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You're contradicting yourself.
And what do you mean "not fatal"? Are you some mega-pro player who just didn't find control and should still win because you have skill? Or how does that work?
Imho, it's very fatal indeed. Dozens of examples of lost games for exactly this reason.
And another point. Once I played an 8-player game on SoD with Medium. A couple of us cleared the whole map. In the end, one person had TP but no DD. The other had DD but no TP. The one with the portal was stronger, but there was no way to catch the opponent.
In the time pressure of a real tournament setting, the game goes to a judge's decision. And on what basis will the judge choose the winner? A coin flip?? If we were playing VT back then with Kostyan - no problems would have arisen with this.
I am not contradicting myself. Yes, you can lose a game due to a lack of control. Just as you can for other reasons. Essentially, the arguments boil down only to this. You are trying to remove the influence of randomness on determining the "strongest," while making the game bland and boring in the process. The most comfortable conditions possible are created for these very strongest players, because if something goes wrong - they get extremely salty. Because if the strongest player loses, then he loses to the layout, a lack of control, luck, and so on, but never because he played poorly or not well enough, or because the opponent was stronger (or perhaps luckier) in that specific layout. Well, and I'll repeat that this refers exclusively to HL+U templates. And saying that only they are the true indicator of skill is such a "papa" take. And if the strongest player loses on Jeb, M200, or Balance - then once again, he's just not getting lucky.
I'm not saying that VT is bad and SoD HD+ is good. It's just that I'm genuinely amused once again by these "papa" opinions that real gameplay can only be shown on VT and that only there are the true class and mastery of players revealed. I won't even mention bugs, version stability, etc.
