, and there are plenty of battles to replay. It would be better to fix the lack of a mentor.
I stopped in the Dungeon after the yellow quest, and there's still a brown quest left; I'll tackle it later.
A separate plus for the humorous and ironic storyline; the videos are great :D :smile54:
12 years ago
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Why did everyone get a riding mammoth, but not me???))) +1000! It reminded me of the old, good maps from Heroes IV – Antonescu Swollen, City of Sports and Games, etc. Kudos to the author!
In reply to zavtra
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12 years ago
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zavtra
Thank you for the interesting map. Everything is simply wonderful; I'm glad I started playing it on Recruit difficulty. So, even though the Gnomes could have defeated me, they were confused. I can imagine how hardcore it would be on a higher difficulty...
The map doesn't lag, saves work properly, and there are quite a few battles that need to be replayed. It would be better to fix the lack of a mentor.
I stopped in the underground after the yellow quest, there's still a brown quest left, I'll complete it later.
A separate plus for the humorous and ironic storyline; the cutscenes are great :D :smile54:

The mentor is there. But he's quite far away, yes, in the dungeons of Grimheim. Perhaps this is my eternal problem - I only remember about him near the end of completing the map ;)
As far as I understand, only the Brown quest remains - it's also the last and final opponent. His city is not so difficult to find, but if you delay, he will be able to prepare well for the battle ;)
Thank you for the kind feedback!

Added after 57 seconds
elizbar1967
Why did everyone get a riding mammoth, but not me???))) +1000! It reminded me of the old good maps from Heroes 4 - Antonescu Swollen, City of Sports and Games, etc. Kudos to the author!

Thank you!)
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12 years ago
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Suggestions: Please create more maps in the same style – that is, with the player's castle enclosed in a box of walls with a gatehouse. I love playing defensively! I also want to suggest fewer bugs and a full-fledged campaign. And now, some criticism: Please, don't assault my vision... orange or yellow on a white background is terrible for the eyes! Make the color more gentle. Regarding the map, I have a question: Why does the AI develop so strongly? The developers were able to control its development in the missions, and scripts and functions can do this perfectly... or am I mistaken?
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12 years ago
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Regarding the map, why is the AI developing so strongly? The developers were able to control its development in missions, and scripts and functions handle this perfectly... or am I mistaken?
Here, "stronger" means something different. First, the map is oversaturated with various enhancements. Second, each hero company starts with medium and large stat bonuses; plus, each hero has a large number of good artifacts. The "behavior" is customized for each of the Grimheim factions – each is busy with its own tasks, some clearing the map, others building cities and scouting. There are more resources on the map, again, plus a large number of gold mines and dwellings with creatures.
As a result, after two months of gameplay, the AI usually captures 3/4 of the map, develops to its maximum, and fully builds all cities. Then it simply starts buying ALL weekly reinforcements. Usually, it makes every other hero "main," while the rest carry reinforcements to it, i.e., 6-7 heroes with constantly replenishing armies run around the map and collect all possible bonuses and spells. And when, finally, a particularly slow player decides to attack Grimheim, they will face a very harsh reception, and these are Knights, not Dark Mages, plus they have a minimum number of enhancements in their starting zone, and it's difficult to reach a high level. And while you will have only 20 Archangels, the AI's six heroes will have two to three times more (Dragons), and they will also have superior stats. Even if you defeat three enemies, the rest will overwhelm you with numbers.
I'm not arguing that, in the end, everything will even out. And the AI will stop developing so quickly and simply sit in the castles, accumulating an army. But it will be impossible to defeat it there. I hope I explained it clearly ;)
Suggestions: make more maps in the same style – that is, the player's Castle in a box of walls with a guard post – I love playing defensively!
I also want to suggest fewer bugs and a full-fledged campaign.
Well, this doesn't entirely depend on me, unfortunately; 99% of my maps are unfinished, so it's hard to promise anything. But still, thank you, we will try.
And now, criticism – please! Don't strain my eyesight... orange or yellow on a white background is terrible for the eyes((( make a more gentle color).
My task was to create a blizzard; at worst, a dense fog. Perhaps, if it's so unpleasant, I will add a separate version with normal lighting. However, it's already normal in the Dungeon, or rather, as usual. Almost.

Added 3 minutes ago
And also about the AI's development – I said that, in general, for a map of this size, two months is usually not enough, but in this map, the computer manages to develop fully without problems – the large number of cities and upgraded heroes have an effect.
12 years ago
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I'm playing the map on the second in-game month on "hero" difficulty; so far, the AI is passive, and with the Leadership crown and diplomacy, everything is easy. The brown player takes extremely long turns, seemingly "stuck" on a two-way portal – it's unbearable to wait for his turn to end.
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12 years ago
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Is he passive? Has he made significant progress in the lands of the dwarves? Have there been any battles? How many towns has he captured?
He's not stuck; he's trying to get where he needs to go. This rarely happens and is related to the game itself – for some reason, multi-turn portals sometimes glitch. But it's rare.

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