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Posts from CIS-2014 in Minsk.

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In reply to Javdet
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Javdet
You are 100% wrong here. You've probably encountered situations where you have no control over the map, while your opponent has two Air books and a stronghold. And you physically can't gain control. This problem is somewhat solved in WoTA. You've also probably encountered one-way portals; it's unpleasant to run into a non-functional exit, right?)) This problem is perfectly solved in WoTA. The fact that all four schools of magic are in demand in WoTA is also bad, right? Now, please answer what your words, which I quoted above, have to do with this?

Of course, I've encountered both a lack of control and one-way portals. Moreover, I believe that if anything from WoTA is to be taken into SoD HD+ (and it's precisely these two "versions of the game" that should be compared), it's the removal of one-way portals and the restructuring of the guild. It's clear that this isn't pleasant, but it's not fatal. One-way portals are rarely encountered in 8mm6a now, and there's 8mm6b, where they can't exist at all. In 6lm and 8xm12, it's a problem, I agree. But there are other templates. Oh, sorry, "daddies" should only play HL+U, and everything else is worthless and for losers.

Furthermore, everything that is presented as advantages of the WoTA version, and even more so, "speeding up the game" - the starting army, experience, tax, morale, etc. - is all bland stuff. It was invented precisely by "daddies" who got tired of losing "according to the script." As for balancing the schools of magic, it's complete nonsense. In WoTA, Air is almost completely useless. Yes, the dominance of Earth as a school has been removed. But in general, the idea that all four schools are in demand is a beautiful fairy tale. As are most of the "advantages" of "daddy's" WoTA.

And now, my words about "the strongest should win in any situation" do not lose any of their relevance ;)
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Chingis
Where can I download WT?

Here.

.......
In reply to Redwhait
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Redwhait HP
.
The best thing you can suggest is splitting by templates, and if a SoD player meets a SoD player or HotA players meet, then everyone understands they will play their own version, regardless of the template.


You beat me to it)) This approach was tested quite successfully in the Premier League on HeroesPortal. Everyone seemed satisfied. The only problem is balancing the number of HotA and SoD templates. Roughly, it was like this:
SoD: SMKA, Balance, Panic, Anarchy, MiniNostalgia, Jebus Cross.
HotA: 8mm, 6lm, 8hm, Spider, Nostalgia. You could also throw Mirror in there.
That works out to 6 vs 6

Added 9 minutes later
twaryna
Of course I've encountered both a lack of control and one-sided games. Moreover, I myself believe that if you take something from HotA into SoD HD+ (and it's these two "versions of the game" that should be compared), it's removing one-sided setups and reworking the guild. Obviously, it's unpleasant, but not fatal. One-sided games on 8mm6a are extremely rare now, plus there's 8mm6b, where one-sided games are impossible in principle. On 6lm and 8hm12 — that's a problem there, I agree. But there are other templates. Oh, excuse me, the daddies only want to play XL+U, and everything else is garbage for noobs.

Next. Everything presented as advantages of the HotA version, especially things that "speed up the game" — starting army, experience, tax, morale, etc. — it's all bland nonsense. Invented precisely by the daddies who got tired of losing "due to the layout." The balance of magic schools is complete nonsense. In HotA, Air is slightly more than completely useless. Yes, the dominance of Earth as a school is removed. But the claim that all 4 schools are in demand is a beautiful fairy tale. Just like most of the "advantages" of the daddy's HotA.

And now my words about "the strongest should win in any layout" haven't lost a single bit of relevance ;)

You contradict yourself.
And what do you mean, not fatal? You're a megapuperegritz, but you didn't find control and you still have to win because you have skill? Or what?
IMHO, it's very fatal. Dozens of examples of lost games precisely for this reason.
And another point. Once, I played an 8-player game on SoD with Medium. We ate up the whole map together. In the end, one has Town Portal but no Dimension Door. The other has Dimension Door but no Town Portal. The one with the Portal is stronger, but can't catch him.
In the time pressure of real tournament time, the game goes to a judgment call. And on what basis does the judge choose the winner? A coin flip?? If Kostyan and I had been playing HotA then, there would have been no such problem — built the TP and that's it
Даже если вас съели - у вас два выхода:smile19:

Зима 2011-12.
In reply to Mee
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Mee
No one was belittling anyone; I outlined the objective advantages of VT and SoD for a specific event.
In general, this is my opinion on your (all VT players') "policy" regarding the popularization of VT — think about it.

