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Posts from "HW rulez" mod (add-on) for HoMM3.

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In reply to Wicc
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12 years ago
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Wicc
Well, Corkes will still be a pain with navigation for now.

And Cassiopeia immediately has a bunch of problems - a trash unit (at the imp-goblin level), the quantity is so-so, and the intellect there is clearly redundant. Overall, it's about like Gretchin - you can take him in a pinch, of course, but experience shows that even an Artilleryman is more useful.

Generally, the choice here is somewhat similar to Barbarians - Crag, Gurni, Jabber, Gretchin, only Tyras is missing (since level 2 is boring, roughly like a pig in terms of stats) and Dessa is missing too. And the Barbarians also have better starting skills.

And pirates are by no means stronger than Grand Elves - the damage is only slightly higher, but Grand Elves have 2 shots, and a large ammo supply. It might make sense to add shots when upgrading, at least up to 8, otherwise it's really dull.

In 1.3 Corkes is without navigation (but with Pathfinding!). In 1.3, a lot has been changed overall in terms of balance. In particular, Tower has received a strong buff. Really strong. But more on that a little later. I don't think it's good to name the official release date, but soon.
Cassiopeia in 1.3 starts with 20-25 nymphs in a stack. With the upgrade, these guys are stronger than Gr. Troglodytes. But I haven't played her myself. Only tested Eva/Corkes/Anabel.

The talk isn't about Grand Elves, but about regular elves. And pirates are stronger than them. Now imagine 30 elves at week one. But yes, 4 shots add a special quality. The upgrade is made without a return shot and without a melee penalty, which is also extremely interesting. The second upgrade already has 10 shots and a gorgon ability on range to boot.

P.S. Jabber here is not at all like Jabber either. There's simply no analogue for Anabel in the original
In reply to nik312
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12 years ago
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nik312
I don't think it's a good idea to announce the official release date, but it will be soon.

I haven't played HotA at all, I didn't even install it on my computer. But I understand that their release will be around (after) the New Year holidays. What's the secret here?
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12 years ago
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I haven't played HotA at all, I didn't even install it on my computer. But I understand that they will release it around (after) the New Year holidays. What's the secret here?

There might not be any particular secret. I just don't know how closed this information is right now. And no, the New Year holidays are not yet a correct timeframe.
But in general, I was saying that it's better to discuss the balance in HotA, in my opinion, after the release of version 1.3. Which will be quite soon + a special thread should appear on HW around that time.
In reply to nik312
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12 years ago
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nik312
In 1.3, Corkes without Navigation (but with Pathfinding!). In 1.3, a lot has been changed in terms of balance. In particular, Tower has received a significant buff. Truly significant. But more on that a little later. I don't think it's a good idea to announce the official release date, but it will be soon.
Cassiopeia in 1.3 starts bringing 20-25 Nymphs in a stack. With the upgrade, these guys are stronger than Gr. Troglodytes. But I haven't played her myself. I've only tested Eovac/Corkes/Anabel.

I'm not talking about Grand Elves, but about ordinary Elves. And their Pirates are stronger. Now imagine 30 Elves on week one. But yes, 4 shots add a special dynamic. The upgrade has no retaliation and no melee penalty, which is also extremely interesting. The second upgrade already has 10 shots and a Gorgon ability on range to boot.

P.S. Jaber here is also nothing like Jaber. Anabelka has no analogue in the original at all.
Well, with Pathfinding, he definitely looks better.

As for Oceanids and Troglodytes, they can't even be compared — the damage is the same, health is 1.5 times lower, and the quantity is also 1.5-2 times lower, plus the hero has no Tactics. Only speed is slightly higher. That's why I say the closest analogue here is Gretchin.

Anabelka so far, yes, looks better than the others. Except that the broken skill is concerning; she should be given something more worthwhile. Even Leadership would be more useful. Otherwise, you'll have to switch heroes.
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12 years ago
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Does Vik play HotA? Oh-ho-ho.
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12 years ago
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I've looked at the rest:

1) Sea Temple is an insane imba. Same as Dragon Utopia, but dragons are slow and oil works on them. Taking it for 121 max temple - easy. Therefore, we need to cut the loot - only 1 relic and only in the max level, others get majors at most. And cut the gold by half.

2) Ivory Tower - dispel acceleration, especially in finals. Both players will have Wizards, and who knows what they'll cast. Thanks, but no thanks.

Otherwise it seems okay at first glance, needs testing.

Added after 56 seconds
Lider1
Does Vic play HotA? O-ho-ho
I haven't played yet, only read up on how it works. But I'll play, of course.
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12 years ago
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1) Temple of the Sea is an insane imba. Same as Dragon Utopia, but dragons are slow and oil works on them. Taking it for 121 max temple - easy. Therefore, the contents need to be cut - only 1 relic and only in the max level, others maximum majors. And the money should be cut in half.

2) Ivory Tower - dispel acceleration, especially in finals. Both players will have Wizards, and who knows what they'll cast. Thanks, but no thanks.

Temple of the Sea generates only on water, which is currently basically unplayable. If there are attempts (and eventually there definitely will be) to make water playable, then it will be fixed, obviously.
Ivory Tower generates only on sand and snow, moreover with a damn small frequency and inconvenient value. I've played about five Jebuses, and only one had at least one tower. In one test generation there were actually 4 in one treasure zone, but well, it depends
In reply to nik312
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12 years ago
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nik312
The Temple of the Sea only generates on water, which is currently not playable. If there are attempts (and there will definitely be some someday) to make water playable, then it will be fixed, of course.
The Ivory Tower only generates on sand and snow, and with a very low frequency and inconvenient value. I've played with five different factions, and only one had even a single tower. In one test generation, there were actually 4 in one treasure, but that's just luck.
Well, then what's the point of it? :)

Let it generate everywhere, like the Hive, just adjust the contents.
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12 years ago
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Let it generate everywhere, like a cluster of hives; just adjust the contents.

That's definitely not a good idea. If there are too many hive-like objects, it will be impossible to gather a stack because there won't be enough units. You'll end up with 15 imps, 5 birds, 3 angels, and 6 wizards. For now, the Ivory Tower is a rare and exotic find for the lucky ones.
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12 years ago
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Excellent mod, it was long overdue, thank you, Wizard! Regarding the Grail and Obelisks – I'm in favor of unbanning the Grail. How about this: the Grail can only be placed in a city with a built Capitol? This would be consistent with the game's logic and would help balance the game. But, until the Grail is allowed, the Obelisks should definitely be removed. And along with them, the Hill Forts and Cartographers.
12 years ago
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version 1.02:
+ Added a reminder about the red rush, which appears at the beginning of each week.
+ Restrictions on upgrading units, building buildings for them, as well as for the Necro and Isru/Vidominu upgrades, have been removed for Haven. (In Haven 1.3, they promised to balance the Necro and unit upgrades)

P.S. the new version is in the first post of the thread.

announcement for the next version:
I will create a window that will appear before each new game, where there will be an option to disable the cartographer, hill fort, and obelisks.

Added 3 hours 40 minutes ago

I slightly corrected and updated version 1.02.
12 years ago
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Please clarify whether there are any compatibility issues with save files created without the mod.
12 years ago
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This mod does not affect save games. + I just played with the transition from version 3.63 to 3.64 today, and no incompatibilities were noticed.
12 years ago
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Yes, it’s kind of obvious, but I think it’s worth mentioning.
12 years ago
For me it does not work. When I installed the patch can not connect with anyone. :(

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