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CIS-2014 in Minsk.

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#282
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Redwhait HP
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The best thing you can suggest is splitting by templates, and if a SoD player meets a SoD player or HotA players meet, then everyone understands they will play their own version, regardless of the template.


You beat me to it)) This approach was tested quite successfully in the Premier League on HeroesPortal. Everyone seemed satisfied. The only problem is balancing the number of HotA and SoD templates. Roughly, it was like this:
SoD: SMKA, Balance, Panic, Anarchy, MiniNostalgia, Jebus Cross.
HotA: 8mm, 6lm, 8hm, Spider, Nostalgia. You could also throw Mirror in there.
That works out to 6 vs 6

Added 9 minutes later
twaryna
Of course I've encountered both a lack of control and one-sided games. Moreover, I myself believe that if you take something from HotA into SoD HD+ (and it's these two "versions of the game" that should be compared), it's removing one-sided setups and reworking the guild. Obviously, it's unpleasant, but not fatal. One-sided games on 8mm6a are extremely rare now, plus there's 8mm6b, where one-sided games are impossible in principle. On 6lm and 8hm12 — that's a problem there, I agree. But there are other templates. Oh, excuse me, the daddies only want to play XL+U, and everything else is garbage for noobs.

Next. Everything presented as advantages of the HotA version, especially things that "speed up the game" — starting army, experience, tax, morale, etc. — it's all bland nonsense. Invented precisely by the daddies who got tired of losing "due to the layout." The balance of magic schools is complete nonsense. In HotA, Air is slightly more than completely useless. Yes, the dominance of Earth as a school is removed. But the claim that all 4 schools are in demand is a beautiful fairy tale. Just like most of the "advantages" of the daddy's HotA.

And now my words about "the strongest should win in any layout" haven't lost a single bit of relevance ;)

You contradict yourself.
And what do you mean, not fatal? You're a megapuperegritz, but you didn't find control and you still have to win because you have skill? Or what?
IMHO, it's very fatal. Dozens of examples of lost games precisely for this reason.
And another point. Once, I played an 8-player game on SoD with Medium. We ate up the whole map together. In the end, one has Town Portal but no Dimension Door. The other has Dimension Door but no Town Portal. The one with the Portal is stronger, but can't catch him.
In the time pressure of real tournament time, the game goes to a judgment call. And on what basis does the judge choose the winner? A coin flip?? If Kostyan and I had been playing HotA then, there would have been no such problem — built the TP and that's it
Даже если вас съели - у вас два выхода:smile19:

Зима 2011-12.

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