Specifically regarding your "that" post, one could list 100+ merits for SoD, while listing only 3-4 for VT, two of which would be questionable — so it's foolish.

I don't want to bury VT or belittle it in any way; I'll be glad if it develops — but you yourself don't want that. For what reasons? That is a question for you, not us. As for the claim that Asm runs everything — that's a convenient excuse; it's easier to blame EVERYTHING on one person, isn't it?!
In reply to Javdet
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Javdet
You're contradicting yourself.
And what do you mean "not fatal"? Are you some mega-pro player who just didn't find control and should still win because you have skill? Or how does that work?
Imho, it's very fatal indeed. Dozens of examples of lost games for exactly this reason.
And another point. Once I played an 8-player game on SoD with Medium. A couple of us cleared the whole map. In the end, one person had TP but no DD. The other had DD but no TP. The one with the portal was stronger, but there was no way to catch the opponent.
In the time pressure of a real tournament setting, the game goes to a judge's decision. And on what basis will the judge choose the winner? A coin flip?? If we were playing VT back then with Kostyan - no problems would have arisen with this.

I am not contradicting myself. Yes, you can lose a game due to a lack of control. Just as you can for other reasons. Essentially, the arguments boil down only to this. You are trying to remove the influence of randomness on determining the "strongest," while making the game bland and boring in the process. The most comfortable conditions possible are created for these very strongest players, because if something goes wrong - they get extremely salty. Because if the strongest player loses, then he loses to the layout, a lack of control, luck, and so on, but never because he played poorly or not well enough, or because the opponent was stronger (or perhaps luckier) in that specific layout. Well, and I'll repeat that this refers exclusively to HL+U templates. And saying that only they are the true indicator of skill is such a "papa" take. And if the strongest player loses on Jeb, M200, or Balance - then once again, he's just not getting lucky.

I'm not saying that VT is bad and SoD HD+ is good. It's just that I'm genuinely amused once again by these "papa" opinions that real gameplay can only be shown on VT and that only there are the true class and mastery of players revealed. I won't even mention bugs, version stability, etc.
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Off-topic, HOWEVER :
Basically, we should arrange a match between same-version players and SoD players, for example 5 on 5, each against everyone else with one game on each version. A show match, so to speak. Or hold a round-robin tournament where everyone plays one game on each map template. Although this has probably happened already?
In reply to twaryna
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twaryna
Of course, I've encountered a lack of control and one-sided maps. Moreover, I believe that if anything is to be taken from the Hive version and applied to the SoD HD+ (and it should be compared to these two "versions of the game"), it should be the removal of one-sided maps and the restructuring of the guild. It's clear that this isn't pleasant, but it's not fatal. One-sided maps in 8mm6a are now extremely rare + there's 8mm6b, where one-sided maps are simply impossible. 6lm and 8xm12 - there it is a problem, I agree. But there are other templates. Oh, sorry, the "daddies" should only play HL+U, and everything else is nonsense and for losers.

Furthermore, everything presented as advantages of the Hive version, and even more so, "speeding up the game" - the starting army, experience, tax, morale, etc. - is all bland stuff. Invented precisely by the "daddies" who got tired of losing "according to the script." Regarding the balancing of magic schools - it's complete nonsense. In the Hive version, Air is useless, more than completely. Yes, the dominance of Earth as a school has been removed. But in general, the idea that all 4 schools are in demand is a beautiful fairy tale. As are most of the "advantages" of the "daddies'" Hive version.

And now, my words that "the strongest should win in any scenario" do not lose a single bit of relevance ;)

I'm sorry, I'm trying my best to communicate with everyone as the organizer, so that there are no misunderstandings by default, but...

What you wrote simply blew my mind. It feels like you're playing Heroes as if it were Diablo or Quake... Although I've heard quite the opposite. In the fifth game, you're considered a god.

