Of course, I've encountered a lack of control and one-sided maps. Moreover, I believe that if anything is to be taken from the Hive version and applied to the SoD HD+ (and it should be compared to these two "versions of the game"), it should be the removal of one-sided maps and the restructuring of the guild. It's clear that this isn't pleasant, but it's not fatal. One-sided maps in 8mm6a are now extremely rare + there's 8mm6b, where one-sided maps are simply impossible. 6lm and 8xm12 - there it is a problem, I agree. But there are other templates. Oh, sorry, the "daddies" should only play HL+U, and everything else is nonsense and for losers.
Furthermore, everything presented as advantages of the Hive version, and even more so, "speeding up the game" - the starting army, experience, tax, morale, etc. - is all bland stuff. Invented precisely by the "daddies" who got tired of losing "according to the script." Regarding the balancing of magic schools - it's complete nonsense. In the Hive version, Air is useless, more than completely. Yes, the dominance of Earth as a school has been removed. But in general, the idea that all 4 schools are in demand is a beautiful fairy tale. As are most of the "advantages" of the "daddies'" Hive version.
And now, my words that "the strongest should win in any scenario" do not lose a single bit of relevance ;)
I'm sorry, I'm trying my best to communicate with everyone as the organizer, so that there are no misunderstandings by default, but...
What you wrote simply blew my mind. It feels like you're playing Heroes as if it were Diablo or Quake... Although I've heard quite the opposite. In the fifth game, you're considered a god.
What does "bland stuff" mean??? Absolutely clear characteristics are listed, which really have an impact on the competitive aspect of our game. Small templates are indeed relevant for players of average and lower levels. I went through this myself, through trial and error, coming to the Hive version, and not just because I "liked the features." And it was the competitive game in the Hive version on large templates, with the leveling of random factors inherent in SoD, that raised my skill to a normal level.
Yes, SoD is a stable version, but the players in it don't develop at all. It's like playing Minesweeper for speed.
I'm writing all this while agreeing that we should hold the CIS championship with absolute priority for SoD, in order to ensure the participation of the maximum number of Heroes players. But let's acknowledge the obvious things, gentlemen. And don't say, as ATG, who is not liked by many here, likes to say - "what is this nonsense?". Common sense should prevail, not feelings. When it comes to sports.
2Scorp: your energy is clear and respected. But you repeatedly contradict yourself in some overly pretentious statements, which do not contain anything useful, but only exacerbate the general flood. If you really have something to say, express yourself clearly and with knowledge.