13ga... you take the gameplay too seriously. You worry about which perks should be assigned, etc. I just decided to do everything in an unconventional way. Maybe, yes, there are some oddities. But extremes are good. It's true that saves can't be loaded, that's a problem. Although, strangely, when I replayed a battle, the saves loaded for me. The map is overloaded with effects, yes, that's true, I didn't expect it to be so intense. It's affected by many "childhood diseases"... I don't understand why. In general, let's just say that the map was made with the goal of seeing and playing something unconventional and rare. In general, some people will like it, and some won't. It's not perfect, but still... Thanks for the criticism.
Don't you also have the editor customized for the mod? Maybe all maps made with it simply won't load in Lords of the Realm from saves?
Added 13 minutes ago
I tried playing the map. Saves don't load, which is unusual for a map of this size. The fact that it's impossible to save is critical for me – I can't play without being able to take breaks. But even with a quick look, besides the aforementioned saving issue, it's worth noting the map's overload of effects. They are at least annoying and make it difficult to see the surroundings. Even if that's the intention, it needs to be worked on so as not to strain the eyes. The lighting situation also affects the stylistic aspects; the multiple exclamation marks are completely unnecessary. Regarding other elements. I tried playing as humans. Alaric's starting upgrade isn't great. Having "Retribution" at the start isn't very profitable (the army is small), "Magic Speed" would be much better. It's all fine, but there's nowhere to quickly get rid of this "junk." I would prefer a hero with just skilled attack, and everyone can choose the perks to their liking. The starting army surprised me. The presence of a Seraphim is at least very generous (even on "Hero" difficulty, it's not challenging), and the choice of specific upgrades is a matter of taste... but it seems to be in the "Monsieur knows a thing or two about oddities" category. I had a similar feeling when I opened Alaric's spellbook: there's "Freezing Touch" listed (?).
Overall impression: the map is a semi-finished product, affected by many "childhood diseases." It needs to be refined and refined.
That's too harsh. This is the author's first map, it's pointless to expect all sorts of bells and whistles in it right away, especially in the beta version. And even professionals sometimes have a lot of mistakes. The author thinks outside the box, has great potential, and everything else will come with experience. Why would Alaric need magic speed when he already has acceleration, and it's not difficult for a knight to get light magic? One of the slots will just be wasted. The army builds up quickly, and retribution pays off. And what exactly is wrong with the Seraphim at the start? It's not like giving an Archangel, if you have to choose between two upgrades, otherwise it will be too easy. And don't forget that the map is for Multiplayer. You can easily deal with hardcore troops, but what should the computer do? It will just sit in its castle until the end of the game. Here, if only you specifically make a real hardcore mode for two human players. But not everyone has the luxury of having a friend who can play well
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