What does "bland stuff" mean??? Absolutely clear characteristics are listed, which really have an impact on the competitive aspect of our game. Small templates are indeed relevant for players of average and lower levels. I went through this myself, through trial and error, coming to the Hive version, and not just because I "liked the features." And it was the competitive game in the Hive version on large templates, with the leveling of random factors inherent in SoD, that raised my skill to a normal level.

Yes, SoD is a stable version, but the players in it don't develop at all. It's like playing Minesweeper for speed.

I'm writing all this while agreeing that we should hold the CIS championship with absolute priority for SoD, in order to ensure the participation of the maximum number of Heroes players. But let's acknowledge the obvious things, gentlemen. And don't say, as ATG, who is not liked by many here, likes to say - "what is this nonsense?". Common sense should prevail, not feelings. When it comes to sports.

2Scorp: your energy is clear and respected. But you repeatedly contradict yourself in some overly pretentious statements, which do not contain anything useful, but only exacerbate the general flood. If you really have something to say, express yourself clearly and with knowledge.
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I see the reason as something else. A fear of the unfamiliar.

Just the facts: among the people who take prize-winning places at lans and beyond, you won't find a single one who claims that WT is a myth for daddies to assert themselves)). And their opinion is actually more significant than the opinion of Grizvald, for example, who saw a rush on SoD, quickly whipped up a wonderful toad, and just as swiftly disappeared. Of course, there will be a couple of people who really tried it but couldn't get into it. Their opinion is worthy of respect, but they are an overwhelming minority. In response, we can cite Dubrovin as an example. HeroesWorld has never seen bigger conservatives. In the end, he still switched from SoD... even if to Jebus))) And in general, about half of WT players willingly and successfully play SoD. So there's no need to throw around such offensive words ;)
Даже если вас съели - у вас два выхода:smile19:

Зима 2011-12.
In reply to twaryna
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twaryna
I'm not contradicting myself. Yes, you can lose a game due to a lack of control, just as you can lose for other reasons. Essentially, the arguments boil down to this. You're trying to remove the influence of randomness in determining the "strongest," while making the game bland and boring. All the most comfortable conditions are created for these "strongest" players, because if something goes wrong, they get very upset. Because if the strongest player loses, they blame the map layout, the lack of control, luck, and so on, but not because they played poorly or not well enough, or because the opponent was stronger (or perhaps luckier) in that particular situation. I repeat, we're talking exclusively about HL+U templates. And to say that only they are a true indicator of skill is just ridiculous. And if the strongest player loses on Jeb, M200, or Balance, then again, they just had bad luck.

I'm not saying that VT is bad, and Sod HD+ is good. I'm just saying that I'm once again amused by the arrogant opinions that only VT allows you to show real gameplay, and only there is the true class and skill of players revealed. I won't even mention the bugs, the stability of the version, etc.
KobRa_RR

Interesting games are also played on M200, I don't deny it, but only on a variable, large template is there time to correct the bias of the generator.

A player's skill is demonstrated/compared over a distance where the starting conditions are more or less equal. To say that this is the case on small maps, M200, and other similar things is to be very dishonest. The win rate of a player who plays HL well, mirror matches, and other "arrogant templates" will be incomparably lower, for example, on M200, simply because of the greater influence of the luck factor.


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I can't wait for Maretti to start playing Warlock and take down all these guys one by one. The Warlock chat will probably go up in flames.
heroes3.tv/juristis
ICQ - 488-784-621, skype - juristis18

Весна 2014.
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Juristis
I can't wait for Maretti to start playing Warlords and kill all these old-timers one by one) The Warlords chat will probably burn to the ground)

Let him start with Soda first.
In reply to =Lizard=
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Lizard B
Please excuse me, as the organizer I'm trying to be as tight as possible with everyone here so there are no misunderstandings by default, but...

What you wrote simply blew my mind. It feels like you play Heroes as if it were Diablo or Quake... Although I've heard something completely different. In HoMM5, you're actually a recognized god.

