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Posts from CIS-2014 in Minsk.

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In reply to Dirty_Player
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Dirty_Player
A little off-topic. As I understand from the website, the expensive and cheap rooms are located in different buildings. How far apart are they from each other and from the gaming venue? In Odessa, the VIP rooms were located somewhere on the outskirts.
100 meters is considered to be on the outskirts? :)
Or are you referring to "VIP rooms"?
Коротко о себе: спесивый сноб
Чуть длиннее: Фонд Дендроидов
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На ощупь пьют эльфийские стрелки!
Нам это идеально подходит (c)
Это вам не шутки - нажрался Дуст в маршрутке! (с)
Пишите на udd@otso.city
Твиттер СНГ
In reply to Juristis
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Juristis
SoD is actually great because not everything in it is great)
Yeah, the standard set of 7 necessary skills, 2 practically useless magic elements, captain's hats in Dragon Utopia and one-sided maps—it's all just so interesting :D
Даже если вас съели - у вас два выхода:smile19:

Зима 2011-12.
In reply to Dirty_Player
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Dirty_Player
A little off-topic. As I understand from the base's website, the expensive and cheap rooms are located in different buildings. How far apart are they from each other and from the gaming venue? In Odessa, the VIP rooms were located somewhere on the outskirts.

The buildings of the base are within walking distance of each other. The surrounding area is shared.

p.s. I asked not to discuss anything here. I would have answered in the "DISCUSSION" thread as well. Please don't clutter up the important topic with side questions.
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Pros of Warlocks:
experience, lack of morality

Сейчас балуюсь этим https://vcmi.eu/download/
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
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What does this have to do with it? As I understand it, this won't be available by default in the championship. Unless there's a mutual agreement.
Даже если вас съели - у вас два выхода:smile19:

Зима 2011-12.
In reply to Lider1
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Lider1
...
A master of taking things out of context. If you're going to quote something, quote it in full.

"4) Faster gameplay (experience gain, no morality system, a more densely populated map due to the absence of useless obelisks/cartographers/etc., a faster pace of gameplay thanks to a stable start, see point 2, etc.)"
In reply to Mee
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Mee
A master of taking things out of context) if you're going to quote, do it completely.

I just emphasized the main point. The most important thing.
Javdet
What does this have to do with it? As I understand it, this won't be the default in the championship. Unless there's a mutual agreement.
even though these are "advantages".
Сейчас балуюсь этим https://vcmi.eu/download/
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
In reply to <Ivor>
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Is it worth finishing the 2x2 map? Maybe Asm will fix the bugs, but I will probably stop working on the map soon, and I doubt I will return to it later.
The very nature of the 2x2 game, due to the increased time commitment, implies the use of symmetry in the layout, even more so than in a 1x1 game. Firstly, the small map size does not favor balanced asymmetrical layouts, and secondly, it saves time on restarts.
Yes, it is. I think I can promote VT in the next tournament.
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From my perspective, SOD is like a cancerous tumor, and VT are healthy cells, BUT only VT players don't develop the scale of these "healthy cells," but instead try in vain to diminish SOD – you're moving in the WRONG DIRECTION (SOD players don't bother with your VT – develop and popularize it, but you keep saying your SOD is garbage, etc. – this isn't a way to DEVELOP VT).
VT only exists by trying to conflict with SOD; SOD doesn't care/doesn't need it; it will popularize itself.
In reply to KobRa_RR
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KobRa_RR
You can throw mud at me, but I am convinced that for identifying the strongest (not the luckiest!) player in the CIS region, a plain SOD with a typical set of templates is not suitable. The history of tournament winners convincingly proves this.


The problem with desynchronization lies in the SOD; this was discussed some time ago! Kostya, please, no more myth-making! WT (as well as the Baratorcha team) is not creating new bugs, but trying to fix those that are inherent in the SOD. It's just that Asmu is busy right now, and Ivora can't handle it alone; that's all there is to it.
I'll throw some mud :)
I've said many times that we don't have a single strongest player... many players are already at such a high level that anyone can beat anyone else. Except, perhaps, a cheater who has a "friend" visiting him - that's a tough one ;)

Regarding desynchronization - don't spread nonsense about the SOD. For example, in Kyiv, none of the players experienced a single desynchronization in 4 days.
I've also said this a hundred times: desynchronizations most often occur in those who have several versions of Heroes installed: SOD and WT, for example. Therefore, the problem is either in compatibility (the influence of registry entries, for example) or in WT.

And why bother fixing WT? Especially if there is no possibility? Why suffer?
Дипломатия - искусство говорить собаке "хорошая собачка" до тех пор пока не найдешь подходящую палку.
In reply to Dirty_Player
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It's amusing how much some players get upset about the morality system and the overall randomness in the game. It's also funny how they complain about the monotonous skills in the standard game and the variety of upgrades in the World Tree (WT) version. And then there are the stories about how the strongest player can only be determined, not just the luckiest, in the WT version. But if a player loses to a newbie in the standard game, it's never their fault (they made a mistake, didn't rest, chose the wrong direction, etc.), it's just that the opponent was lucky. As for the idea that the strongest player should win in any situation and not complain, well, that's not something they've heard of. Keep up the good work, you "strongest" players! :smile12:
http://heroes3.tv/twaryna
In reply to scorp
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scorp
From my perspective, SOD seems like a cancerous tumor, while VT is like healthy cells. However, VT players don't focus on expanding these "healthy cells"; instead, they futilely try to diminish SOD. This is the wrong approach. SOD players don't bother with your VT; focus on developing and popularizing your own SOD. Constantly criticizing SOD isn't a means of developing VT.
No one is trying to belittle anyone; I simply outlined the objective advantages of VT and SOD for a specific event.
In reply to twaryna
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twaryna
About the fact that the strongest should always win
You are 100% wrong here. You probably have encountered situations where you have no control on high-level maps, while your opponent has 2 air magic books and a spell. You physically cannot gain control. In Warlords, this problem is somewhat solved. You have probably also encountered one-sided maps, which is unpleasant when you hit a dead end, right?)) This problem is well solved in Warlords. The fact that all 4 schools of magic are in demand in Warlords is also bad, right? Now, please answer what your words above in bold red have to do with it?

And if the tournament is called the CIS Championship, then to identify not the best mapmaker, but really the strongest, it is desirable to minimize the amount of such randomness.

And please, let's not talk about morale and experience, as it has been written many times that you can do without them.
Даже если вас съели - у вас два выхода:smile19:

Зима 2011-12.
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Obelisks are easily removed from the map, but it's more fun with them
In reply to Mee
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Guys, I don't understand why we're starting another argument about SOD vs. WTS.
It's already clear that there won't be a single version for the CIS region.
The best thing we can do is divide it by templates, and if two SOD players or two WTS players meet, everyone will understand that they will play their version, and the template doesn't matter.

We can provide many examples from Odessa. And, of course, we can agree on this at the event; it's not a problem. So, why are we having these pointless arguments now?
And the final could probably be held on a mirror server; it doesn't matter what or how you played before, just prove that you're better in the final.

P.S. Peace to all (c)

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