What do you mean "bland crap"??? Absolutely clear characteristics were listed that truly influence the competitive aspect of our game. Small maps are indeed relevant for players of average level and below. I experienced this firsthand, going through hardships to get into WT, not just because I "liked the features." And it was precisely the competitive play of WT on large maps, by neutralizing the random factors inherent in SoD, that raised my skill to a normal level.

Yes, SoD is a stable version, but players in it don't develop one bit. It's like playing Minesweeper for speed.

I am writing all this while agreeing to hold the CIS tournament with absolute priority for SoD, in order to ensure the attendance of the maximum number of Heroes fans. But let's acknowledge the obvious things, gentlemen. And not write, as ATG—who is disliked by many here—likes to say, "what kind of nonsense is this?". Common sense must prevail over feelings when it comes to sports.

Sorry, but my mind is blown by your complete misunderstanding of the situation. Let me clarify: "bland crap" means the almost total neutralization of randomness's influence on the game. What you believe makes the game maximally equal and "sporty"—such as always having an equal starting army, no morale, always perfect Dragon Utopia, and rich respawn—is seen by many others as making the game "boring." The tension and drive of the game disappear.

Regarding the bolded part—no comment. It perfectly demonstrates the vision of the current state of affairs in the SoD HD+ community through the eyes of the "strongest players."

And a blunt question—when was the last time you played SoD, and have you played with the new generation of players who "don't develop"?

Regarding small maps—and the thorny path into WT, development, and so on. Everyone knows how WT appeared and that at one time all the strongest players chose this version. But time passes, the situation changes, new players arrive, old ones leave. One version develops and finds a new life, while another stands still and stubbornly continues to be "the same" based on old memories. And to admit that things are slightly different now—how could you even think about that?

ps. The comparison with Diablo and Quake was very pleasing. Apparently, it's very fitting, although I wouldn't understand why, since I play neither of them.
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Yes, Lizard, I completely forgot. You can write as much as you want about the advantages of SoD and the skill-based gameplay, but as long as the project remains stagnant, I'll prefer it over CoD; I hope I don't need to explain why. And if I do, I can hint at it with your own phrase:

SoD is a stable version, but the players in it don't develop at all. It's like playing Minesweeper for speed.
Actually, it's the opposite; the level here is growing, both in quality and in the influx of new players.
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the good old confrontation between TE/VT and SOD/HD will never lose its reputation as the most controversial topic; only the participants, the setting, and even the phrases change, while the rest remains the same as it was 6 years ago :D

"Это нам идеально подходит!" [Новосибирск, 2013]
"Красавчик! Если только не читер.." [Киев, 2014]
"Это Вам не шутки - нажрался Dust в маршрутке" [Новокузнецк, 2015]
Сам ты фиш (с) :D
In reply to twaryna
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Javdet
I see the reason as something else. A fear of something unfamiliar.

Just the facts: among the people who take prize places in lans and beyond, you won’t find a single one claiming that WOG is a myth for the self-affirmation of "old-timers" )). And their opinion is actually more significant than, for example, the opinion of Grizvald, who saw a game on SoD, quickly whipped up a wonderful toad, and then just as swiftly disappeared. Of course, there will be a couple of people who really tried it but couldn’t get into it. Their opinion deserves respect, but they are an overwhelming minority. In response, you could cite the example of Dubrovin. HW hasn’t seen bigger conservatives. In the end, he still switched from SoD... even if it was to Jebus ))) And generally, about half of the WOG players willingly and successfully play SoD. So there’s no need to throw around such offensive words ;)

Exactly. Most of the old-timers who switched to WOG back in the day haven’t even played modern SoD HD+, yet they stubbornly continue to consider it a pastime for the lower classes. If we’re talking about me, I’ve watched enough WOG streams and played in a SoD tournament. No, I only played one game. I beat Valenok. Then there was a coin flip. But that’s not the point. I didn’t develop any desire to play WOG further. Neither WOG under SoD, nor especially full-WOG.

Well, I’ll repeat myself once again. I am not a “true SoD player.” I acknowledge that WOG has successful features. Moreover, I really want these features to appear in SoD HD+ sooner or later. I just absolutely do not understand the categoricalness and, forgive me, the “stubbornness” of the community of the strongest players.
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